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Story Hour
Tales of the Darkened Land
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<blockquote data-quote="Nathan P. Mahney" data-source="post: 3954087" data-attributes="member: 29748"><p>Ok, so this is my first attempt at a Story Hour. I've just started writing these up for my own amusement, and thought that I might as well post them here as well. What that means is that the campaign has been going a while, and the Story Hour begins somewhat in the middle of things - I've tried to catch things up where possible, without derailing the flow of events, but I'll give you a basic rundown anyway.</p><p></p><p>The premise of the campaign is this - some 500 years ago, the forces of evil won, and the Dark God slew the Light and scattered him across the world - and so the land was plunged into eternal night. It's an uncivilized place, where monsters stalk and the player races cower in small gatherings, trying their best to survive. There is supposedly Civilization to the north, but the campaign hasn't moved there yet.</p><p></p><p>The PCs live in Bastion, the last truly safe settlement in the Darkened Land. It's a fortress that sits about fifty feet in the air, atop a tall pillar. I started them with published adventures - they began as orc captives in The Scar from Dungeon Mag, and followed that up with Evil Unearthed, and then the surprisingly deadly Gorgoldand's Gauntlet (they lost two characters!). After that was The Sunless Citadel, and from there it's been homebrews all the way - a return to the Scar to recover the Hand of the Light, the destruction of a wight sorcerer, a heavily modified Door to Everywhere from Dungeon Mag, a battle with a medusa shadowdancer, a demon-filled museum from ancient times called The Vault of Hope (still not completely explored), and the caverns below Bastion, where drow fought with orcs and the tomb of an elven paladin lay for the intrepid explorer.</p><p></p><p>So here we go with Part 8 below - The Tomb of Aldorious.</p></blockquote><p></p>
[QUOTE="Nathan P. Mahney, post: 3954087, member: 29748"] Ok, so this is my first attempt at a Story Hour. I've just started writing these up for my own amusement, and thought that I might as well post them here as well. What that means is that the campaign has been going a while, and the Story Hour begins somewhat in the middle of things - I've tried to catch things up where possible, without derailing the flow of events, but I'll give you a basic rundown anyway. The premise of the campaign is this - some 500 years ago, the forces of evil won, and the Dark God slew the Light and scattered him across the world - and so the land was plunged into eternal night. It's an uncivilized place, where monsters stalk and the player races cower in small gatherings, trying their best to survive. There is supposedly Civilization to the north, but the campaign hasn't moved there yet. The PCs live in Bastion, the last truly safe settlement in the Darkened Land. It's a fortress that sits about fifty feet in the air, atop a tall pillar. I started them with published adventures - they began as orc captives in The Scar from Dungeon Mag, and followed that up with Evil Unearthed, and then the surprisingly deadly Gorgoldand's Gauntlet (they lost two characters!). After that was The Sunless Citadel, and from there it's been homebrews all the way - a return to the Scar to recover the Hand of the Light, the destruction of a wight sorcerer, a heavily modified Door to Everywhere from Dungeon Mag, a battle with a medusa shadowdancer, a demon-filled museum from ancient times called The Vault of Hope (still not completely explored), and the caverns below Bastion, where drow fought with orcs and the tomb of an elven paladin lay for the intrepid explorer. So here we go with Part 8 below - The Tomb of Aldorious. [/QUOTE]
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