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Story Hour
Tales of the Legacy - Concluded
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<blockquote data-quote="Sarabian1" data-source="post: 3127179" data-attributes="member: 43245"><p>And, believe it or don't, there's a reason behind that. Combat, whether narrative or roll-played, takes awhile to run through. It is, quite simply, far less time-consuming to use one large bad-ass than a horde of minions. There's already six PCs (and I am *so* grateful no-one plays a summoner), and I like things to run as smoothly as possible in general. Also, at this stage of the campagin, lesser foes pose little problem. </p><p></p><p>I mind me of the passage in Zelazny's Amber novels, where Corwin and Bleys are fighting up Kolvir, slaughtering soldiers, and the writer takes us through it by simply saying of the enemy soldiers, "and they died, and they died." </p><p></p><p>Death also poses far less of a challenge now, though the material components are still kind of a pain to get. But alas, I ramble, and I find my drink needs refreshing.</p></blockquote><p></p>
[QUOTE="Sarabian1, post: 3127179, member: 43245"] And, believe it or don't, there's a reason behind that. Combat, whether narrative or roll-played, takes awhile to run through. It is, quite simply, far less time-consuming to use one large bad-ass than a horde of minions. There's already six PCs (and I am *so* grateful no-one plays a summoner), and I like things to run as smoothly as possible in general. Also, at this stage of the campagin, lesser foes pose little problem. I mind me of the passage in Zelazny's Amber novels, where Corwin and Bleys are fighting up Kolvir, slaughtering soldiers, and the writer takes us through it by simply saying of the enemy soldiers, "and they died, and they died." Death also poses far less of a challenge now, though the material components are still kind of a pain to get. But alas, I ramble, and I find my drink needs refreshing. [/QUOTE]
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