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Story Hour
Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3311166" data-attributes="member: 5203"><p>The maenad was, effectively, curb-stomped by Osborn and Lanara in the last round. When you're prone and unable to take any actions, there's not a lot you can do to escape the damage being done to you.</p><p></p><p>As for her effectiveness, well, Lanara's player shares a similar curse to mine; I can't roll high numbers on dice, and she can't seem to get a GM to roll anything but high numbers when making saves against her spells. As Sinewgrab already explained, however, her strength lies in her bardic music abilities. But all Lanara has to do is inspire courage for one round, and we're good for the next five after that even if she stops singing - she might as well do <em>something </em>in those five rounds.</p><p></p><p>And to be honest, a lot of the time she's using defensive stuff that does work, it just doesn't get highlighted in the SH because Lanara's very much a "stay in the background" type of combatant. (And since I try not to write my combats as round-by-round, character-by-character accounting ledgers, the less showy stuff often gets glossed over). For example, when the storm elemental hit us with the lightning and thunder blast, she cast a Ruin Delver's Fortune spell on herself to boost her Reflex save and gave her evasion, which saved her butt. But it's not exactly the kind of thing which calls attention to itself (which is probably how Lanara wants it) so I don't make a big deal of it.</p><p></p><p>She has been making a conscious effort to try and weed out less potent items for stuff that will work better for her - she just picked up the Rod of Many Wands from Complete Mage, and loaded it with ray spells (no saves, just a ranged attack roll). It's also worth noting that Lanara's focus isn't combat, but social interaction - she's obscene enough in that area that our GM doesn't even bother with opposed rolls half the time.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3311166, member: 5203"] The maenad was, effectively, curb-stomped by Osborn and Lanara in the last round. When you're prone and unable to take any actions, there's not a lot you can do to escape the damage being done to you. As for her effectiveness, well, Lanara's player shares a similar curse to mine; I can't roll high numbers on dice, and she can't seem to get a GM to roll anything but high numbers when making saves against her spells. As Sinewgrab already explained, however, her strength lies in her bardic music abilities. But all Lanara has to do is inspire courage for one round, and we're good for the next five after that even if she stops singing - she might as well do [I]something [/I]in those five rounds. And to be honest, a lot of the time she's using defensive stuff that does work, it just doesn't get highlighted in the SH because Lanara's very much a "stay in the background" type of combatant. (And since I try not to write my combats as round-by-round, character-by-character accounting ledgers, the less showy stuff often gets glossed over). For example, when the storm elemental hit us with the lightning and thunder blast, she cast a Ruin Delver's Fortune spell on herself to boost her Reflex save and gave her evasion, which saved her butt. But it's not exactly the kind of thing which calls attention to itself (which is probably how Lanara wants it) so I don't make a big deal of it. She has been making a conscious effort to try and weed out less potent items for stuff that will work better for her - she just picked up the Rod of Many Wands from Complete Mage, and loaded it with ray spells (no saves, just a ranged attack roll). It's also worth noting that Lanara's focus isn't combat, but social interaction - she's obscene enough in that area that our GM doesn't even bother with opposed rolls half the time. [/QUOTE]
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