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<blockquote data-quote="PhoenixAsh" data-source="post: 3833545" data-attributes="member: 18230"><p><strong>Jenna, Human Hexblade</strong></p><p></p><p><strong>Character Sheet:</strong>[SBLOCK][CODE][B]Name:[/B] Jenna</p><p>[B]Class:[/B] Hexblade</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] LN</p><p></p><p>[B]Str:[/B] 15 +2 (8p.) [B]Level:[/B] 3 [B]XP:[/B] 4500</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 28 (3d10+6)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] N/a</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] N/a</p><p>[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +3</p><p>[B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] N/a</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +0 +2 +0 +0 +0 17</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 15</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +2 +1 +4 (+3 to saves vs.</p><p>[B]Ref:[/B] 1 +2 +1 +4 Spells & Spell-life</p><p>[B]Will:[/B] 3 +3 +1 +7 effects)</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Mwk. Falchion +7 2d4+3 18-20/x2</p><p>Mwk. Composite Longbow +5 1d8+2 x3</p><p>(Mighty +2)</p><p>Short Sword +5 1d6+3 19-20/x2</p><p>Unarmed Strike +5 1d3+2 x2</p><p></p><p>[B]Languages:[/B] Common</p><p></p><p>[B]Abilities:[/B] Hexblade Curse (1/day Free Action, DC 14 Negates, -2 attacks,</p><p>saves, ability checks, skill checks, weapon damage rolls for 1 hour), Mettle</p><p>(Negates lesser effect on successful Fort or Will save), Arcane Resistance</p><p>(Add Cha Mod to saves vs. Spells & Spell-like effects)</p><p></p><p>[B]Feats:[/B] Power Attack, Weapon Focus (Falchion), Force of Personality</p><p>(Comp Arcane, p.109, Add Cha modifier instead of Wis modifer to Will Saves)</p><p></p><p>[B]Traits:[/B] Distinctive (+1 Reputation, -1 Disguise),</p><p>Farsighted (+1 Spot, -2 Search)</p><p></p><p>[B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff 6 +3 +9</p><p>Diplomacy 6 +3 +2 +11</p><p>Disguise 0 +3 -1 +2 (+2 to act in character)</p><p>Intimidate 0 +3 +2 +5</p><p>Know. Arcana 5 +0 +5</p><p>Listen 0 -1 -1</p><p>Spot 0 -1 +1 +0</p><p>Search 0 +0 -2 -2</p><p>Spellcraft 1 +0 +2 +3</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>[B]Worn:[/B]</p><p>+1 Chain Shirt 1250gp 25lb</p><p>Cloak of Resistance +1 1000gp 1lb</p><p>Traveler's Outfit 0gp -</p><p>Boots of Stomping* 600gp 1lb</p><p>Signal Whistle 8sp -</p><p></p><p>[B]Shoulder/Back:[/B]</p><p>Mwk. Composite Longbow 600gp 3lb</p><p>(Mighty +2)</p><p>40 Arrows 2gp 6lb</p><p>Mwk Falchion 375gp 8lb</p><p></p><p>[B]Backpack[/B] 2gp 2lb</p><p>-Waterskin 1gp 4lb</p><p>-Flint & Steel 1gp -</p><p>-Tindertwig x2 2gp - </p><p>-Sewing Needle 5sp -</p><p>-Chalk, 3 pieces 3cp -</p><p>-Lantern, Hooded 7gp 2lb</p><p>-Oil, 3pt 3sp 3lb</p><p>-Fruit 1sp 1lb</p><p></p><p>[B]Belt/Waist:[/B]</p><p>Pouch, Belt 1gp .5lb</p><p>-Antitoxin x2 100gp -</p><p>-Thunderstone 30gp 1lb</p><p>-Alchemist's Fire x2 40gp 2lb</p><p>-Potion of Barkskin x2 600gp .2lb</p><p>-Potion of Cure Mod x2 600gp .2lb</p><p>-Potion of Cure Lt 50gp .1gp</p><p>-Potion of Enlarge 100gp .2lb</p><p> Person x2</p><p>Short Sword 2gp 2lb</p><p></p><p>[B]Total Weight:[/B] 61.2lb [B]Money:[/B] 35gp 2sp 7cp (<1lbs)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] -66 -133 -200 400 1000</p><p></p><p>*Boots of Stomping: These boots allow the wearer to use stomp</p><p>as the power three times per day (Reflex save DC 13) when the</p><p>wearer stomps her feet.</p><p></p><p>Display: Auditory and visual</p><p>Manifesting Time: 1 standard action</p><p>Range: 20 ft.</p><p>Area: Cone-shaped spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex negates</p><p>Power Resistance: No</p><p></p><p>Your foot stomp precipitates a psychokinetic shock wave that</p><p>travels along the ground, toppling creatures and loose objects.</p><p>The shock wave affects only creatures standing on the ground</p><p>within the power’s area. Creatures that fail their saves are</p><p>thrown to the ground, become prone, and take 1d4 points of</p><p>nonlethal damage.</p><p></p><p>[B]Age:[/B] 27</p><p>[B]Height:[/B] 5'6"</p><p>[B]Weight:[/B] 142lbs</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Auburn, Short</p><p>[B]Skin:[/B] Light Tan[/CODE][/SBLOCK]</p><p></p><p><strong>Appearance:</strong>[SBLOCK] Jenna is average height and of a muscular build. Her hair is auburn, cut short with a natural wave that gives her hair a somewhat wild, tousled look, especially since she wears an open faced helmet so often. Her eyes are a pale blue that are distinctive and pleasing. She has the straight bearing of a military woman, though her clothing bears no mark or token of that service. Her clothing is functional and warm, and she wears a well-tended chain shirt over it.