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Tales of the Legacy - Concluded
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<blockquote data-quote="AelfennDM" data-source="post: 3974499" data-attributes="member: 58811"><p>OK, ENWorld won't reset my password, so a new profile it is. *grumble*</p><p></p><p></p><p></p><p>Here's the deal with half-breeds (note - only human/other pairings create half-breeds, all others fail to produce):</p><p></p><p>When a human mates with a member of another race, whether on Aelfenn or an extraplanetary* creature, the child that is produced is either a half-whatever (half-orc, half-elf, etc.), or is, in game terms, a human with the half-whatever template applied to it (half-celestial, half-fire elemental, half-axiomatic, etc.). The gods decided that a being with inherent planetary powers but none of the restrictions just wouldn't do. Thus, at some point around the beginning of puberty, that child falls into a deep coma. During this extended sleep, they must choose which half of themselve they will follow. They receive visions of possible futures based on possible choices they make, so it isn't just a blind guess. The child is not allowed to wake up until the choice is made, though if it takes longer than a month, the child will simply vanish. </p><p></p><p>For those born of two mortal races - if they choose the non-human parent race, they become a full-blooded member of that race. Half-elves would become elves, for example. If they choose the human race, they become human...mostly. In the above example, the child would become elf-touched. Statwise, they are essentially the same as humans, but gain minor stat adjustments (+1 and -1) and trade their human feat for a weak version of their non-human parent's vision. An elf-touched, for example, gains +1 Dex, -1 Con, and the ability to see half-again as far in low-light conditions as a human (a torch illuminates 30 feet). Note that it is in theory possible to have gnome-, hin-, and dwarf-touched, but these are rather rare due to, ahem, various size considerations.</p><p></p><p>For those born of a human and an extra-planetary creature - same process as above, but a larger portion of the non-human parent's power remains within the child if they choose the human. This gives them spell-like abilities, resistances, and some fairly nice stat boosts, but comes with a level adjustment (+1 for all of 'em). </p><p></p><p>*I say extra-planetary because Aelfenn doesn't use the standard D&D cosmology. The other planets (and moons, as well as the sun) provide the functions of the Elemental and Outer planes. The entire thing is self-contained within its own crystal sphere (see Spelljammer), and is barred from the Planes in a manner somewhat similar to Athas (see Dark Sun). And yet there are so many familiar elements...(and it's not entirely 'cos the DM's lazy, either).</p></blockquote><p></p>
[QUOTE="AelfennDM, post: 3974499, member: 58811"] OK, ENWorld won't reset my password, so a new profile it is. *grumble* Here's the deal with half-breeds (note - only human/other pairings create half-breeds, all others fail to produce): When a human mates with a member of another race, whether on Aelfenn or an extraplanetary* creature, the child that is produced is either a half-whatever (half-orc, half-elf, etc.), or is, in game terms, a human with the half-whatever template applied to it (half-celestial, half-fire elemental, half-axiomatic, etc.). The gods decided that a being with inherent planetary powers but none of the restrictions just wouldn't do. Thus, at some point around the beginning of puberty, that child falls into a deep coma. During this extended sleep, they must choose which half of themselve they will follow. They receive visions of possible futures based on possible choices they make, so it isn't just a blind guess. The child is not allowed to wake up until the choice is made, though if it takes longer than a month, the child will simply vanish. For those born of two mortal races - if they choose the non-human parent race, they become a full-blooded member of that race. Half-elves would become elves, for example. If they choose the human race, they become human...mostly. In the above example, the child would become elf-touched. Statwise, they are essentially the same as humans, but gain minor stat adjustments (+1 and -1) and trade their human feat for a weak version of their non-human parent's vision. An elf-touched, for example, gains +1 Dex, -1 Con, and the ability to see half-again as far in low-light conditions as a human (a torch illuminates 30 feet). Note that it is in theory possible to have gnome-, hin-, and dwarf-touched, but these are rather rare due to, ahem, various size considerations. For those born of a human and an extra-planetary creature - same process as above, but a larger portion of the non-human parent's power remains within the child if they choose the human. This gives them spell-like abilities, resistances, and some fairly nice stat boosts, but comes with a level adjustment (+1 for all of 'em). *I say extra-planetary because Aelfenn doesn't use the standard D&D cosmology. The other planets (and moons, as well as the sun) provide the functions of the Elemental and Outer planes. The entire thing is self-contained within its own crystal sphere (see Spelljammer), and is barred from the Planes in a manner somewhat similar to Athas (see Dark Sun). And yet there are so many familiar elements...(and it's not entirely 'cos the DM's lazy, either). [/QUOTE]
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