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<blockquote data-quote="s@squ@tch" data-source="post: 3867428" data-attributes="member: 42885"><p>[code][B]Name:[/B] Hedowin Darvan</p><p>[B]Class:[/B] Wizard 3</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] N</p><p>[B]Senses:[/B] Spot: -4, Listen -4</p><p>[B]Deity:[/B] </p><p></p><p>[B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 3 [B]XP[/B]: 4465</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +1 [B]HP:[/B] 13 (3d4+3)</p><p>[B]Con:[/B] 13 +1 (5p.) [B]Grapple:[/B] 0 </p><p>[B]Int:[/B] 17 +3 (13p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]</p><p>[B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] </p><p>[B]Cha:[/B] 15 +2 (8p.) [B]ACP:[/B] N/A [B]Spell Fail:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +3 +1 +1 +1</p><p>[B]Ref:[/B] +3 +1 +1 +1</p><p>[B]Will:[/B] +4 +3 +0 +1</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Dagger +0 1d4-1 19-20/x2 ------</p><p>Light Crossbow +2 1d8 19-20/x2 80ft</p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common, Draconic, Abyssal, Elvish</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. </p><p>- Human base land speed is 30 feet. </p><p>- 1 extra feat at 1st level. </p><p>- 4 extra skill points at 1st level and 1 extra skill point at each additional level. </p><p></p><p>Wizard Abilities</p><p></p><p></p><p>[B]Feats: [/B] </p><p>L1: Human Bonus: Collegiate Wizard: +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells.</p><p>L1: Wizard Bonus: Scribe Scroll</p><p>L1: Wizard Bonus: Call Familiar</p><p>L1: Flaw Bonus: Spell Penetration</p><p>L1: Extend Spell</p><p>L3: Combat Casting</p><p></p><p>[B]Flaws:[/B]</p><p>Inattentive: -4 on Listen and Spot checks</p><p></p><p>[B]Spells prepared[/B] (Save DC 13 + spell level): </p><p></p><p>0 -(4)- Light, Detect Magic, Read Magic, Daze</p><p>1st -(3)- Mage Armor, Lesser Orb of Fire, Magic Missile</p><p>2nd -(2)- Mirror Image, Flaming Sphere</p><p></p><p>[B]Spellbook/Spells Known:[/B]</p><p> 0 - All Cantrips</p><p> 1st -(13) Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Protection from Evil, Shield, Shocking Grasp, Tenser's Floating Disc, Reduce Person, Lesser Orb of Acid, Lesser Orb of Fire</p><p> 2nd -(4) Flaming Sphere, Glitterdust, Mirror Image, Invisibility</p><p></p><p></p><p></p><p>[B]Spell-Like:[/B] None</p><p></p><p>[B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>[U]Concentration[/U] +7 6 +1 --</p><p>[U]Decipher Script[/U] +7 4 +3 --</p><p>[U]Know: (Arcana)[/U] +11 6 +3 +2</p><p>[U]Know: (Religion[/U])+7 4 +3 --</p><p>[U]Know: (Planes)[/U] +9 6 +3 --</p><p>[U]Know: (Nature)[/U] +7 4 +3 --</p><p>[U]Spellcraft[/U] +11 6 +3 +2</p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Light Crossbow 335gp 4lb</p><p>20 bolts 2gp 2lb</p><p>Dagger 2gp 1lb</p><p>Explorer's Outfit 10gp 5lb</p><p>Belt Pouch 1gp 0.5lb</p><p>Spell Component Pouch 5gp 2lb</p><p>Arcanist's Gloves 500gp --lb</p><p>Eternal Wand of Identify 820gp --lb</p><p>Eternal Wand of Shield 820gp --lb</p><p>Armband of Elusive Action 800gp 1lb</p><p>Vest of Resistance 1000gp 1lb</p><p></p><p>[U]Backpack 2gp 2lb[/U]</p><p>Spellbook 15gp 3lb</p><p>Sunrod 2gp 1lb</p><p>Chalk (3 pieces) 3cp 0lb</p><p>Pen and Ink 8gp 0lb</p><p>Paper (10 sheets) 4gp 0lb</p><p>Flask 3cp 1.5lb</p><p></p><p>[u]Potions:[/u]</p><p>Cure Light Wounds X2 100gp --lb</p><p>Cure Moderate Wounds X2 600gp --lb</p><p>Bears Endurance 300gp --lb</p><p>Barkskin +2 300gp --lb</p><p></p><p>[U]Scroll Case with: [/U] 1gp 0.5lb</p><p>Glitterdust (CL3) 150gp --lb</p><p>Invisibility (CL3) 150gp --lb</p><p>Grease (CL1) 25gp --lb</p><p>Tenser's Floating Disk (CL3) 75gp --lb</p><p>Enlarge Person X2 (CL3) 150gp --lb</p><p>Reduce Person X2 (CL3) 150gp --lb</p><p>Lesser Orb of Fire (CL3) 75gp --lb</p><p>Lesser Orb