</p><p></p><p>Most distinctively, she has an elaborate tattoo on her back, a broken wishbone shaped vaguely like an ‘n’. Tattoo might not be the most appropriate term, for it is actually a sculpted scar, where her skin was literally peeled off her back to make the design out of scar tissue. Though opportunities are few, she is always willing to show it off when they are present.[/SBLOCK]</p><p></p><p><strong>Background:</strong>[SBLOCK] Jenna was a farm girl who had a lot of trouble with her imagination growing up. She would daydream about the typical things one might expect of a young girl, the privileges of nobility not afforded a farmer’s daughter. She would do this to pass the tedium of her chores. Unfortunately, when her mind wandered bad things started to happen. Milk would sour. Chickens would cease laying eggs. Fruit that appeared healthy would turn out to be rotten. It could be attributed to chance, but it always came back to the animals or food that she handled. Her family did not blame her, but she soon learned that whenever her mind wandered bad things happened, and her family suffered. So she stopped imagining, and turned very serious.</p><p></p><p>Farming was no less boring, however her new-found focus did allow her to finish her chores earlier, and as her family grew and grew up, she began to get more time on her hands. She went to school and had time for activities. She found herself good at sports and athletics and grew to enjoy them. And she found a use for her imagination.</p><p></p><p>It started with a race on a rainy day. She trailed a much faster boy, with little chance to catch him before he finished. Bitterly she imagined him falling in a pile of mud and her beating him. To her surprises, he did just that – improbably falling flat on his face and allowing her to win the race. She was surprised, and a little guilty, for the boy had twisted his ankle. But the guilt receded, and she began to regularly take advantage of her imagination.</p><p></p><p>Jenna wasn’t an unpopular girl, but she began to be so among those who (fairly) felt they had more natural ability, and only lost contests with her due to poor luck. These people began to pick fight with her, and it didn’t take getting beaten up too many times for her to decide to learn how to fight back. She learned how to give as many bruises as she got, and more besides.</p><p></p><p>When she came of age, she saw two paths in life – stay with the family farm or join the military. Of the two, the second was the most palatable to her. She joined The Army of the High Emperor. In the course of her initial training, a sorcerer was brought in to demonstrate the disruptive effects of certain kinds of mental effects on the soldiers, and what to look for in case it happened. The sorcerer asked for a volunteer and Jenna stepped forward. The sorcerer proceeded to spend all of his magic, unsuccessfully attempting to charm and sleep her until he used up all of his spells. The iron control Jenna had built around her imagination seemed to serve her just as well in resisting mental compulsions.</p><p></p><p>This made Jenna a potentially valuable commodity. She was specially trained not only martially but in negotiation and subterfuge. She was then employed as part of small strike teams, to root out and eliminate psionic influence in areas that Erevan was attempting to control, or wrest away from Keraj. She became apt at earning friends among the commoners of these communities, and along with the kingdoms own psionic and arcane agents, helped to determine Keraj agents in the same communities. When it came to eliminating them, she was valuable muscle that often shrugged off their abilities, as they usually targeted what was assumed to be her weakest point – her mind.</p><p></p><p>After her first series of assignments, she took leave in Greyport. Flush with success and more than a little drunk she convinced herself (along with some prodding from her fellow soldiers) to get a tattoo. Once again, her luck changed her life.</p><p></p><p>Stumbling into a likely place she grandly and drunkenly described her desire. The artist there saw an opportunity and described a new style, where instead of ink actual skin is carved away and left with scar tissue, allowing for a very unique expression. Perfect, Jenna thought.</p><p></p><p>The process was excruciating, skin was literally gouged from her back to make the design. Hard alcohol was the only medication for the pain, and Jenna indulged liberally.</p><p></p><p>Jenna did not know that the tattoo parlor she stumbled into was a front for a criminal outfit (or cult). Just as they finished her tattoo, the parlor was raided by local law enforcement. In her stupor of pain and booze, she lashed out at the law enforcement, and killed one of their number before she was subdued.