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Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3020824" data-attributes="member: 5203"><p><strong>Tolly Nightsleaving</strong></p><p></p><p>And now for everyone's favorite rock star...</p><p></p><p>[CODE]TOLLY NIGHTSLEAVING (MULHOLLAND) </p><p>Human male cleric 3/church inquisitor 7/contemplative 5</p><p>LG Medium humanoid</p><p>[B]Init[/B] +3; [B]Senses[/B] earth sense 20’, Listen +7, Spot +8 (+12 vs disguises)</p><p>[B]Languages[/B] Common, Abyssal, Aquan, Celestial, Dwarven, Infernal, Elven, Terran, Draconic</p><p>------------------------------------------------</p><p>[B]AC[/B] 28, touch 13, flat-footed 25</p><p>[B]hp [/B]141 (15 HD)</p><p>[B]Immune[/B] charms, compulsions, disease, poisons</p><p>[B]Resist[/B] Slippery Mind, Pierce Illusion</p><p>[B]Fort[/B] +12, [B]Ref[/B] +10, [B]Will[/B] +19</p><p>-------------------------------------------------</p><p>[B]Speed[/B] 40 ft (8 squares)</p><p>[B]Melee[/B] [I]+2 sizing holy resounding mau[/I]l +18/+13 (1d10+8/x3) (+1 damage if both are touching ground, +2d6 damage if target evil)</p><p>[B]Base[/B] Atk +9; [B]Grp[/B] +15</p><p>[B]Special Actions[/B] turn undead 6/day (+5, 2d6+8, 3rd), spontaneous casting (heal spells), Divine Vigor (+10’ base move, +30 hp for 3 min), Divine Wholeness (20 hp), turn air creatures and/or rebuke, command, or bolster earth creatures 6/day (+3, 2d6+8, 3rd)</p><p>[B]Combat Gear[/B] [I]wand of cure moderate wounds[/I] (50 charges)[B]</p><p>Spells Prepared[/B] (CL 15th):</p><p> [B]8th[/B] – varies (DC 22, 1+1/day)</p><p> [B]7th[/B] – varies (DC 21, 2+1/day)</p><p> [B]6th[/B] – varies (DC 20, 3+1/day)</p><p> [B]5th[/B] – varies (DC 19, 4+1/day)</p><p> [B]4th[/B] – varies (DC 18, 5+1/day)</p><p> [B]3rd[/B] – varies (DC 17, 6+1/day)</p><p> [B]2nd[/B] – varies (DC 16, 6+1/day)</p><p> [B]1st[/B] – varies (DC 15, 6+1/day)</p><p> [B]0[/B] – varies (DC 14, 6/day)</p><p> [B]Deity[/B]: Ardara. [I]Domains[/I]: Earth, Inquisition, Metal, Strength</p><p>[B]Spell-Like Abilities[/B] (CL 15th):</p><p> 1/day [I]detect good[/I]</p><p> at will [I]detect evil[/I]</p><p>-------------------------------------------</p><p>[B]Abilities[/B] Str 22, Dex 16, Con 16, Int 18, Wis 18, Cha 16</p><p>[B]SQ[/B] can use Knowledge skills untrained, Force Shapechange, Pierce Disguise (+4 to Spot checks vs disguises), Divine Body, Divine Health, Slippery Mind, +4 on dispel checks (Inquisition domain), Feat of Strength +3 (Strength domain)</p><p>[B]Feats[/B] Divine Vigor, Earth Adept, Earth Sense, Extend Spell, Improved Cohort, Leadership, Persistent Spell, Weapon Focus (maul)*</p><p>* bonus feat</p><p>[B]Skills[/B] Balance +1, Bluff +8, Climb +4, Concentration +9, Craft (armorsmithing) +12, Craft (blacksmithing) +10, Craft (weaponsmithing) +12, Diplomacy +15, Escape Artist +1, Gather Information +8, Hide +8, Heal +9, Intimidate +14, Jump +4, Knowledge (arcane) +14, Knowledge (nobility and royalty) +9, Knowledge (psionics) +8, Knowledge (religion) +14, Knowledge (the planes) +14, Listen +7, Move Silently +8, Perform (dance) +5, Ride +5, Search +5, Sense Motive +15, Spellcraft +12, Spot +8, Swim +2</p><p>[B]Possessions[/B] Combat gear plus [I]+2 sizing holy resounding maul, +3 glamered shadow silent moves full plate, phylactery of faithfulness, necklace of adaptation, vest of resistance +3, bracers of maximized healing x2, ring of feather falling, ring of force shield, belt of priestly might, Rovenor’s boots, figurine of wondrous power[/I] (bronze griffin), [I]figurine of wondrous power [/I](silver raven), [I]bag of holding[/I] (type I), [I]feather token[/I] (swan boat), Book of Ardara, [I]continual flame[/I] lantern</p><p>[B]Notes[/B] [I]Earth Adept[/I] - +1 weapon damage if both Tolly and target are touching the ground</p><p>[I]Earth Sense[/I] – sense any creatures touching the ground within 20’ as a move action</p><p>[I]Force Shapechange[/I] – at will, make a melee touch attack, then a dispel check to force natural or magical shapechanger back to normal form for 1d6 rounds</p><p>[I]Divine Body[/I] – immune to all poisons</p><p>[I]Divine Health[/I] – immune to all diseases</p><p>[I]Divine Wholeness[/I] – heal up to 4 times contemplative level in hp per day</p><p>[I]Feat of Strength[/I] – gain bonus to Strength equal to cleric level for 1 round as a free action once/day[I]</p><p>Pierce Illusion[/I] – can make immediate Will save when viewing any illusion or disguise spell[/CODE]</p><p></p><p>Tolly is also significantly different from previous incarnations, again due to the changes the DM allowed us post-hiatus. Most significant is the loss of all levels of Elemental Savant, replaced by Contemplative and Church Inquisitor.