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Story Hour
Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3128262" data-attributes="member: 5203"><p>Admittedly, I used to feel this way, but not as much any more. While I don't necessarily want to stare down the TPK barrel in every fight either, I do like to feel like there is a real possibility that characters could die if we're not putting a good effort into it.</p><p></p><p>I prefer to have the power and status of high-level PC's come out in other ways, more as background than anything, stuff like:</p><p></p><p>First Level PC: "I'd like to see the king."</p><p>Guard: "No one sees the king. You can see his under-under-subsecretary."</p><p></p><p>Fifteenth Level PC: "I'd like to see the king."</p><p>Guard: "Certainly, sir. Follow me to the audience chamber."</p><p></p><p>Fortieth Level PC: "I'd like to see the king." (casts custom epic spell <em>summon regent</em>)</p><p>Guard: "Er... here he is now. Apparently, just sitting down on the privy."</p><p></p><p>Yes, we could probably wipe out hordes of mooks, but it would be tedious. Now we can just hand-wave encounters that in the past we would have had to dice out ("You're travelling to the Dark Hills, and you encounter a pack of ghouls... you're on your way again a minute later."). Also, the fact that we have easy access to <em>teleport </em>and <em>wind walk</em> means that we can skip right by all the mooks and get to the heart of the problem.</p><p></p><p>My thrills in higher-level play are in having both the raw power and the flexibility to be able to deal with situations and challenges that are increasingly complex, and require more initiative and independence from us as players. Recently, our group has been discussing making the transition from reacting to campaign events to being proactive (actively pursuing major players in the opposition rather than waiting for them to find us, stuff like that). I feel like at these levels, we should be telling the DM what the next adventure is going to be, not the other way around.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3128262, member: 5203"] Admittedly, I used to feel this way, but not as much any more. While I don't necessarily want to stare down the TPK barrel in every fight either, I do like to feel like there is a real possibility that characters could die if we're not putting a good effort into it. I prefer to have the power and status of high-level PC's come out in other ways, more as background than anything, stuff like: First Level PC: "I'd like to see the king." Guard: "No one sees the king. You can see his under-under-subsecretary." Fifteenth Level PC: "I'd like to see the king." Guard: "Certainly, sir. Follow me to the audience chamber." Fortieth Level PC: "I'd like to see the king." (casts custom epic spell [I]summon regent[/I]) Guard: "Er... here he is now. Apparently, just sitting down on the privy." Yes, we could probably wipe out hordes of mooks, but it would be tedious. Now we can just hand-wave encounters that in the past we would have had to dice out ("You're travelling to the Dark Hills, and you encounter a pack of ghouls... you're on your way again a minute later."). Also, the fact that we have easy access to [I]teleport [/I]and [I]wind walk[/I] means that we can skip right by all the mooks and get to the heart of the problem. My thrills in higher-level play are in having both the raw power and the flexibility to be able to deal with situations and challenges that are increasingly complex, and require more initiative and independence from us as players. Recently, our group has been discussing making the transition from reacting to campaign events to being proactive (actively pursuing major players in the opposition rather than waiting for them to find us, stuff like that). I feel like at these levels, we should be telling the DM what the next adventure is going to be, not the other way around. [/QUOTE]
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