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Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3015440" data-attributes="member: 5203"><p><strong>Kyle Goodson</strong></p><p></p><p>Okay, may as well start with my own character...</p><p></p><p>[CODE]KYLE GOODSON</p><p>Human male wizard 15</p><p>NG Medium humanoid</p><p>[B]Init[/B] +3; [B]Senses[/B] Darkvision 60’, permanent [I]detect magic[/I], permanent [I]see invisibility[/I], Listen +4, Spot +4</p><p>[B]Languages[/B] Common, Celestial, Draconic, Dwarven, Elven, Hin, permanant [I]tongues[/I]</p><p>--------------------------------------------------</p><p>[B]AC[/B] 21, touch 17, flat-footed 18</p><p>[B]hp[/B] 112 (15 HD)</p><p>[B]Fort[/B] +13, [B]Ref[/B] +12, [B]Will[/B] +17</p><p>------------------------------------------------</p><p>[B]Speed[/B] 30 ft (6 squares)</p><p>[B]Melee[/B] [I]scion’s staff[/I] +10/+5 (1d6+5) or silver dagger +9/+4 (1d4+1/19-20) or</p><p>[B]Ranged[/B] silver dagger +10 (1d4+1/19-20)</p><p>[B]Base Atk[/B] +7; [B]Grp[/B] +8</p><p>[B]Combat Gear[/B] [I]lesser metamagic rod of empower, ring of theurgy, potion of cure serious wounds x5, potion of remove curse, potion of break enchantment, scroll of dimensional anchor, scroll of dispel magic[/I] (caster level 9), [I]scroll of haste[/I] (caster level 8), [I]wand of magic missiles[/I] (caster level 7, 45 charges), [I]wand of fireball[/I] (caster level 7, 3 charges), [I]war wizard cloak[/I]</p><p>[B]Spells Prepared[/B] (CL 15th):</p><p> 8th – varies (DC 27, 2/day)</p><p> 7th – varies (DC 26, 3/day)</p><p> 6th – varies (DC 25, 4/day)</p><p> 5th – varies (DC 24, 6/day)</p><p> 4th – varies (DC 23, 6/day)</p><p> 3rd – varies (DC 22, 6/day)</p><p> 2nd – varies (DC 21, 6/day)</p><p> 1st – varies (DC 20, 7/day)</p><p> 0 – varies (DC 19, 4/day)</p><p>[B]Spell-Like Abilities[/B] (CL 15th):</p><p> 1/day [I]unseen servant[/I]</p><p> [I]war wizard cloak[/I] (CL 9th):</p><p> At will [I]darkvision, feather fall, endure elements[/I]</p><p> 1/day [I]dimension door, lesser ironguard, protection from arrows, sending[/I]</p><p>-----------------------------------------------------------</p><p>[B]Abilities[/B] Str 15, Dex 16, Con 18, Int 26, Wis 14, Cha 10</p><p>[B]SQ[/B] familiar, scry on familiar, share spells, can use Knowledge skills untrained</p><p>[B]Feats[/B] Alertness* (if familiar is within 5 feet), Empower Spell*, Energy Substitution (electricity)*, Eschew Materials, Extraordinary Spell Aim, Greater Spell Penetration, Iron Will, Maximize Spell, Scribe Scroll*, Spellcasting Prodigy, Spell Penetration, Spellstrike*</p><p>* - bonus feats</p><p>[B]Skills[/B] Appraise +11, Bluff +3, Concentration +22, Craft (Alchemy) +15, Craft (Blacksmithing) +11, Craft (Carpentry) +12, Craft (Jewelrymaking) +14, Craft (Stonemasonry) +11, Decipher Script +11, Diplomacy +2, Heal +4, Intimidate +2, Knowledge (Arcana) +25, Knowledge (Architecture and Engineering) +13, Knowledge (Geography) +12, Knowledge (History) +9, Knowledge (Nature) +5, Knowledge (Nobility and Royalty) +10, Knowledge (Psionics) +13, Knowledge (Religion) +11, Knowledge (The Planes) +12, Listen +4, Profession (Farmer) +3, Profession (Sailor) +5, Ride +4, Search +10, Spellcraft +28, Spot +4, Swim +3</p><p>[B]Possessions[/B] Combat gear plus [I]scion’s staff, amulet of health +2, belt of many pockets, blessed book, bracers of armor +2, darkwood buckler +1, glove of far reaching, glove of storing, headband of intellect +6, dusty rose ioun stone, pearl of power x2[/I] (1st), [I]pearl of power[/I] (2nd), [I]ring of protection +3, ring of research, steadfast boots, vest of resistance +4, wand of prestidigitation[/I] (22 