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Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3439289" data-attributes="member: 5203"><p>Kyle acted early in the first round, and <em>mazed </em>Xerxes (I chose him of the two because I figured he'd have the lower Intelligence). Then Meeranda used the <em>decerebrate </em>power on Kyle, and I rolled a freaking 3 on my save. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Then Xerxes turn came up right after that, and he rolled a 19 on his first Int check, so out he comes. The stuff about Kyle's head exploding was just dramatic license - the power just teleports parts of your brains away, leaving you incapacitated and you die within 1d4 days unless you get a <em>major restoration</em> or better. The reason Tolly didn't try to heal Kyle mid-battle is that he didn't have a <em>greater restoration</em> prepared, but by the end of the battle he'd accumulated enough excess spell levels from the vortex that he could cast it 'spontaneously'.</p><p></p><p>I swear, Kyle's going to develop a complex. I think this is his second or third major conflict recently where he does down in the first or round. I'd do a lot better if I didn't have to roll dice. :\ </p><p></p><p>I think that the outcome of the relics was very much up in the air. I think that had we concentrated more on recovering relics, we might have walked away with a few more, but at the cost of getting pounded by the enemy. As it was, they weren't easy to get a hold of, because the ritual was nearly done by that point anyway. We knew going in that the outcome of the ritual was going to happen - after all it's sort of critical for the next stage of the campaign. Our actions did alter the final result - Silko's homecoming won't be quite the triumph that was planned - but we knew as players that there was no way for us to <em>stop </em>the ritual, unless we wanted to make this the last battle of the campaign and end it here (which was a choice offered to us, BTW - we chose to keep going).</p><p></p><p>Oh, and Xerxes is dead. He was at -14 hp after Autumn's last attack (an Elder Mountain Hammer strike, I recall), and Arrie simply hit him with one of her three attacks in the next round, the other two going to the agile loper. Sorry, guess I was a little too vague there. I just assumed everyone would understand that if Ariadne runs into something that needs killing, she doesn't leave the job unfinished.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3439289, member: 5203"] Kyle acted early in the first round, and [I]mazed [/I]Xerxes (I chose him of the two because I figured he'd have the lower Intelligence). Then Meeranda used the [I]decerebrate [/I]power on Kyle, and I rolled a freaking 3 on my save. :mad: Then Xerxes turn came up right after that, and he rolled a 19 on his first Int check, so out he comes. The stuff about Kyle's head exploding was just dramatic license - the power just teleports parts of your brains away, leaving you incapacitated and you die within 1d4 days unless you get a [I]major restoration[/I] or better. The reason Tolly didn't try to heal Kyle mid-battle is that he didn't have a [I]greater restoration[/I] prepared, but by the end of the battle he'd accumulated enough excess spell levels from the vortex that he could cast it 'spontaneously'. I swear, Kyle's going to develop a complex. I think this is his second or third major conflict recently where he does down in the first or round. I'd do a lot better if I didn't have to roll dice. :\ I think that the outcome of the relics was very much up in the air. I think that had we concentrated more on recovering relics, we might have walked away with a few more, but at the cost of getting pounded by the enemy. As it was, they weren't easy to get a hold of, because the ritual was nearly done by that point anyway. We knew going in that the outcome of the ritual was going to happen - after all it's sort of critical for the next stage of the campaign. Our actions did alter the final result - Silko's homecoming won't be quite the triumph that was planned - but we knew as players that there was no way for us to [I]stop [/I]the ritual, unless we wanted to make this the last battle of the campaign and end it here (which was a choice offered to us, BTW - we chose to keep going). Oh, and Xerxes is dead. He was at -14 hp after Autumn's last attack (an Elder Mountain Hammer strike, I recall), and Arrie simply hit him with one of her three attacks in the next round, the other two going to the agile loper. Sorry, guess I was a little too vague there. I just assumed everyone would understand that if Ariadne runs into something that needs killing, she doesn't leave the job unfinished. [/QUOTE]
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