of Acid (CL3) 75gp --lb</p><p>Mage Armor (CL1) 25gp --lb</p><p></p><p>[Cost for all scrolls above (scribed himself) = 437 gp 5 sp and 35 xp]</p><p></p><p>[B]Total Weight:[/B]25 lb [B]Money:[/B] 347.5 gp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 26 53 80 160 400</p><p></p><p>[B]Age:[/B] 19</p><p>[B]Height:[/B] 5'10"</p><p>[B]Weight:[/B] 154</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Black </p><p>[B]Skin:[/B] Pale</p><p></p><p>[B]Familiar:[/B] Ebony (Raven)</p><p>Size: Tiny animal</p><p>Hit Dice: 3d8 (6hp)</p><p>Armor Class: 16 (+2 size, +2 Dex, +2 Natural Armor), touch 14, flat-footed 14</p><p>Speed: 10 ft. (2 squares), fly 40 ft. (average) </p><p>Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6</p><p>Skills: Listen +5, Spot +7</p><p>Feats: Alertness, Weapon Finesse, Improved Evasion, </p><p>Special Qualities: Low-light vision, Speech (Common), Empathic Link, Share Spells, Deliver touch spells</p><p>Saves: Fort +2, Ref +4, Will +2 </p><p>Full Attack: Claws +4 melee (1d2-5) </p><p></p><p></p><p></p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong> Hedowin is of normal build for one who spends long hours pouring over ancient texts and magical tomes. His skin is somewhat pale, and his frame is somewhat gaunt. </p><p></p><p><strong>Personality:</strong> He is quite intelligent and there appears to be more beneath the surface. Always one to question, to get the root of any issue, he is more interested in finding out how things, primarily magical, work. He is morally gray for the most part, as to him, the end results justify the means. Hedowin is also known for getting lost in the details, and as a result, he sometimes is caught daydreaming. People often say that he doesn't even know they are in the room, or talking to him, while he is lost in thought.</p><p></p><p><strong>Background:</strong> Hedowin is apprenticed to the mage Flavik, and he has been for 6 years. His parents sent him off to the mage when they realized he was of no use at their tannery, and several locals noticed his aptitude for magic. </p><p></p><p>The mage took him in and has done a good job of honing Hedowin's work ethic. He spends countless hours pouring over old, musty texts and continually thirsts for more. He has made amazing strides in such short time, and the old wizard feels a great deal of pride in his pupils success. Flavik's own reputation as a teacher has been bolstered by his tutelage of Hedowin. Hedowin's raw abilities manifested quickly, and the old wizard is beginning to suspect that there is not much more that he can teach the boy, but is loath to let him know that. </p><p></p><p>Hedowin spends the vast majority of his time in the Arcane University's library, where he has bumped into Felix from time to time. Most of the time they get along quite well, as they both have a thirst for knowledge, and they often debate various things -- most often the conversation ends up discussing magical topics. Other times, Felix's worldview can sometimes poison their discussion. Hedowin basically takes Felix with a grain of salt.</p><p></p><p>Lately, Hedowin has begun to think that there is more to his studies than just old tomes and texts. Spellbooks may not be all that there is to know in order to truly understand magic. He has heard of so called - sorcerers - who channel magic without the need for preparation and study, and he is starting to study the relationship between how the two methods to arcane magic could be linked. Afterall, to him, the end result is the same, the pathway differs slightly, so, in his mind, there must be a link between the two. </p><p></p><p>Hedowin is beginning to suspect that his master is no longer teaching him of great import -- he is beginning to feel as if he is the dog in the dog-and-pony-show. Not one to like being used or mislead, he is starting to have thoughts of setting out on his own, but is unsure how life outside of the academic world would progress -- so he is studying it.