charges)</p><p></p><p>[B]Spellbook[/B]</p><p>[B]0[/B] – [I]acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, electric jolt, flare, ghost sound, launch bolt, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, repair minor damage, resistance, silent portal, sonic snap, touch of fatigue[/I]</p><p>[B]1st[/B] – [I]alarm, animate rope, burning hands, cause fear, charm person, chill touch, comprehend languages, detect secret doors, detect undead, disguise self, endure elements, enlarge person, erase, expeditious retreat, feather fall, floating disk, grease, hold portal, hypnotism, identify, ironguts, jump, mage armor, magecraft, magic missile, magic weapon, mount, negative energy ray, nerveskitter, obscuring mist, persistent blade, protection from chaos, protection from evil, protection from good, protection from law, ray of enfeeblement, reduce person, shield, shocking grasp, sleep, spirit worm, summon monster I, summon undead I, true strike, unseen servant, ventriloquism[/I]</p><p>[B]2nd[/B] – [I]acid arrow, alter self, bear’s endurance, blindness/deafness, blur, bull’s strength, cat’s grace, cloud of bewilderment, command undead, continual flame, darkvision, death armor, detect thoughts, eagle’s splendor, false life, fiery furnace, flaming sphere, fox’s cunning, ghoul touch, glitterdust, invisibility, levitate, life bolt, locate object, magic mouth, malevolent miasma, mirror image, obscure object, owl’s wisdom, phantom trap, protection from arrows, quick potion, resist energy, rope trick, scare, scorching ray, see invisibility, shatter, shroud of undeath, spectral hand, spider climb, summon undead II, toothed tentacle, touch of idiocy, web[/I]</p><p>[B]3rd[/B] – [I]amorphous form, clairaudience/clairvoyance, dispel magic, displacement, fireball, flame arrow, fly, gaseous form, gentle repose, glowing orb, handfang, haste, healing touch, heroism, hold person, lightning bolt, major image, phantom steed, ray of exhaustion, scintillating sphere, servant horde, shatterfloor, shrink item, skull watch, spider poison, stinking cloud, suggestion, summon undead III, tiny hut, tongues, undead lieutenant, undead torch, vampiric touch, water breathing[/I]</p><p>[B]4th[/B] – [I]animate dead, arcane eye, assay spell resistance, bestow curse, black tentacles, burning blood, contagion, darkvision (mass), defenestrating sphere, dimension door, dimensional anchor, enervation, fear, forcewave, globe of invulnerability (lesser), invisibility (greater), metal melt, mindfrost, mnemonic enhancer, plague carrier, remove curse, resilient sphere, resist energy (mass), scrying, shout, sinsabur’s baleful bolt, solid fog, summon undead IV, thunderlance[/I]</p><p>[B]5th[/B] – [I]blight, break enchantment, cloudkill, cone of cold, dismissal, dream, fabricate, fire shield (mass), fly (mass), gutsnake, hold monster, magic jar, secret cheat, sending, shroud of flame, summon undead V, symbol of pain, telekinesis, telepathic bond, teleport, wall of force, wall of stone, waves of fatigue[/I]</p><p>[B]6th[/B] – [I]acid fog, analyze dweomer, anticipate teleportation (greater), antimagic field, bear’s endurance (mass), chain lightning, circle of death, disintegrate, dispel magic (greater), flesh to stone, fleshshiver, freezing glance, legend lore, shadow walk, starmantle, stone to flesh, suggestion (mass), transformation, veil, wall of iron[/I]</p><p>[B]7th[/B] – [I]banishment, finger of death, kiss of the vampire, mage’s magnificent mansion, mage’s sword, prismatic spray, reverse gravity, teleport (greater)[/I]</p><p>[B]8th[/B] – [I]charm monster (mass), horrid wilting, polar ray, screen[/I][/CODE]</p><p></p><p>So, you might notice that Kyle's feats are somewhat different than the last time I posted him; specifically, the lack of item creation feats. The DM allowed us to make changes to our characters (a la the PHB II rules). Having been advised that the campaign in general was going to involve a lot of travel and not much downtime, I decided to switch to metamagic (that and IMO item creation gets less productive at higher levels - too much gp and xp for what you get... and let's not even talk about epic items).