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Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3506798" data-attributes="member: 5203"><p>Couldn't comment on that, though I don't think the DM is a big Jordan fan. And I've never read any of those books, so the reference is lost on me, I'm afraid.</p><p></p><p>I'm also afraid that we are, indeed, caught up, and so the next update will have to wait until sometime after this Friday's game.</p><p></p><p></p><p></p><p>Yeah, the goristro rolled a one on its save. I was truly expecting it to have no effect.</p><p></p><p>We're well aware of why we have such difficulty using magic against our current opponents. The fact that I roll dice abysmally doesn't help. Kyle was more frustrated by the fact that he was getting taken out of battle so early that he didn't even have a chance to try, and that his lack of contribution didn't seem to be making much of a difference in the outcome. He was starting to feel more a liability than an asset. The reason he held back initially when we fought the ooze-creature in the Nightmare Realm (a modified Aspect of Jubilex, for the curious) was that he was sure that the others could handle it without him. Only when they started having trouble was he moved to act, and initially that was only to give the other a little boost so they could do the job. Using <em>benign transposition </em>to switch places with Arrie wasn't some act of matyrdom - he was at full hp, Arrie had been inside for who knows how long and was possibly close to dying, so he pulled her out the fastest way he knew how (he also had acid resistance up, so it wasn't doing as much damage to him). Kyle was planning on using <em>dimension door </em>to escape himself the next round, but we killed it before that could happen. And then when everybody got on Kyle's case for jumping into the creature, he decided not to bother explaining himself.</p><p></p><p>The goristro battle helped snap him out of that state of mind considerably, since it proved he could still contribute meaningfully. Now, as for Kyle's other current angst-filled crisis, that's a different problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Really, it's going to be all about proper spell selection at this point. I can't keep up with Arrie, Osborn, or Autumn in terms of damage output, so better to find other things to do.</p><p></p><p></p><p></p><p>The main issue that Lanara's (and her player) has currently is that her routine in combat has become little more than "Sing, then do a bunch of stuff that doesn't really work". Part of it is spell availability - bard spells are mainly geared around Will saves, which at this level, and with the types of opponents we face, aren't going to take effect very often.</p><p></p><p>Lanara's player is currently in the midst of considering her options, which may include a shift in focus to include more direct participation in combat. She'd just like to be more than a "floating +4 morale bonus". The nature of the campaign itself is going to change from this point on, and may include more investigative and diplomatic work, which may mean that her strengths will come more to the fore (she's a social character, not a combat character - her bonuses to things like Diplomacy and Gather INfo are obscene).</p><p></p><p></p><p></p><p>Let's put it this way - the way it was described to me was "Kyle comes out of the area with a new wand, and a willingness to use all fifty charges".</p><p></p><p>It should be mentioned that Autumn and Osborn's players were not at this session (which is why they ran off at the beginning), so I didn't really take the opportunity to expound in-game on how I would resolve this, er, state of existence. However, when I told the DM that I was planning on checking this area of Dream out, I had considered asking Arrie to come with me. Now, I'm not exactly sure what would have happened - probably nothing, because it's not like you lose complete control in the Fields of Love or anything, but it might have been an... awkward moment for the two of us.</p><p></p><p></p><p></p><p>Oh, <em>I</em> know that, and on a deeper level <em>Kyle </em>knows that as well. But Kyle very much believes in the classic idea of the hero, even if he wouldn't say it as such, and wants to live up to that role. He also feels the extra burden of responsibility for anything psionic, since he is the owner of the Scion's Staff. He's always struggled with a darker side, something he usually keeps bottled up, but it gets out occasionally (recall the scene with the Scion-Watcher cult after they killed his brother in cold blood, or when Autumn was abducted by Meeranda). Right now, he's having trouble seeing what the benefit of being The Good Guy™ was, in light of this rather dramatic victory for Team Silko. So, until he's reminded of exactly why that capital 'G' in his alignment is important, Kyle's going to be entertaining less than savory thoughts for a while.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3506798, member: 5203"] Couldn't comment on that, though I don't think the DM is a big Jordan fan. And I've never read any of those books, so the reference is lost on me, I'm afraid. I'm also afraid that we are, indeed, caught up, and so the next update will have to wait until sometime after this Friday's game. Yeah, the goristro rolled a one on its save. I was truly expecting it to have no effect. We're well aware of why we have such difficulty using magic against our current opponents. The fact that I roll dice abysmally doesn't help. Kyle was more frustrated by the fact that he was getting taken out of battle so early that he didn't even have a chance to try, and that his lack of contribution didn't seem to be making much of a difference in the outcome. He was starting to feel more a liability than an asset. The reason he held back initially when we fought the ooze-creature in the Nightmare Realm (a modified Aspect of Jubilex, for the curious) was that he was sure that the others could handle it without him. Only when they started having trouble was he moved to act, and initially that was only to give the other a little boost so they could do the job. Using [I]benign transposition [/I]to switch places with Arrie wasn't some act of matyrdom - he was at full hp, Arrie had been inside for who knows how long and was possibly close to dying, so he pulled her out the fastest way he knew how (he also had acid resistance up, so it wasn't doing as much damage to him). Kyle was planning on using [I]dimension door [/I]to escape himself the next round, but we killed it before that could happen. And then when everybody got on Kyle's case for jumping into the creature, he decided not to bother explaining himself. The goristro battle helped snap him out of that state of mind considerably, since it proved he could still contribute meaningfully. Now, as for Kyle's other current angst-filled crisis, that's a different problem. :) Really, it's going to be all about proper spell selection at this point. I can't keep up with Arrie, Osborn, or Autumn in terms of damage output, so better to find other things to do. The main issue that Lanara's (and her player) has currently is that her routine in combat has become little more than "Sing, then do a bunch of stuff that doesn't really work". Part of it is spell availability - bard spells are mainly geared around Will saves, which at this level, and with the types of opponents we face, aren't going to take effect very often. Lanara's player is currently in the midst of considering her options, which may include a shift in focus to include more direct participation in combat. She'd just like to be more than a "floating +4 morale bonus". The nature of the campaign itself is going to change from this point on, and may include more investigative and diplomatic work, which may mean that her strengths will come more to the fore (she's a social character, not a combat character - her bonuses to things like Diplomacy and Gather INfo are obscene). Let's put it this way - the way it was described to me was "Kyle comes out of the area with a new wand, and a willingness to use all fifty charges". It should be mentioned that Autumn and Osborn's players were not at this session (which is why they ran off at the beginning), so I didn't really take the opportunity to expound in-game on how I would resolve this, er, state of existence. However, when I told the DM that I was planning on checking this area of Dream out, I had considered asking Arrie to come with me. Now, I'm not exactly sure what would have happened - probably nothing, because it's not like you lose complete control in the Fields of Love or anything, but it might have been an... awkward moment for the two of us. Oh, [I]I[/I] know that, and on a deeper level [I]Kyle [/I]knows that as well. But Kyle very much believes in the classic idea of the hero, even if he wouldn't say it as such, and wants to live up to that role. He also feels the extra burden of responsibility for anything psionic, since he is the owner of the Scion's Staff. He's always struggled with a darker side, something he usually keeps bottled up, but it gets out occasionally (recall the scene with the Scion-Watcher cult after they killed his brother in cold blood, or when Autumn was abducted by Meeranda). Right now, he's having trouble seeing what the benefit of being The Good Guy™ was, in light of this rather dramatic victory for Team Silko. So, until he's reminded of exactly why that capital 'G' in his alignment is important, Kyle's going to be entertaining less than savory thoughts for a while. [/QUOTE]
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