</p><p></p><p>[sblock=Advancement]</p><p><strong>L## -> CLASS ##</strong> HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus] </p><p>SKILL +RANKS, SKILL +RANKS</p><p>Feat: FEAT(s)</p><p>Spells Known: SPELL</p><p>Powers Known: POWER</p><p>Other: OTHER NOTES </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3867428, member: 42885"] [code][B]Name:[/B] Hedowin Darvan [B]Class:[/B] Wizard 3 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] N [B]Senses:[/B] Spot: -4, Listen -4 [B]Deity:[/B] [B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 3 [B]XP[/B]: 4465 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +1 [B]HP:[/B] 13 (3d4+3) [B]Con:[/B] 13 +1 (5p.) [B]Grapple:[/B] 0 [B]Int:[/B] 17 +3 (13p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] [B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] [B]Cha:[/B] 15 +2 (8p.) [B]ACP:[/B] N/A [B]Spell Fail:[/B] 0% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +3 +1 +1 +1 [B]Ref:[/B] +3 +1 +1 +1 [B]Will:[/B] +4 +3 +0 +1 [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Dagger +0 1d4-1 19-20/x2 ------ Light Crossbow +2 1d8 19-20/x2 80ft [B]Notes:[/B] [B]Languages:[/B] Common, Draconic, Abyssal, Elvish [B]Abilities:[/B] - Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. - Human base land speed is 30 feet. - 1 extra feat at 1st level. - 4 extra skill points at 1st level and 1 extra skill point at each additional level. Wizard Abilities [B]Feats: [/B] L1: Human Bonus: Collegiate Wizard: +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells. L1: Wizard Bonus: Scribe Scroll L1: Wizard Bonus: Call Familiar L1: Flaw Bonus: Spell Penetration L1: Extend Spell L3: Combat Casting [B]Flaws:[/B] Inattentive: -4 on Listen and Spot checks [B]Spells prepared[/B] (Save DC 13 + spell level): 0 -(4)- Light, Detect Magic, Read Magic, Daze 1st -(3)- Mage Armor, Lesser Orb of Fire, Magic Missile 2nd -(2)- Mirror Image, Flaming Sphere [B]Spellbook/Spells Known:[/B] 0 - All Cantrips 1st -(13) Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Protection from Evil, Shield, Shocking Grasp, Tenser's Floating Disc, Reduce Person, Lesser Orb of Acid, Lesser Orb of Fire 2nd -(4) Flaming Sphere, Glitterdust, Mirror Image, Invisibility [B]Spell-Like:[/B] None [B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 6/3 [B]Skills Total Ranks Mod Misc[/B] [U]Concentration[/U] +7 6 +1 -- [U]Decipher Script[/U] +7 4 +3 -- [U]Know: (Arcana)[/U] +11 6 +3 +2 [U]Know: (Religion[/U])+7 4 +3 -- [U]Know: (Planes)[/U] +9 6 +3 -- [U]Know: (Nature)[/U] +7 4 +3 -- [U]Spellcraft[/U] +11 6 +3 +2 [B]Notes:[/B] [B]Equipment: Cost Weight[/B] MW Light Crossbow 335gp 4lb 20 bolts 2gp 2lb Dagger 2gp 1lb Explorer's Outfit 10gp 5lb Belt Pouch 1gp 0.5lb Spell Component Pouch 5gp 2lb Arcanist's Gloves 500gp --lb Eternal Wand of Identify 820gp --lb Eternal Wand of Shield 820gp --lb Armband of Elusive Action 800gp 1lb Vest of Resistance 1000gp 1lb [U]Backpack 2gp 2lb[/U] Spellbook 15gp 3lb Sunrod 2gp 1lb Chalk (3 pieces) 3cp 0lb Pen and Ink 8gp 0lb Paper (10 sheets) 4gp 0lb Flask 3cp 1.5lb [u]Potions:[/u] Cure Light Wounds X2 100gp --lb Cure Moderate Wounds X2 600gp --lb Bears Endurance 300gp --lb Barkskin +2 300gp --lb [U]Scroll Case with: [/U] 1gp 0.5lb Glitterdust (CL3) 150gp --lb Invisibility (CL3) 150gp --lb Grease (CL1) 25gp --lb Tenser's Floating Disk (CL3) 75gp --lb Enlarge Person X2 (CL3) 150gp --lb Reduce Person X2 (CL3) 150gp --lb Lesser Orb of Fire (CL3) 75gp --lb Lesser Orb of Acid (CL3) 75gp --lb Mage Armor (CL1) 25gp --lb [Cost for all scrolls above (scribed himself) = 437 gp 5 sp and 35 xp] [B]Total