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Story Hour
Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3069766" data-attributes="member: 5203"><p>It was a personal decision based on both my own opinion of item creation and on the DM's presentation of how the final act of the campaign would progress.</p><p></p><p>While I have nothing against item creation, and in fact had fun with it for quite a while, the truth is that IMO the return on investment gets less the higher level you go, especially in a setting that is high magic and where common items are relatively easy to acquire. Sure, you're still saving money by making your own items, but the xp and time costs really start to hurt. And our DM has told us that a lot of our time in the game from this point forward is going to be used up, with the war, and the psions, and everything else, so the days of being able to kick back for a month to crank out magic goodies is done. In the end, it seemed like Kyle would never get to use most of his item creation feats, and so I decided to make the switch to metamagic.</p><p></p><p>(And let's not even discuss epic item creation. Talk about a resource sinkhole...)</p><p></p><p>As far as the book, understand that it exists as pure plot device. Jovol's Codex (and yes, the name Jovol comes straight from Sepulchrave's SH; I make no apologies for my plagarism) was something I created when I wrote my little side story a while back about how Kyle first started pursuing his little 'project'. I put it in only to get across that his plans have something to do with planar metaphysics, which is what the Codex is about. And in this most recent story, I used it as a catalyst for Kyle's decision to abandon item creation and pursue metamagic instead.</p><p></p><p>And what is Kyle's project, you may ask? Well, it will all come out soon. Kyle's been trying to keep it secret from everyone, because there are some... controversial aspects to it. Of course, this probably means that everyone knows about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>If she does, we don't know about it. Being relatively new to the party, Crystal hasn't shown much of a personality in game yet. The ongoing tension between her and Autumn hasn't helped much with getting her out of her shell, either.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3069766, member: 5203"] It was a personal decision based on both my own opinion of item creation and on the DM's presentation of how the final act of the campaign would progress. While I have nothing against item creation, and in fact had fun with it for quite a while, the truth is that IMO the return on investment gets less the higher level you go, especially in a setting that is high magic and where common items are relatively easy to acquire. Sure, you're still saving money by making your own items, but the xp and time costs really start to hurt. And our DM has told us that a lot of our time in the game from this point forward is going to be used up, with the war, and the psions, and everything else, so the days of being able to kick back for a month to crank out magic goodies is done. In the end, it seemed like Kyle would never get to use most of his item creation feats, and so I decided to make the switch to metamagic. (And let's not even discuss epic item creation. Talk about a resource sinkhole...) As far as the book, understand that it exists as pure plot device. Jovol's Codex (and yes, the name Jovol comes straight from Sepulchrave's SH; I make no apologies for my plagarism) was something I created when I wrote my little side story a while back about how Kyle first started pursuing his little 'project'. I put it in only to get across that his plans have something to do with planar metaphysics, which is what the Codex is about. And in this most recent story, I used it as a catalyst for Kyle's decision to abandon item creation and pursue metamagic instead. And what is Kyle's project, you may ask? Well, it will all come out soon. Kyle's been trying to keep it secret from everyone, because there are some... controversial aspects to it. Of course, this probably means that everyone knows about it. :) If she does, we don't know about it. Being relatively new to the party, Crystal hasn't shown much of a personality in game yet. The ongoing tension between her and Autumn hasn't helped much with getting her out of her shell, either. [/QUOTE]
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