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3020824, member: 5203"] [b]Tolly Nightsleaving[/b] And now for everyone's favorite rock star... [CODE]TOLLY NIGHTSLEAVING (MULHOLLAND) Human male cleric 3/church inquisitor 7/contemplative 5 LG Medium humanoid [B]Init[/B] +3; [B]Senses[/B] earth sense 20’, Listen +7, Spot +8 (+12 vs disguises) [B]Languages[/B] Common, Abyssal, Aquan, Celestial, Dwarven, Infernal, Elven, Terran, Draconic ------------------------------------------------ [B]AC[/B] 28, touch 13, flat-footed 25 [B]hp [/B]141 (15 HD) [B]Immune[/B] charms, compulsions, disease, poisons [B]Resist[/B] Slippery Mind, Pierce Illusion [B]Fort[/B] +12, [B]Ref[/B] +10, [B]Will[/B] +19 ------------------------------------------------- [B]Speed[/B] 40 ft (8 squares) [B]Melee[/B] [I]+2 sizing holy resounding mau[/I]l +18/+13 (1d10+8/x3) (+1 damage if both are touching ground, +2d6 damage if target evil) [B]Base[/B] Atk +9; [B]Grp[/B] +15 [B]Special Actions[/B] turn undead 6/day (+5, 2d6+8, 3rd), spontaneous casting (heal spells), Divine Vigor (+10’ base move, +30 hp for 3 min), Divine Wholeness (20 hp), turn air creatures and/or rebuke, command, or bolster earth creatures 6/day (+3, 2d6+8, 3rd) [B]Combat Gear[/B] [I]wand of cure moderate wounds[/I] (50 charges)[B] Spells Prepared[/B] (CL 15th): [B]8th[/B] – varies (DC 22, 1+1/day) [B]7th[/B] – varies (DC 21, 2+1/day) [B]6th[/B] – varies (DC 20, 3+1/day) [B]5th[/B] – varies (DC 19, 4+1/day) [B]4th[/B] – varies (DC 18, 5+1/day) [B]3rd[/B] – varies (DC 17, 6+1/day) [B]2nd[/B] – varies (DC 16, 6+1/day) [B]1st[/B] – varies (DC 15, 6+1/day) [B]0[/B] – varies (DC 14, 6/day) [B]Deity[/B]: Ardara. [I]Domains[/I]: Earth, Inquisition, Metal, Strength [B]Spell-Like Abilities[/B] (CL 15th): 1/day [I]detect good[/I] at will [I]detect evil[/I] ------------------------------------------- [B]Abilities[/B] Str 22, Dex 16, Con 16, Int 18, Wis 18, Cha 16 [B]SQ[/B] can use Knowledge skills untrained, Force Shapechange, Pierce Disguise (+4 to Spot checks vs disguises), Divine Body, Divine Health, Slippery Mind, +4 on dispel checks (Inquisition domain), Feat of Strength +3 (Strength domain) [B]Feats[/B] Divine Vigor, Earth Adept, Earth Sense, Extend Spell, Improved Cohort, Leadership, Persistent Spell, Weapon Focus (maul)* * bonus feat [B]Skills[/B] Balance +1, Bluff +8, Climb +4, Concentration +9, Craft (armorsmithing) +12, Craft (blacksmithing) +10, Craft (weaponsmithing) +12, Diplomacy +15, Escape Artist +1, Gather Information +8, Hide +8, Heal +9, Intimidate +14, Jump +4, Knowledge (arcane) +14, Knowledge (nobility and royalty) +9, Knowledge (psionics) +8, Knowledge (religion) +14, Knowledge (the planes) +14, Listen +7, Move Silently +8, Perform (dance) +5, Ride +5, Search +5, Sense Motive +15, Spellcraft +12, Spot +8, Swim +2 [B]Possessions[/B] Combat gear plus [I]+2 sizing holy resounding maul, +3 glamered shadow silent moves full plate, phylactery of faithfulness, necklace of adaptation, vest of resistance +3, bracers of maximized healing x2, ring of feather falling, ring of force shield, belt of priestly might, Rovenor’s boots, figurine of wondrous power[/I] (bronze griffin), [I]figurine of wondrous power [/I](silver raven), [I]bag of holding[/I] (type I), [I]feather token[/I] (swan boat), Book of Ardara, [I]continual flame[/I] lantern [B]Notes[/B] [I]Earth Adept[/I] - +1 weapon damage if both Tolly and target are touching the ground [I]Earth Sense[/I] – sense any creatures touching the ground within 20’ as a move action [I]Force Shapechange[/I] – at will, make a melee touch attack, then a dispel check to force natural or magical shapechanger back to normal form for 1d6 rounds [I]Divine Body[/I] – immune to all poisons [I]Divine Health[/I] – immune to all diseases [I]Divine Wholeness[/I] – heal up to 4 times contemplative level in hp per day [I]Feat of Strength[/I] – gain bonus to Strength equal to cleric level for 1 round as a free action once/day[I] Pierce Illusion[/I] – can make immediate Will save when viewing any illusion or disguise spell[/CODE] Tolly is also significantly different from previous incarnations, again due to the changes the DM allowed us post-hiatus. Most significant is the loss of all levels of Elemental Savant, replaced by Contemplative and Church Inquisitor. [/QUOTE]
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