Weight:[/B]25 lb [B]Money:[/B] 347.5 gp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 26 53 80 160 400 [B]Age:[/B] 19 [B]Height:[/B] 5'10" [B]Weight:[/B] 154 [B]Eyes:[/B] Green [B]Hair:[/B] Black [B]Skin:[/B] Pale [B]Familiar:[/B] Ebony (Raven) Size: Tiny animal Hit Dice: 3d8 (6hp) Armor Class: 16 (+2 size, +2 Dex, +2 Natural Armor), touch 14, flat-footed 14 Speed: 10 ft. (2 squares), fly 40 ft. (average) Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +5, Spot +7 Feats: Alertness, Weapon Finesse, Improved Evasion, Special Qualities: Low-light vision, Speech (Common), Empathic Link, Share Spells, Deliver touch spells Saves: Fort +2, Ref +4, Will +2 Full Attack: Claws +4 melee (1d2-5) [/CODE] [B]Appearance:[/B] Hedowin is of normal build for one who spends long hours pouring over ancient texts and magical tomes. His skin is somewhat pale, and his frame is somewhat gaunt. [B]Personality:[/B] He is quite intelligent and there appears to be more beneath the surface. Always one to question, to get the root of any issue, he is more interested in finding out how things, primarily magical, work. He is morally gray for the most part, as to him, the end results justify the means. Hedowin is also known for getting lost in the details, and as a result, he sometimes is caught daydreaming. People often say that he doesn't even know they are in the room, or talking to him, while he is lost in thought. [B]Background:[/B] Hedowin is apprenticed to the mage Flavik, and he has been for 6 years. His parents sent him off to the mage when they realized he was of no use at their tannery, and several locals noticed his aptitude for magic. The mage took him in and has done a good job of honing Hedowin's work ethic. He spends countless hours pouring over old, musty texts and continually thirsts for more. He has made amazing strides in such short time, and the old wizard feels a great deal of pride in his pupils success. Flavik's own reputation as a teacher has been bolstered by his tutelage of Hedowin. Hedowin's raw abilities manifested quickly, and the old wizard is beginning to suspect that there is not much more that he can teach the boy, but is loath to let him know that. Hedowin spends the vast majority of his time in the Arcane University's library, where he has bumped into Felix from time to time. Most of the time they get along quite well, as they both have a thirst for knowledge, and they often debate various things -- most often the conversation ends up discussing magical topics. Other times, Felix's worldview can sometimes poison their discussion. Hedowin basically takes Felix with a grain of salt. Lately, Hedowin has begun to think that there is more to his studies than just old tomes and texts. Spellbooks may not be all that there is to know in order to truly understand magic. He has heard of so called - sorcerers - who channel magic without the need for preparation and study, and he is starting to study the relationship between how the two methods to arcane magic could be linked. Afterall, to him, the end result is the same, the pathway differs slightly, so, in his mind, there must be a link between the two. Hedowin is beginning to suspect that his master is no longer teaching him of great import -- he is beginning to feel as if he is the dog in the dog-and-pony-show. Not one to like being used or mislead, he is starting to have thoughts of setting out on his own, but is unsure how life outside of the academic world would progress -- so he is studying it. [sblock=Advancement] [B]L## -> CLASS ##[/B] HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus] SKILL +RANKS, SKILL +RANKS Feat: FEAT(s) Spells Known: SPELL Powers Known: POWER Other: OTHER NOTES [/sblock] [/QUOTE]
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