</p><p></p><p>She was arrested. Questioning and magic determined her motives and her lack of associating with the criminal front, but it did not erase the unlawful death she had caused. She was genuinely remorseful, and her military service helped her somewhat, but in the end she still was imprisoned for five years.</p><p></p><p>Those five years were not pleasant for Jenna. And emerging from prison in Greyport, a place she is not particularly familiar with, with no friends or family for some miles has left her disoriented, bitter and aimless.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="PhoenixAsh, post: 3833545, member: 18230"] [b]Jenna, Human Hexblade[/b] [B]Character Sheet:[/B][SBLOCK][CODE][B]Name:[/B] Jenna [B]Class:[/B] Hexblade [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] LN [B]Str:[/B] 15 +2 (8p.) [B]Level:[/B] 3 [B]XP:[/B] 4500 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 28 (3d10+6) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] N/a [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] N/a [B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +3 [B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] N/a [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +0 +2 +0 +0 +0 17 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +2 +1 +4 (+3 to saves vs. [B]Ref:[/B] 1 +2 +1 +4 Spells & Spell-life [B]Will:[/B] 3 +3 +1 +7 effects) [B]Weapon Attack Damage Critical[/B] Mwk. Falchion +7 2d4+3 18-20/x2 Mwk. Composite Longbow +5 1d8+2 x3 (Mighty +2) Short Sword +5 1d6+3 19-20/x2 Unarmed Strike +5 1d3+2 x2 [B]Languages:[/B] Common [B]Abilities:[/B] Hexblade Curse (1/day Free Action, DC 14 Negates, -2 attacks, saves, ability checks, skill checks, weapon damage rolls for 1 hour), Mettle (Negates lesser effect on successful Fort or Will save), Arcane Resistance (Add Cha Mod to saves vs. Spells & Spell-like effects) [B]Feats:[/B] Power Attack, Weapon Focus (Falchion), Force of Personality (Comp Arcane, p.109, Add Cha modifier instead of Wis modifer to Will Saves) [B]Traits:[/B] Distinctive (+1 Reputation, -1 Disguise), Farsighted (+1 Spot, -2 Search) [B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Bluff 6 +3 +9 Diplomacy 6 +3 +2 +11 Disguise 0 +3 -1 +2 (+2 to act in character) Intimidate 0 +3 +2 +5 Know. Arcana 5 +0 +5 Listen 0 -1 -1 Spot 0 -1 +1 +0 Search 0 +0 -2 -2 Spellcraft 1 +0 +2 +3 [B]Equipment: Cost Weight[/B] [B]Worn:[/B] +1 Chain Shirt 1250gp 25lb Cloak of Resistance +1 1000gp 1lb Traveler's Outfit 0gp - Boots of Stomping* 600gp 1lb Signal Whistle 8sp - [B]Shoulder/Back:[/B] Mwk. Composite Longbow 600gp 3lb (Mighty +2) 40 Arrows 2gp 6lb Mwk Falchion 375gp 8lb [B]Backpack[/B] 2gp 2lb -Waterskin 1gp 4lb -Flint & Steel 1gp - -Tindertwig x2 2gp - -Sewing Needle 5sp - -Chalk, 3 pieces 3cp - -Lantern, Hooded 7gp 2lb -Oil, 3pt 3sp 3lb -Fruit 1sp 1lb [B]Belt/Waist:[/B] Pouch, Belt 1gp .5lb -Antitoxin x2 100gp - -Thunderstone 30gp 1lb -Alchemist's Fire x2 40gp 2lb -Potion of Barkskin x2 600gp .2lb -Potion of Cure Mod x2 600gp .2lb -Potion of Cure Lt 50gp .1gp -Potion of Enlarge 100gp .2lb Person x2 Short Sword 2gp 2lb [B]Total Weight:[/B] 61.2lb [B]Money:[/B] 35gp 2sp 7cp (<1lbs) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] -66 -133 -200 400 1000 *Boots of Stomping: These boots allow the wearer to use stomp as the power three times per day (Reflex save DC 13) when the wearer stomps her feet. Display: Auditory and visual Manifesting Time: 1 standard action Range: 20 ft. Area: Cone-shaped spread Duration: Instantaneous Saving Throw: Reflex negates Power Resistance: No Your foot stomp precipitates a psychokinetic shock wave that travels along the ground, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the power’s area. Creatures that fail their saves are thrown to the ground, become prone, and take 1d4 points of nonlethal damage. [B]Age:[/B] 27 [B]Height:[/B] 5'6" [B]Weight:[/B] 142lbs [B]Eyes:[/B] Blue [B]Hair:[/B] Auburn, Short [B]Skin:[/B] Light Tan[/CODE][/SBLOCK] [B]Appearance:[/B][SBLOCK] Jenna is average height and of a muscular build. Her hair is auburn, cut short with a natural wave that gives her hair a somewhat wild, tousled look, especially since she wears an open faced helmet so often. Her eyes are a pale blue that are distinctive and pleasing. She has the straight bearing of a military woman, though her clothing bears no mark or token of that service. Her clothing is functional and warm, and she wears a well-tended chain shirt over it. Most distinctively, she has an elaborate tattoo on her back, a broken wishbone shaped vaguely like an ‘n’. Tattoo might not be the most appropriate term, for it is actually a sculpted scar, where her skin was literally peeled off her back to make the design out of scar tissue. Though opportunities are few, she is always willing to show it off when they are present.