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Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3031374" data-attributes="member: 5203"><p><strong>Autumn Goodson</strong></p><p></p><p>And now, the stats for Kyle's better half, <s>Violet</s> Autumn.</p><p></p><p>[CODE]AUTUMN GOODSON (VERAHANNEN) </p><p>Aasimar female sentinel 14</p><p>NG Medium humanoid (native outsider)</p><p>[B]Init[/B] +3; [B]Senses[/B] darkvision 60’, Listen +10, Spot +14</p><p>[B]Languages[/B] Common, Celestial, Draconic, Elven</p><p>--------------------------------------------</p><p>[B]AC[/B] 34, touch 17, flat-footed 31</p><p>[B]hp[/B] 151 (14 HD)</p><p>[B]Immune[/B] fear</p><p>[B]Resist[/B] acid resistance 5, cold resistance 5, electricity resistance 5, Resist Fiendish Lure, Celestial Fortitude</p><p>[B]Fort[/B] +18, Ref +12, Will +12</p><p>--------------------------------------------</p><p>[B]Speed[/B] 40 ft (8 squares)</p><p>[B]Melee[/B] [I]+2 thundering blessed crazed greataxe[/I] +21/+16/+11 (1d12+11/19-20 x3) or [I]+1 axiomatic heavy mace[/I] +20/+15/+10 (1d8+8) or</p><p>[B]Ranged[/B] light crossbow +17 (1d8/19-20)</p><p>[B]Base Atk[/B] +14; [B]Grp[/B] +19</p><p>[B]Atk Options[/B] Power Attack, Smite Evil 4/day</p><p>[B]Special Actions[/B] Turn Outsider 8/day (+5, 2d6+16, 11th), Summon Celestial Minion</p><p>[B]Combat Gear[/B] [I]wand of cure moderate wounds[/I] (47 charges), holy water x2, tanglefoot bag, alchemist’s fire x4, smokestick, [I]bead of force[/I], [I]potion of dimension doo[/I]r, vicious bleeder x9</p><p>[B]Spells Prepared[/B] (CL 7th):</p><p> [B]3rd[/B] – varies (DC 16, 2/day)</p><p> [B]2nd[/B] – varies (DC 15, 2/day)</p><p> [B]1st[/B] – varies (DC 14, 4/day)</p><p> [B]Deity[/B]: Bail. </p><p>[B]Spell-Like Abilities[/B] (CL 14th):</p><p> 1/day [I]cure light wounds, hold portal, resistance, light, protection from evil, searing light[/I]</p><p> 2/day [I]dispel evil[/I]</p><p> 3/day [I]bless[/I]</p><p> at will [I]detect evil[/I]</p><p>--------------------------------------------------------</p><p>[B]Abilities[/B] Str 21, Dex 16, Con 18, Int 14, Wis 16, Cha 20</p><p>[B]SQ[/B] can use Knowledge skills untrained, Divine Grace, Aura of Good, Aura of Courage</p><p>[B]Feats[/B] Celestial Bloodline, Extra Smiting, Eyes of Light, Improved Critical (greataxe), Leadership, Power Attack</p><p>[B]Skills[/B] Appraise +13, Concentration +10, Diplomacy +22, Gather Information +16, Knowledge (religion) +5, Knowledge (the planes) +5, Knowledge (nobility and royalty) +6, Knowledge (psionics) +7, Listen +10, Ride +4, Search +4, Sense Motive +20, Spot +14, Survival +5</p><p>[B]Possessions[/B] Combat gear plus [I]+2 mithral full plate, ring of force shield, ring of protection +2, tiara of judgment, traveler’s cloak, belt of giant strength +4, Rovenor’s boots, portable hole, phylactery of faithfulness, stone salve, ring of minor cold resistance, incandescent blue ioun stone, dusty rose ioun stone, pink and green ioun stone, potion of cure serious wounds[/I] x5, large steel shield, heavy warhorse</p><p>[B]Notes[/B] [I]Resist Fiendish Lure[/I] - +4 sacred bonus to all saving throws against mind-affecting effects from evil outsiders</p><p>[I]Celestial Fortitude[/I] - +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and spells with the evil descriptor. Additionally, if she makes a successful Fortitude saving throw against such an effect that normally deals half damage, or has partial effects on a successful save, she instead takes no damage and suffers no partial effects.</p><p>[I]Summon Celestial Minion[/I] - A sentinel gains the ability to summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action once per day. The celestial minion carries the same responsibilities as a paladin’s special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin’s special mount gains as the sentinel increases in level. Unlike the paladin’s special mount, the celestial minion only remains for 1 hour/level before returning to the outer plane from whence it came.[/CODE]</p></blockquote><p></p>
