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Tales of the Grey Coast OOC (Recruiting Closed)
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<blockquote data-quote="Nazhkandrias" data-source="post: 3823713" data-attributes="member: 50521"><p>Well, since I have a lot more time on my hands now, I think I can manage to take on a third game! Well, I was originally planning on a Vermin-based Druid that I've been discussing in another thread, but then I saw that Druids were banned (why is this by the way? Not pushing for a Druid or anything, just curious), so I thought of another option - I've never played a Cleric. *Gasp* And you say that morally questionable acts are alright, so long as they aren't too fanatical... Well then! This seems like the perfect time to throw in a manipulative bastard type of character! Introducing Felix, Friend Of The Devils! Not, not his actual name, but a song reference is hard to pass up. B) Regardless, here he is, with a basic write-up of his abilities. I'll go through the trouble of making a character sheet pending approval of this basic concept.</p><p></p><p>Felix (might add in title or last name if it seems appropriate)</p><p>Male Human Cloistered Cleric 3</p><p>Party Role - Mainly focuses on summoning devils, fiends and similar creatures (all firmly under his control, of course). As usual per the Cleric, he will be the primary divine spellcaster, with Cure/Inflict spells up the wazoo (especially the Inflict, since he will be a Rebuke/Commander, but of Outsiders). A lot of skill points and Knowledge levels, too, so expect him to know just about everything.</p><p></p><p>Abilities - Str 8, Dex 10, Con 13, Int 14, Wis 17, Cha 14</p><p>Feats - Scribe Scroll, Rapid Spell, Divine Metamagic</p><p>Skills – Concentration 6, Decipher Script 6, Diplomacy 6, Knowledge (arcana) 6, Knowledge (history) 6, Knowledge (nobility and royalty) 6, Knowledge (religion) 6, Knowledge (the planes) 6, Spellcraft 6</p><p></p><p>Variants Used – Cloistered Cleric, Planar Banishing (both in the SRD)</p><p></p><p>Future Advancement - Keep going until Cleric 7 is reached, then take 8th level in Thaumaturgist, advancing 5 levels in that, then go Cleric the rest of the way.</p><p></p><p>So, yeah, as for motivation, basics are all outlined below. Note that he is SERIOUSLY Lawful Evil in alignment, but he isn't the type to sell out the party for a nickel. He seeks to expand his influence, and while he may be extremely manipulative, with motives forever ulterior, he won't be trying to get anybody killed (how would he benefit from that, anyway?). As for the devils, trust me, they'll be under control. The party might ask questions, to which he will have a pre-determined answer to put his own actions into the best light. Doesn't matter if something he does is for "the greater good", so long as it helps him in his bid for power. He's not so big on the abstract concept of evil - he's WAY more pragmatic than that.</p><p></p><p>So? Any changes that need to be made?</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3823713, member: 50521"] Well, since I have a lot more time on my hands now, I think I can manage to take on a third game! Well, I was originally planning on a Vermin-based Druid that I've been discussing in another thread, but then I saw that Druids were banned (why is this by the way? Not pushing for a Druid or anything, just curious), so I thought of another option - I've never played a Cleric. *Gasp* And you say that morally questionable acts are alright, so long as they aren't too fanatical... Well then! This seems like the perfect time to throw in a manipulative bastard type of character! Introducing Felix, Friend Of The Devils! Not, not his actual name, but a song reference is hard to pass up. B) Regardless, here he is, with a basic write-up of his abilities. I'll go through the trouble of making a character sheet pending approval of this basic concept. Felix (might add in title or last name if it seems appropriate) Male Human Cloistered Cleric 3 Party Role - Mainly focuses on summoning devils, fiends and similar creatures (all firmly under his control, of course). As usual per the Cleric, he will be the primary divine spellcaster, with Cure/Inflict spells up the wazoo (especially the Inflict, since he will be a Rebuke/Commander, but of Outsiders). A lot of skill points and Knowledge levels, too, so expect him to know just about everything. Abilities - Str 8, Dex 10, Con 13, Int 14, Wis 17, Cha 14 Feats - Scribe Scroll, Rapid Spell, Divine Metamagic Skills – Concentration 6, Decipher Script 6, Diplomacy 6, Knowledge (arcana) 6, Knowledge (history) 6, Knowledge (nobility and royalty) 6, Knowledge (religion) 6, Knowledge (the planes) 6, Spellcraft 6 Variants Used – Cloistered Cleric, Planar Banishing (both in the SRD) Future Advancement - Keep going until Cleric 7 is reached, then take 8th level in Thaumaturgist, advancing 5 levels in that, then go Cleric the rest of the way. So, yeah, as for motivation, basics are all outlined below. Note that he is SERIOUSLY Lawful Evil in alignment, but he isn't the type to sell out the party for a nickel. He seeks to expand his influence, and while he may be extremely manipulative, with motives forever ulterior, he won't be trying to get anybody killed (how would he benefit from that, anyway?). As for the devils, trust me, they'll be under control. The party might ask questions, to which he will have a pre-determined answer to put his own actions into the best light. Doesn't matter if something he does is for "the greater good", so long as it helps him in his bid for power. He's not so big on the abstract concept of evil - he's WAY more pragmatic than that. So? Any changes that need to be made? [/QUOTE]
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