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Tales of terrible tactics
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<blockquote data-quote="Iron Sky" data-source="post: 5661172" data-attributes="member: 60965"><p>The guys ion our group are - especially now that we play 4e mostly - highly tactical powergamers. There is one particular character that has had issues with putting "squishy" characters in rough situations.</p><p></p><p>Early into our first 4e campaign, we were assaulting this wall across a mountain pass. We're battling with some skirmishing spearmen in front of the gate while some "crossbowmen" fire at us from atop the wall.</p><p></p><p>The party warlock decides that he's going to get up to the top of the wall to stop the "crossbowmen" from attacking, uses his 1/encounter teleport, and appears in their midst. Only when he's there does he discover that they are not, in fact, crossbowmen, but halberdiers who happened to find some crossbows lying around.</p><p></p><p>He failed two death saves before our cleric could get close enough to heal him, then almost died again once he was back up. If the rogue hadn't dropped one of the enemies and triggered the worlock's Fey Pact boon so he could escape, he probably would have died.</p><p></p><p>In our 2nd campaign, the same player had an elven predator druid. With a daily power active, his speed was more than double most of the rest of the party.</p><p></p><p>Cue them arriving in a heavily overgrown area with some kenku opening rifts to the abyss all around a clearing. Using a "shift your speed" druid power and his elven "ignore difficult terrain on shift" property, he gets into the middle of the enemies on the first round.</p><p></p><p>He goes down in the first round.</p><p></p><p>He fails his third death save on the fourth round, which happened to be a round before the party was able fight their way through the underbrush and demonlings to even <em>see</em> the clearing that he'd gotten to in one round.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5661172, member: 60965"] The guys ion our group are - especially now that we play 4e mostly - highly tactical powergamers. There is one particular character that has had issues with putting "squishy" characters in rough situations. Early into our first 4e campaign, we were assaulting this wall across a mountain pass. We're battling with some skirmishing spearmen in front of the gate while some "crossbowmen" fire at us from atop the wall. The party warlock decides that he's going to get up to the top of the wall to stop the "crossbowmen" from attacking, uses his 1/encounter teleport, and appears in their midst. Only when he's there does he discover that they are not, in fact, crossbowmen, but halberdiers who happened to find some crossbows lying around. He failed two death saves before our cleric could get close enough to heal him, then almost died again once he was back up. If the rogue hadn't dropped one of the enemies and triggered the worlock's Fey Pact boon so he could escape, he probably would have died. In our 2nd campaign, the same player had an elven predator druid. With a daily power active, his speed was more than double most of the rest of the party. Cue them arriving in a heavily overgrown area with some kenku opening rifts to the abyss all around a clearing. Using a "shift your speed" druid power and his elven "ignore difficult terrain on shift" property, he gets into the middle of the enemies on the first round. He goes down in the first round. He fails his third death save on the fourth round, which happened to be a round before the party was able fight their way through the underbrush and demonlings to even [I]see[/I] the clearing that he'd gotten to in one round. [/QUOTE]
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