[/SBLOCK] [B]Background:[/B][SBLOCK] Jenna was a farm girl who had a lot of trouble with her imagination growing up. She would daydream about the typical things one might expect of a young girl, the privileges of nobility not afforded a farmer’s daughter. She would do this to pass the tedium of her chores. Unfortunately, when her mind wandered bad things started to happen. Milk would sour. Chickens would cease laying eggs. Fruit that appeared healthy would turn out to be rotten. It could be attributed to chance, but it always came back to the animals or food that she handled. Her family did not blame her, but she soon learned that whenever her mind wandered bad things happened, and her family suffered. So she stopped imagining, and turned very serious. Farming was no less boring, however her new-found focus did allow her to finish her chores earlier, and as her family grew and grew up, she began to get more time on her hands. She went to school and had time for activities. She found herself good at sports and athletics and grew to enjoy them. And she found a use for her imagination. It started with a race on a rainy day. She trailed a much faster boy, with little chance to catch him before he finished. Bitterly she imagined him falling in a pile of mud and her beating him. To her surprises, he did just that – improbably falling flat on his face and allowing her to win the race. She was surprised, and a little guilty, for the boy had twisted his ankle. But the guilt receded, and she began to regularly take advantage of her imagination. Jenna wasn’t an unpopular girl, but she began to be so among those who (fairly) felt they had more natural ability, and only lost contests with her due to poor luck. These people began to pick fight with her, and it didn’t take getting beaten up too many times for her to decide to learn how to fight back. She learned how to give as many bruises as she got, and more besides. When she came of age, she saw two paths in life – stay with the family farm or join the military. Of the two, the second was the most palatable to her. She joined The Army of the High Emperor. In the course of her initial training, a sorcerer was brought in to demonstrate the disruptive effects of certain kinds of mental effects on the soldiers, and what to look for in case it happened. The sorcerer asked for a volunteer and Jenna stepped forward. The sorcerer proceeded to spend all of his magic, unsuccessfully attempting to charm and sleep her until he used up all of his spells. The iron control Jenna had built around her imagination seemed to serve her just as well in resisting mental compulsions. This made Jenna a potentially valuable commodity. She was specially trained not only martially but in negotiation and subterfuge. She was then employed as part of small strike teams, to root out and eliminate psionic influence in areas that Erevan was attempting to control, or wrest away from Keraj. She became apt at earning friends among the commoners of these communities, and along with the kingdoms own psionic and arcane agents, helped to determine Keraj agents in the same communities. When it came to eliminating them, she was valuable muscle that often shrugged off their abilities, as they usually targeted what was assumed to be her weakest point – her mind. After her first series of assignments, she took leave in Greyport. Flush with success and more than a little drunk she convinced herself (along with some prodding from her fellow soldiers) to get a tattoo. Once again, her luck changed her life. Stumbling into a likely place she grandly and drunkenly described her desire. The artist there saw an opportunity and described a new style, where instead of ink actual skin is carved away and left with scar tissue, allowing for a very unique expression. Perfect, Jenna thought. The process was excruciating, skin was literally gouged from her back to make the design. Hard alcohol was the only medication for the pain, and Jenna indulged liberally. Jenna did not know that the tattoo parlor she stumbled into was a front for a criminal outfit (or cult). Just as they finished her tattoo, the parlor was raided by local law enforcement. In her stupor of pain and booze, she lashed out at the law enforcement, and killed one of their number before she was subdued. She was arrested. Questioning and magic determined her motives and her lack of associating with the criminal front, but it did not erase the unlawful death she had caused. She was genuinely remorseful, and her military service helped her somewhat, but in the end she still was imprisoned for five years. Those five years were not pleasant for Jenna. And emerging from prison in Greyport, a place she is not particularly familiar with, with no friends or family for some miles has left her disoriented, bitter and aimless.[/SBLOCK] [/QUOTE]
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