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Playing the Game
Story Hour
Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 2919654" data-attributes="member: 5203"><p>Thank you. I do appreciate the praise, and knowing that others are finding this worth reading. And don't worry, the game's still going, so there will be plenty of updates, though I will likely have to slow down from my current accelerated update schedule soon.</p><p></p><p>I also see your comments as a challenge, however. It's fairly easy for me to add detail and depth to Kyle, because he's my character, thus I have full and immediate access to his inner being. In fact, one of my constant struggles in writing this SH is to not overdo it, and make this seem like the "Kyle and Those People He Hangs Out With Story Hour" (a bit harder to do recently, since the current storylines revolve around Kyle and Autumn, so by necessity they get more attention).</p><p></p><p>Tolly is the character of my good friend, and we discuss him a lot, so I also have a pretty good grasp on him. But as much as I'm able to do it, I want all the characters to come alive. It's harder with some than others - Xu and Madrone are both played by more casual gamers, so there's a bit less raw material to work with, and Razael was intentionally sort of two-dimensional. But I hope that they come across as real, because they are all played as very dynamic characters.</p></blockquote><p></p>
[QUOTE="Delemental, post: 2919654, member: 5203"] Thank you. I do appreciate the praise, and knowing that others are finding this worth reading. And don't worry, the game's still going, so there will be plenty of updates, though I will likely have to slow down from my current accelerated update schedule soon. I also see your comments as a challenge, however. It's fairly easy for me to add detail and depth to Kyle, because he's my character, thus I have full and immediate access to his inner being. In fact, one of my constant struggles in writing this SH is to not overdo it, and make this seem like the "Kyle and Those People He Hangs Out With Story Hour" (a bit harder to do recently, since the current storylines revolve around Kyle and Autumn, so by necessity they get more attention). Tolly is the character of my good friend, and we discuss him a lot, so I also have a pretty good grasp on him. But as much as I'm able to do it, I want all the characters to come alive. It's harder with some than others - Xu and Madrone are both played by more casual gamers, so there's a bit less raw material to work with, and Razael was intentionally sort of two-dimensional. But I hope that they come across as real, because they are all played as very dynamic characters. [/QUOTE]
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Tales of the Legacy - Concluded
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