Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Tales of the Legacy - Concluded
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Delemental" data-source="post: 3065525" data-attributes="member: 5203"><p><strong>Ariadne Verahannen</strong></p><p></p><p>And as a bonus entry for this Friday, the stats for She of the Funky Weapons...</p><p></p><p>[CODE]ARIADNE VERAHANNEN</p><p>Human female exoticist 7/exotic weapon master 5/wilder 3</p><p>TN Medium humanoid</p><p>[B]Init[/B] +9; [B]Senses[/B] Listen +0, Spot +0</p><p>[B]Languages [/B]Common, Aquan, Draconic, Dwarven, Elven, Orcish</p><p>------------------------------------------</p><p>[B]AC[/B] 21, touch 19, flat-footed 15; Combat Expertise, Dodge</p><p>[B]hp[/B] 144 (15 HD)</p><p>[B]Fort[/B] +17, [B]Ref[/B] +11, [B]Will[/B] +8 (+4 vs. mind-affecting effects, +4 vs negative energy and death effects)</p><p>---------------------------------------------</p><p>[B]Speed [/B]30 ft (6 squares)</p><p>[B]Melee [/B][I]Strike From Beyond[/I] +26/+21/+16 (2d4+12, 19-20) or [I]Anyweapon[/I] +25/+20/+15 (varies) or [I]+1 jambiya[/I] +25/+20/+15 (1d4+6/19-20)</p><p>[B]Ranged[/B] elven double bow +25/+20/+15 (1d8, x3) or elven double bow +23 (1d8+1d8, x3) or masterwork orcish shotput +25 (2d6+11, 19-20/x3) or [I]+1 distance orcish shotput[/I] +26 (2d6+12, 19-20/x3) or [I]+1 impact orcish shotput[/I] +26 (2d6+12, 17-20/x3) or bolas +25 (1d4+8)</p><p>[B]Base Atk[/B] +18; [B]Grp [/B]+24</p><p>[B]Atk Options[/B] Weapon Finesse, Combat Expertise, Strange Strike, Karmic Strike, Standstill</p><p>[B]Combat Gear[/B] [I]potion of cure serious wounds[/I] x5, [I]potion of minor glove of invulnerability, oil of bless weapon, oil of magic weapon, crystal mask of dread, evader psicrown[/I]</p><p>[B]Powers Known[/B] (ML 3rd. 14 PP):</p><p> 1st – [I]empty mind, vigor[/I] (DC 14)</p><p>[B]Spell-Like Abilities[/B] (CL 15th):</p><p> 1/day [I]detect poison[/I]</p><p>-----------------------------------------------</p><p>[B]Abilities[/B] Str 22, Dex 21, Con 22, Int 13, Wis 11, Cha 16</p><p>[B]SQ[/B] can use Knowledge skills untrained, Elude Touch, Wild Surge +2, Psychic Enervation, Full Exotic Proficiency, Exotic Specialization, Exotic Two-Weapon Fighting, Strange Strike</p><p>[B]Feats[/B] Improved Initiative, Cosmopolitan (Bluff), Combat Expertise, Standstill, Quick Draw, Karmic Strike, Danger Sense, Improvised Melee Weapons, Improvised Throwing Weapons, Weapon Finesse, Combat Reflexes, Dodge</p><p>[B]Skills[/B] Autohypnosis +8, Balance +13, Climb +4, Concentration +12, Craft (bowyer) +3, Escape Artist +17, Intimidate +24, Jump +11, Knowledge (local) +3, Perform (dance) +6, Psicraft +7, Swim +6, Tumble +18</p><p>[B]Possessions[/B] Combat gear plus Strike From Beyond ([I]+1 keen ghost touch spiked chain[/I]), [I]+1 impact orcish shotput, +1 distance orcish shotput, +1 jambiya[/I], Anyweapon ([I]+1 sizing metalline morphing weapon[/I]), masterwork orcish shotput, elven double bow, bolas, Herion’s Heart ([I]+1 soulguard mithral chain shirt[/I]), [I]traveler’s cloak, headband of mental armor, gloves of tripping, figurine of wondrous power [/I](silver raven), [I]belt of giant strength +6, steadfast boots, vest of escape, amulet of health +6, bag of holding[/I] (type I), [I]minor ring of jumping, Ariadne and Herion’s Wedding Band[/I]</p><p>[B]Notes[/B]</p><p>[I]Anyweapon[/I] – this +1 sizing metalline morphing weapon can take on the form of any melee weapon the wielder desires, and can mimic any exotic metal type (cold iron, adamantium, alchemical silver). Making any change to the weapon requires a move-equivalent action.</p><p>[I]Elven double bow[/I] – This bow can be fired as a normal composite longbow, or alternatively the wielder can string two arrows as a move-equivalent action, and fire both at the same target using a single attack roll. There is a –2 penalty to this shot.</p><p>[I]Strange Strike[/I] – You receive a +1competence bonus to attack rolls against opponents not proficient in the same weapon.</p><p>[I]Standstill[/I] – Whenever you could take an attack of opportunity, you can instead attempt to halt your opponent’s movement. Make an attack roll as normal; if it hits, the opponet must make a Reflex save (DC 10+damage rolled) or halts as if he had used up his movement for the round.