</p><p></p><p>The Spellstrike feat is custom, and gives Kyle a +2 bonus to Concentration checks against violent movement, and allows him to apply the Concussive Spell template (also homebrew - add some material and somatic components to a damage-dealing spell, and the spell knocks targets prone).</p><p></p><p>The <em>glove of far reaching</em> is a custom-made item that Kyle created. It allows the use of <em>mage hand</em> at will, and once per day he can cast <em>spectral hand</em>.</p><p></p><p>And the <em>potion of break enchantment</em> comes from the master alchemist Neville (they can make potions out of higher-level spells). You might see a couple of these "illegal" potions floating around on other chracters as well.</p><p></p><p>Oh, and because I know you're all curious about it...</p><p></p><p>Scion's staff: <em>+2/+2 psibane quarterstaff</em>, with the following special abilities:</p><p> * Can convert any <em>detect magic</em>, <em>identify</em>, or <em>dispel magic</em> arcane spell into <em>detect psionics</em>, <em>psionic identify</em>, or <em>dispel psionics</em>, respectively</p><p> * Can restore up to 4d6 levels of depleted spell slots by inflicting an equal amount of ability burn damage on the wielder's CON, STR, and DEX.</p><p> * Gain a +2 bonus on caster level checks to penetrate a psionic creature's SR, increases save DC of spells cast on psionic creatures by +1.</p><p> * Wielder gains the benefit of the Force of Will and Closed Mind feats.</p><p></p><p>Note that Kyle didn't get all these powers at once; they are revealing themselves gradually, and Kyle's had to expend XP to activate several of the powers.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3015440, member: 5203"] [b]Kyle Goodson[/b] Okay, may as well start with my own character... [CODE]KYLE GOODSON Human male wizard 15 NG Medium humanoid [B]Init[/B] +3; [B]Senses[/B] Darkvision 60’, permanent [I]detect magic[/I], permanent [I]see invisibility[/I], Listen +4, Spot +4 [B]Languages[/B] Common, Celestial, Draconic, Dwarven, Elven, Hin, permanant [I]tongues[/I] -------------------------------------------------- [B]AC[/B] 21, touch 17, flat-footed 18 [B]hp[/B] 112 (15 HD) [B]Fort[/B] +13, [B]Ref[/B] +12, [B]Will[/B] +17 ------------------------------------------------ [B]Speed[/B] 30 ft (6 squares) [B]Melee[/B] [I]scion’s staff[/I] +10/+5 (1d6+5) or silver dagger +9/+4 (1d4+1/19-20) or [B]Ranged[/B] silver dagger +10 (1d4+1/19-20) [B]Base Atk[/B] +7; [B]Grp[/B] +8 [B]Combat Gear[/B] [I]lesser metamagic rod of empower, ring of theurgy, potion of cure serious wounds x5, potion of remove curse, potion of break enchantment, scroll of dimensional anchor, scroll of dispel magic[/I] (caster level 9), [I]scroll of haste[/I] (caster level 8), [I]wand of magic missiles[/I] (caster level 7, 45 charges), [I]wand of fireball[/I] (caster level 7, 3 charges), [I]war wizard cloak[/I] [B]Spells Prepared[/B] (CL 15th): 8th – varies (DC 27, 2/day) 7th – varies (DC 26, 3/day) 6th – varies (DC 25, 4/day) 5th – varies (DC 24, 6/day) 4th – varies (DC 23, 6/day) 3rd – varies (DC 22, 6/day) 2nd – varies (DC 21, 6/day) 1st – varies (DC 20, 7/day) 0 – varies (DC 19, 4/day) [B]Spell-Like Abilities[/B] (CL 15th): 1/day [I]unseen servant[/I] [I]war