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Story Hour
Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 3698027" data-attributes="member: 5203"><p>A year's supply of chariot wax. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Seriously, he got an upgrade to the Scion's Staff. The staff works under mechanics similar to a legacy weapon, where it gets more powers as the wielder advances in level (though the Weapons of Legacy book wasn't out yet when I got the staff, so our DM just made it up).</p><p></p><p>The staff now functions as a <em>+5 psibane/+5 magebane quarterstaff</em>, and it can pass the bane properties along to spells Kyle casts (giving me a +2 to save DC and +2d6 extra damage against psionic and arcane targets).</p><p></p><p>The staff has other properties, too - Kyle gets an extra +2 bonus for spell penetration against psionic targets, gives him access to defenses similar to some of the anti-psionic feats like Closed Mind, and it will automatically convert a <em>detect magic</em> or <em>dispel magic</em> spell cast through it into <em>detect psionics</em> or<em> dispel psionics</em>, respectively. It also allows Kyle to take ability burn damage to his physical stats in order to restore expended spell slots, though I've not had to use that particular function since our first encounter with Xerxes, ages ago. </p><p></p><p>This most recent upgrade is, as I understand, the second to last boost the staff will get - the final power I guess will likely be something relating directly to the end of the campaign.</p></blockquote><p></p>
[QUOTE="Delemental, post: 3698027, member: 5203"] A year's supply of chariot wax. :) Seriously, he got an upgrade to the Scion's Staff. The staff works under mechanics similar to a legacy weapon, where it gets more powers as the wielder advances in level (though the Weapons of Legacy book wasn't out yet when I got the staff, so our DM just made it up). The staff now functions as a [I]+5 psibane/+5 magebane quarterstaff[/I], and it can pass the bane properties along to spells Kyle casts (giving me a +2 to save DC and +2d6 extra damage against psionic and arcane targets). The staff has other properties, too - Kyle gets an extra +2 bonus for spell penetration against psionic targets, gives him access to defenses similar to some of the anti-psionic feats like Closed Mind, and it will automatically convert a [I]detect magic[/I] or [I]dispel magic[/I] spell cast through it into [I]detect psionics[/I] or[I] dispel psionics[/I], respectively. It also allows Kyle to take ability burn damage to his physical stats in order to restore expended spell slots, though I've not had to use that particular function since our first encounter with Xerxes, ages ago. This most recent upgrade is, as I understand, the second to last boost the staff will get - the final power I guess will likely be something relating directly to the end of the campaign. [/QUOTE]
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