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Tales of the Grey Coast OOC (Recruiting Closed)
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<blockquote data-quote="PhoenixAsh" data-source="post: 3824827" data-attributes="member: 18230"><p>Hmm… seems like an appropriate type of game for a Hexblade, which I’ve wanted to try to play for awhile!</p><p></p><p>Jenna, Human Hexblade 3, LN</p><p></p><p>Rough Concept: Jenna was a farm girl who had a lot of trouble with her imagination growing up. She would daydream about the typical things one might expect of a young girl, the privileges of nobility not afforded a farmer’s daughter. She would do this to pass the tedium of her chores. Unfortunately, when her mind wandered bad things started to happen. Milk would sour. Chickens would cease laying eggs. Fruit that appeared healthy would turn out to be rotten. It could be attributed to chance, but it always came back to the animals or food that she handled. Her family did not blame her, but she soon learned that whenever her mind wandered bad things happened, and her family suffered. So she stopped imagining, and turned very serious.</p><p></p><p>Farming was no less boring, however her new-found focus did allow her to finish her chores earlier, and as her family grew and grew up, she began to get more time on her hands. She went to school and had time for activities. She found herself good at sports and athletics and grew to enjoy them. And she found a use for her imagination.</p><p></p><p>It started with a race on a rainy day. She trailed a much faster boy, with little chance to catch him before he finished. Bitterly she imagined him falling in a pile of mud and her beating him. To her surprises, he did just that – improbably falling flat on his face and allowing her to win the race. She was surprised, and a little guilty, for the boy had twisted his ankle. But the guilt receded, and she began to regularly take advantage of her imagination.</p><p></p><p>Jenna wasn’t an unpopular girl, but she began to be so among those who (fairly) felt they had more natural ability, and only lost contests with her due to poor luck. These people began to pick fight with her, and it didn’t take getting beaten up too many times for her to decide to learn how to fight back. She learned how to give as many bruises as she got, and more besides.</p><p></p><p>When she came of age, she saw two paths in life – stay with the family farm or join the military. Of the two, the second was the most palatable to her. She joined up, went through training, and served a tour of duty. Afterwards, while on leave, and more than a little drunk she convinced herself (with some prodding from her fellow soldiers) to get a tattoo. Once again, her luck changed her life.</p><p></p><p>Stumbling into a likely place she grandly and drunkenly described her desire. The artist there saw an opportunity and described a new style, where instead of ink actual skin is carved away and left with scar tissue, allowing for a very unique expression. Perfect, Jenna thought.</p><p></p><p>The process was excruciating, skin was literally gouged from her back to make the design. Hard alcohol was the only medication for the pain, and Jenna indulged liberally.</p><p></p><p>Jenna did not know that the tattoo parlor she stumbled into was a front for a criminal outfit (or cult). Just as they finished her tattoo, the parlor was raided by local law enforcement. In her stupor of pain and booze, she lashed out at the law enforcement, and killed one of their number before she was subdued.</p><p></p><p>She was arrested. Questioning and magic determined her motives and her lack of associating with the criminal front, but it did not erase the unlawful death she had caused. She was genuinely remorseful, and her military service helped her somewhat, but in the end she still was imprisoned for five years.</p><p></p><p>Those five years were not pleasant for Jenna. And emerging from prison in a town or city she is not particularly familiar with, with no friends or family for miles, not to mention being an ex-con, has left her disoriented, bitter and aimless.</p><p></p><p>(I’m rather flexible with what the actual tattoo would be, I leaned towards either a culturally common unlucky symbol, or the holy symbol associated with such mischief but anything distinctive and perhaps disturbing in that regard would work.</p><p></p><p>If the five years in prison are too light or too strict of a sentence based on the laws of the land, the crime could certainly be less or more severe accordingly.</p><p></p><p>I’ll work on mechanics if you like the concept for the campaign. Thanks for the consideration!)</p></blockquote><p></p>
[QUOTE="PhoenixAsh, post: 3824827, member: 18230"] Hmm… seems like an appropriate type of game for a Hexblade, which I’ve wanted to try to play for awhile! Jenna, Human Hexblade 3, LN Rough Concept: Jenna was a farm girl who had a lot of trouble with her imagination growing up. She would daydream about the typical things one might expect of a young girl, the privileges of nobility not afforded a farmer’s daughter. She would do this to pass the tedium of her chores. Unfortunately, when her mind wandered bad things started to happen. Milk would sour. Chickens would cease laying eggs. Fruit that appeared healthy would turn out to be rotten. It could be attributed to chance, but it always came back to the animals or food that she handled. Her family did not blame her, but she soon learned that whenever her mind wandered bad things happened, and her family suffered. So she stopped imagining, and turned very serious. Farming was no less boring, however her new-found focus did allow her to finish her chores earlier, and as her family grew and grew up, she began to get more time on her hands. She went to school and had time for activities. She found herself good at sports and athletics and grew to enjoy them. And she found a use for her imagination. It started with a race on a rainy day. She trailed a much faster boy, with little chance to catch him before he finished. Bitterly she imagined him falling in a pile of mud and her beating him. To her surprises, he did just that – improbably falling flat on his face and allowing her to win the race. She was surprised, and a little guilty, for the boy had twisted his ankle. But the guilt receded, and she began to regularly take advantage of her imagination. Jenna wasn’t an unpopular girl, but she began to be so among those who (fairly) felt they had more natural ability, and only lost contests with her due to poor luck. These people began to pick fight with her, and it didn’t take getting beaten up too many times for her to decide to learn how to fight back. She learned how to give as many bruises as she got, and more besides. When she came of age, she saw two paths in life – stay with the family farm or join the military. Of the two, the second was the most palatable to her. She joined up, went through training, and served a tour of duty. Afterwards, while on leave, and more than a little drunk she convinced herself (with some prodding from her fellow soldiers) to get a tattoo. Once again, her luck changed her life. Stumbling into a likely place she grandly and drunkenly described her desire. The artist there saw an opportunity and described a new style, where instead of ink actual skin is carved away and left with scar tissue, allowing for a very unique expression. Perfect, Jenna thought. The process was excruciating, skin was literally gouged from her back to make the design. Hard alcohol was the only medication for the pain, and Jenna indulged liberally. Jenna did not know that the tattoo parlor she stumbled into was a front for a criminal outfit (or cult). Just as they finished her tattoo, the parlor was raided by local law enforcement. In her stupor of pain and booze, she lashed out at the law enforcement, and killed one of their number before she was subdued. She was arrested. Questioning and magic determined her motives and her lack of associating with the criminal front, but it did not erase the unlawful death she had caused. She was genuinely remorseful, and her military service helped her somewhat, but in the end she still was imprisoned for five years. Those five years were not pleasant for Jenna. And emerging from prison in a town or city she is not particularly familiar with, with no friends or family for miles, not to mention being an ex-con, has left her disoriented, bitter and aimless. (I’m rather flexible with what the actual tattoo would be, I leaned towards either a culturally common unlucky symbol, or the holy symbol associated with such mischief but anything distinctive and perhaps disturbing in that regard would work. If the five years in prison are too light or too strict of a sentence based on the laws of the land, the crime could certainly be less or more severe accordingly. I’ll work on mechanics if you like the concept for the campaign. Thanks for the consideration!) [/QUOTE]
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