</p><p>[I]Full Exotic Proficiency[/I] – You are proficient in all exotic weapons.</p><p>[I]Exotic Specialization[/I] – Your attacks with exotic weapons gain +2 to all damage rolls.</p><p>[I]Exotic Two-Weapon Fighting[/I] – Your penalties to attack rolls when wielding two exotic weapons are reduced by 2.</p><p>[I]Improvised Melee Weapons and Improvised Ranged Weapons[/I] – You can turn any reasonably solid object into a melee weapon or a thrown weapon. Improvised weapons do damage as a club (1d6). The range increment on improvised thrown weapons is 10 feet.</p><p>[I]Herion’s Heart[/I] – This +1 soulguard mithral chain shirt allows any wearer with the Combat Expertise feat to gain +3 to their Armor Class for the first point of BAB sacrificed with the feat (further increases to AC through the feat progress as normal). The soulguard special ability gives the wearer a +4 sacred bonus to saves vs. death effects and negative energy.</p><p>[I]Headband of mental armor[/I] – gives the owner a +4 resistance bonus on all saves vs. mind-affecting effects.</p><p>[I]Ariadne and Herion’s Wedding Band[/I] – this ring (one of a matched pair) gives a +2 enhancement bonus to all saves. When a ring is worn, they can detect the direction and distance to the other ring if the other ring is within a 100 foot radius. Each ring can issue a sending to the other ring’s wearer once per day.</p><p>[/CODE]</p><p></p><p>A note about Arrie's classes - the exoticist is identical to a fighter, except that instead of proficiency in all martial weapons, they get proficiency in four exotic weapons of their choice (which means that Arrie is just fine with an urgrosh, but can't get the hang of a longsword). They can also choose from a small list of special abilities instead of one of their bonus feats; Strange Strike is one of those abilities (I can't remember the others, but Arrie doesn't have them anyway).</p><p></p><p>The exotic weapon master is the one that was in the 3.0 splatbook Masters of the Wild, but modified - the rage prereq was dropped, the Exotic Focus ability was dropped, and the Improvised Weapons abilities were changed.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3065525, member: 5203"] [b]Ariadne Verahannen[/b] And as a bonus entry for this Friday, the stats for She of the Funky Weapons... [CODE]ARIADNE VERAHANNEN Human female exoticist 7/exotic weapon master 5/wilder 3 TN Medium humanoid [B]Init[/B] +9; [B]Senses[/B] Listen +0, Spot +0 [B]Languages [/B]Common, Aquan, Draconic, Dwarven, Elven, Orcish ------------------------------------------ [B]AC[/B] 21, touch 19, flat-footed 15; Combat Expertise, Dodge [B]hp[/B] 144 (15 HD) [B]Fort[/B] +17, [B]Ref[/B] +11, [B]Will[/B] +8 (+4 vs. mind-affecting effects, +4 vs negative energy and death effects) --------------------------------------------- [B]Speed [/B]30 ft (6 squares) [B]Melee [/B][I]Strike From Beyond[/I] +26/+21/+16 (2d4+12, 19-20) or [I]Anyweapon[/I] +25/+20/+15 (varies) or [I]+1 jambiya[/I] +25/+20/+15 (1d4+6/19-20) [B]Ranged[/B] elven double bow +25/+20/+15 (1d8, x3) or elven double bow +23 (1d8+1d8, x3) or masterwork orcish shotput +25 (2d6+11, 19-20/x3) or [I]+1 distance orcish shotput[/I] +26 (2d6+12, 19-20/x3) or [I]+1 impact orcish shotput[/I] +26 (2d6+12, 17-20/x3) or bolas +25 (1d4+8) [B]Base Atk[/B] +18; [B]Grp [/B]+24 [B]Atk Options[/B] Weapon Finesse, Combat Expertise, Strange Strike, Karmic Strike, Standstill [B]Combat Gear[/B] [I]potion of cure serious wounds[/I] x5, [I]potion of minor glove of invulnerability, oil of bless weapon, oil of magic weapon, crystal mask of dread, evader psicrown[/I] [B]Powers Known[/B] (ML 3rd. 14 PP): 1st – [I]empty mind, vigor[/I] (DC 14) [B]Spell-Like Abilities[/B] (CL 15th): 1/day [I]detect poison[/I] ----------------------------------------------- [B]Abilities[/B] Str 22, Dex 21, Con 22, Int 13, Wis 11, Cha 16 [B]SQ[/B] can use Knowledge skills untrained, Elude Touch, Wild Surge +2, Psychic Enervation, Full Exotic Proficiency, Exotic Specialization, Exotic Two-Weapon Fighting, Strange