wizard cloak[/I] (CL 9th): At will [I]darkvision, feather fall, endure elements[/I] 1/day [I]dimension door, lesser ironguard, protection from arrows, sending[/I] ----------------------------------------------------------- [B]Abilities[/B] Str 15, Dex 16, Con 18, Int 26, Wis 14, Cha 10 [B]SQ[/B] familiar, scry on familiar, share spells, can use Knowledge skills untrained [B]Feats[/B] Alertness* (if familiar is within 5 feet), Empower Spell*, Energy Substitution (electricity)*, Eschew Materials, Extraordinary Spell Aim, Greater Spell Penetration, Iron Will, Maximize Spell, Scribe Scroll*, Spellcasting Prodigy, Spell Penetration, Spellstrike* * - bonus feats [B]Skills[/B] Appraise +11, Bluff +3, Concentration +22, Craft (Alchemy) +15, Craft (Blacksmithing) +11, Craft (Carpentry) +12, Craft (Jewelrymaking) +14, Craft (Stonemasonry) +11, Decipher Script +11, Diplomacy +2, Heal +4, Intimidate +2, Knowledge (Arcana) +25, Knowledge (Architecture and Engineering) +13, Knowledge (Geography) +12, Knowledge (History) +9, Knowledge (Nature) +5, Knowledge (Nobility and Royalty) +10, Knowledge (Psionics) +13, Knowledge (Religion) +11, Knowledge (The Planes) +12, Listen +4, Profession (Farmer) +3, Profession (Sailor) +5, Ride +4, Search +10, Spellcraft +28, Spot +4, Swim +3 [B]Possessions[/B] Combat gear plus [I]scion’s staff, amulet of health +2, belt of many pockets, blessed book, bracers of armor +2, darkwood buckler +1, glove of far reaching, glove of storing, headband of intellect +6, dusty rose ioun stone, pearl of power x2[/I] (1st), [I]pearl of power[/I] (2nd), [I]ring of protection +3, ring of research, steadfast boots, vest of resistance +4, wand of prestidigitation[/I] (22 charges) [B]Spellbook[/B] [B]0[/B] – [I]acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, electric jolt, flare, ghost sound, launch bolt, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, repair minor damage, resistance, silent portal, sonic snap, touch of fatigue[/I] [B]1st[/B] – [I]alarm, animate rope, burning hands, cause fear, charm person, chill touch, comprehend languages, detect secret doors, detect undead, disguise self, endure elements, enlarge person, erase, expeditious retreat, feather fall, floating disk, grease, hold portal, hypnotism, identify, ironguts, jump, mage armor, magecraft, magic missile, magic weapon, mount, negative energy ray, nerveskitter, obscuring mist, persistent blade, protection from chaos, protection from evil, protection from good, protection from law, ray of enfeeblement, reduce person, shield, shocking grasp, sleep, spirit worm, summon monster I, summon undead I, true strike, unseen servant, ventriloquism[/I] [B]2nd[/B] – [I]acid arrow, alter self, bear’s endurance, blindness/deafness, blur, bull’s strength, cat’s grace, cloud of bewilderment, command undead, continual flame, darkvision, death armor, detect thoughts, eagle’s splendor, false life, fiery furnace, flaming sphere, fox’s cunning, ghoul touch, glitterdust, invisibility, levitate, life bolt, locate object, magic mouth, malevolent miasma, mirror image, obscure object, owl’s wisdom, phantom trap, protection from arrows, quick potion, resist energy, rope trick, scare, scorching ray, see invisibility, shatter, shroud of undeath, spectral hand, spider climb, summon undead II, toothed tentacle, touch of idiocy, web[/I] [B]3rd[/B] – [I]amorphous form, clairaudience/clairvoyance, dispel magic, displacement, fireball, flame arrow, fly, gaseous form, gentle repose, glowing orb, handfang, haste, healing touch, heroism, hold person, lightning bolt, major image, phantom steed, ray of exhaustion, scintillating sphere, servant horde, shatterfloor, shrink