[QUOTE="Delemental, post: 3031374, member: 5203"] [b]Autumn Goodson[/b] And now, the stats for Kyle's better half, [S]Violet[/S] Autumn. [CODE]AUTUMN GOODSON (VERAHANNEN) Aasimar female sentinel 14 NG Medium humanoid (native outsider) [B]Init[/B] +3; [B]Senses[/B] darkvision 60’, Listen +10, Spot +14 [B]Languages[/B] Common, Celestial, Draconic, Elven -------------------------------------------- [B]AC[/B] 34, touch 17, flat-footed 31 [B]hp[/B] 151 (14 HD) [B]Immune[/B] fear [B]Resist[/B] acid resistance 5, cold resistance 5, electricity resistance 5, Resist Fiendish Lure, Celestial Fortitude [B]Fort[/B] +18, Ref +12, Will +12 -------------------------------------------- [B]Speed[/B] 40 ft (8 squares) [B]Melee[/B] [I]+2 thundering blessed crazed greataxe[/I] +21/+16/+11 (1d12+11/19-20 x3) or [I]+1 axiomatic heavy mace[/I] +20/+15/+10 (1d8+8) or [B]Ranged[/B] light crossbow +17 (1d8/19-20) [B]Base Atk[/B] +14; [B]Grp[/B] +19 [B]Atk Options[/B] Power Attack, Smite Evil 4/day [B]Special Actions[/B] Turn Outsider 8/day (+5, 2d6+16, 11th), Summon Celestial Minion [B]Combat Gear[/B] [I]wand of cure moderate wounds[/I] (47 charges), holy water x2, tanglefoot bag, alchemist’s fire x4, smokestick, [I]bead of force[/I], [I]potion of dimension doo[/I]r, vicious bleeder x9 [B]Spells Prepared[/B] (CL 7th): [B]3rd[/B] – varies (DC 16, 2/day) [B]2nd[/B] – varies (DC 15, 2/day) [B]1st[/B] – varies (DC 14, 4/day) [B]Deity[/B]: Bail. [B]Spell-Like Abilities[/B] (CL 14th): 1/day [I]cure light wounds, hold portal, resistance, light, protection from evil, searing light[/I] 2/day [I]dispel evil[/I] 3/day [I]bless[/I] at will [I]detect evil[/I] -------------------------------------------------------- [B]Abilities[/B] Str 21, Dex 16, Con 18, Int 14, Wis 16, Cha 20 [B]SQ[/B] can use Knowledge skills untrained, Divine Grace, Aura of Good, Aura of Courage [B]Feats[/B] Celestial Bloodline, Extra Smiting, Eyes of Light, Improved Critical (greataxe), Leadership, Power Attack [B]Skills[/B] Appraise +13, Concentration +10, Diplomacy +22, Gather Information +16, Knowledge (religion) +5, Knowledge (the planes) +5, Knowledge (nobility and royalty) +6, Knowledge (psionics) +7, Listen +10, Ride +4, Search +4, Sense Motive +20, Spot +14, Survival +5 [B]Possessions[/B] Combat gear plus [I]+2 mithral full plate, ring of force shield, ring of protection +2, tiara of judgment, traveler’s cloak, belt of giant strength +4, Rovenor’s boots, portable hole, phylactery of faithfulness, stone salve, ring of minor cold resistance, incandescent blue ioun stone, dusty rose ioun stone, pink and green ioun stone, potion of cure serious wounds[/I] x5, large steel shield, heavy warhorse [B]Notes[/B] [I]Resist Fiendish Lure[/I] - +4 sacred bonus to all saving throws against mind-affecting effects from evil outsiders [I]Celestial Fortitude[/I] - +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and spells with the evil descriptor. Additionally, if she makes a successful Fortitude saving throw against such an effect that normally deals half damage, or has partial effects on a successful save, she instead takes no damage and suffers no partial effects. [I]Summon Celestial Minion[/I] - A sentinel gains the ability to summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action once per day. The celestial minion carries the same responsibilities as a paladin’s special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin’s special mount gains as the sentinel increases in level. Unlike the paladin’s special mount, the celestial minion only remains for 1 hour/level before returning to the outer plane from whence it came.[/CODE] [/QUOTE]
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