Strike [B]Feats[/B] Improved Initiative, Cosmopolitan (Bluff), Combat Expertise, Standstill, Quick Draw, Karmic Strike, Danger Sense, Improvised Melee Weapons, Improvised Throwing Weapons, Weapon Finesse, Combat Reflexes, Dodge [B]Skills[/B] Autohypnosis +8, Balance +13, Climb +4, Concentration +12, Craft (bowyer) +3, Escape Artist +17, Intimidate +24, Jump +11, Knowledge (local) +3, Perform (dance) +6, Psicraft +7, Swim +6, Tumble +18 [B]Possessions[/B] Combat gear plus Strike From Beyond ([I]+1 keen ghost touch spiked chain[/I]), [I]+1 impact orcish shotput, +1 distance orcish shotput, +1 jambiya[/I], Anyweapon ([I]+1 sizing metalline morphing weapon[/I]), masterwork orcish shotput, elven double bow, bolas, Herion’s Heart ([I]+1 soulguard mithral chain shirt[/I]), [I]traveler’s cloak, headband of mental armor, gloves of tripping, figurine of wondrous power [/I](silver raven), [I]belt of giant strength +6, steadfast boots, vest of escape, amulet of health +6, bag of holding[/I] (type I), [I]minor ring of jumping, Ariadne and Herion’s Wedding Band[/I] [B]Notes[/B] [I]Anyweapon[/I] – this +1 sizing metalline morphing weapon can take on the form of any melee weapon the wielder desires, and can mimic any exotic metal type (cold iron, adamantium, alchemical silver). Making any change to the weapon requires a move-equivalent action. [I]Elven double bow[/I] – This bow can be fired as a normal composite longbow, or alternatively the wielder can string two arrows as a move-equivalent action, and fire both at the same target using a single attack roll. There is a –2 penalty to this shot. [I]Strange Strike[/I] – You receive a +1competence bonus to attack rolls against opponents not proficient in the same weapon. [I]Standstill[/I] – Whenever you could take an attack of opportunity, you can instead attempt to halt your opponent’s movement. Make an attack roll as normal; if it hits, the opponet must make a Reflex save (DC 10+damage rolled) or halts as if he had used up his movement for the round. [I]Full Exotic Proficiency[/I] – You are proficient in all exotic weapons. [I]Exotic Specialization[/I] – Your attacks with exotic weapons gain +2 to all damage rolls. [I]Exotic Two-Weapon Fighting[/I] – Your penalties to attack rolls when wielding two exotic weapons are reduced by 2. [I]Improvised Melee Weapons and Improvised Ranged Weapons[/I] – You can turn any reasonably solid object into a melee weapon or a thrown weapon. Improvised weapons do damage as a club (1d6). The range increment on improvised thrown weapons is 10 feet. [I]Herion’s Heart[/I] – This +1 soulguard mithral chain shirt allows any wearer with the Combat Expertise feat to gain +3 to their Armor Class for the first point of BAB sacrificed with the feat (further increases to AC through the feat progress as normal). The soulguard special ability gives the wearer a +4 sacred bonus to saves vs. death effects and negative energy. [I]Headband of mental armor[/I] – gives the owner a +4 resistance bonus on all saves vs. mind-affecting effects. [I]Ariadne and Herion’s Wedding Band[/I] – this ring (one of a matched pair) gives a +2 enhancement bonus to all saves. When a ring is worn, they can detect the direction and distance to the other ring if the other ring is within a 100 foot radius. Each ring can issue a sending to the other ring’s wearer once per day. [/CODE] A note about Arrie's classes - the exoticist is identical to a fighter, except that instead of proficiency in all martial weapons, they get proficiency in four exotic weapons of their choice (which means that Arrie is just fine with an urgrosh, but can't get the hang of a longsword). They can also choose from a small list of special abilities instead of one of their bonus feats; Strange Strike is one of those abilities (I can't remember the others, but Arrie doesn't have them anyway). The exotic weapon master is the one that was in the 3.0 splatbook Masters of the Wild, but modified - the rage prereq was dropped, the Exotic Focus ability was dropped, and the Improvised Weapons abilities were changed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Tales of the Legacy - Concluded
Top