item, skull watch, spider poison, stinking cloud, suggestion, summon undead III, tiny hut, tongues, undead lieutenant, undead torch, vampiric touch, water breathing[/I] [B]4th[/B] – [I]animate dead, arcane eye, assay spell resistance, bestow curse, black tentacles, burning blood, contagion, darkvision (mass), defenestrating sphere, dimension door, dimensional anchor, enervation, fear, forcewave, globe of invulnerability (lesser), invisibility (greater), metal melt, mindfrost, mnemonic enhancer, plague carrier, remove curse, resilient sphere, resist energy (mass), scrying, shout, sinsabur’s baleful bolt, solid fog, summon undead IV, thunderlance[/I] [B]5th[/B] – [I]blight, break enchantment, cloudkill, cone of cold, dismissal, dream, fabricate, fire shield (mass), fly (mass), gutsnake, hold monster, magic jar, secret cheat, sending, shroud of flame, summon undead V, symbol of pain, telekinesis, telepathic bond, teleport, wall of force, wall of stone, waves of fatigue[/I] [B]6th[/B] – [I]acid fog, analyze dweomer, anticipate teleportation (greater), antimagic field, bear’s endurance (mass), chain lightning, circle of death, disintegrate, dispel magic (greater), flesh to stone, fleshshiver, freezing glance, legend lore, shadow walk, starmantle, stone to flesh, suggestion (mass), transformation, veil, wall of iron[/I] [B]7th[/B] – [I]banishment, finger of death, kiss of the vampire, mage’s magnificent mansion, mage’s sword, prismatic spray, reverse gravity, teleport (greater)[/I] [B]8th[/B] – [I]charm monster (mass), horrid wilting, polar ray, screen[/I][/CODE] So, you might notice that Kyle's feats are somewhat different than the last time I posted him; specifically, the lack of item creation feats. The DM allowed us to make changes to our characters (a la the PHB II rules). Having been advised that the campaign in general was going to involve a lot of travel and not much downtime, I decided to switch to metamagic (that and IMO item creation gets less productive at higher levels - too much gp and xp for what you get... and let's not even talk about epic items). The Spellstrike feat is custom, and gives Kyle a +2 bonus to Concentration checks against violent movement, and allows him to apply the Concussive Spell template (also homebrew - add some material and somatic components to a damage-dealing spell, and the spell knocks targets prone). The [I]glove of far reaching[/I] is a custom-made item that Kyle created. It allows the use of [I]mage hand[/I] at will, and once per day he can cast [I]spectral hand[/I]. And the [I]potion of break enchantment[/I] comes from the master alchemist Neville (they can make potions out of higher-level spells). You might see a couple of these "illegal" potions floating around on other chracters as well. Oh, and because I know you're all curious about it... Scion's staff: [I]+2/+2 psibane quarterstaff[/I], with the following special abilities: * Can convert any [I]detect magic[/I], [I]identify[/I], or [I]dispel magic[/I] arcane spell into [I]detect psionics[/I], [I]psionic identify[/I], or [I]dispel psionics[/I], respectively * Can restore up to 4d6 levels of depleted spell slots by inflicting an equal amount of ability burn damage on the wielder's CON, STR, and DEX. * Gain a +2 bonus on caster level checks to penetrate a psionic creature's SR, increases save DC of spells cast on psionic creatures by +1. * Wielder gains the benefit of the Force of Will and Closed Mind feats. Note that Kyle didn't get all these powers at once; they are revealing themselves gradually, and Kyle's had to expend XP to activate several of the powers. [/QUOTE]
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