Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tales of Xadia Public Playtest Coming Soon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8189377" data-attributes="member: 177"><p>Okay, fine, work was slow, so I read over the rules...</p><p></p><p>This game looks to be a pretty clean adaptation of the Cortex rules framework (as opposed to a "hack", where the framework is significantly bent or changed to make it do what you want). So, if you are familiar with Cortex, it will be easy to pick up. I won't describe the fullness of the rules, but I can note some relevant things that lead to this fitting the show pretty well....</p><p></p><p>They've chosen some good statistics to use, to match what's important in the Dragon Prince series.</p><p></p><p>A character has a die rating (from d4 to d12) in each of six Attributes (Agility, Awareness, Influence, Intellect, Spirit, Strength) - very much like D&D attributes in what they cover.</p><p> </p><p>A character has a die rating in each of six Values (Devotion, Glory, Justice, Liberty, Mastery, Truth) - These indicate how much a character is dedicated to that value, and how much drive the character gets when that value is relevant. There is a balance to these, such that being high in some means being low in others. Rayla, for example, has a high die in Devotion, as she's strongly driven by her devotion to her friends or cause. She has a low die in Glory, as she isn't seeking fame.</p><p> </p><p>A character will have three Distinctions (all rated at a d8, to start with). Typically, one has to do with a character's background, kindred, or ancestry. Another has to do with their training, vocation, or role. The third is a memorable personality quirk or feature. Rayla, from the show, as distinctions "Moonshadow Elf", "Reluctant Assassin", and "Act First, Think Later"</p><p></p><p>The Cortex system has a few options for how to deal with failure. The standard is Complications - if a Complication gets too hairy, then you can't work around it and it renders you ineffective for the rest of the scene. Other Cortex games take a form of Life Points. Tales of Xadia has instead opted to work with Stress - when you are on the losing side of a conflict, you take a die of Stress. Also, the Narrator can use one of your Stress dice when building a pool to roll against you. </p><p></p><p>There's a bunch of different types of Stress. You can be Afraid, Angry, Anxious, Corrupted (like, by black magic), Exhausted, or Injured. If any of your Stress dice go over d12, you are Stressed out, and no longer effective in the scene.</p><p></p><p><strong><em>Super cool design choice</em></strong> - this is not fully detailed in the playtest rules, but you get credit to use for character advancement by <em>clearing stress</em>. If you always succeed, and don't take a lot of stress, you won't grow. If you try risky things, and sometimes fail and take stress, when you reduce that stress down to nothing, you get points for growth. </p><p></p><p>Now, here's the real important bit that many D&D players might struggle with.... </p><p></p><p>Let us imagine... Orc and Pie. You walk into a room, there is an orc, and a pie. If you try to just take the pie, the orc is going to resist you.</p><p></p><p>The typical D&D player response is, "I enter combat, kill the orc, then I can do what I want with the pie." Combat ensues, the orc dies, and the PC can take the pie unopposed.</p><p></p><p>In Tales of Xadia, the player response is, "I'm going to take that pie. If the orc wants to stop me, he'll have to enter a Contest with me, in which I will beat him about the head and shoulders with my mace." The Contest is joined, the orc loses, takes some stress, and the PC gets the pie.</p><p></p><p>Unless the actual goal is "I wanna <em>kill</em> that guy!" then that guy is unlikely to actually die. But that's okay, because killing is not necessary to get what you want.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8189377, member: 177"] Okay, fine, work was slow, so I read over the rules... This game looks to be a pretty clean adaptation of the Cortex rules framework (as opposed to a "hack", where the framework is significantly bent or changed to make it do what you want). So, if you are familiar with Cortex, it will be easy to pick up. I won't describe the fullness of the rules, but I can note some relevant things that lead to this fitting the show pretty well.... They've chosen some good statistics to use, to match what's important in the Dragon Prince series. A character has a die rating (from d4 to d12) in each of six Attributes (Agility, Awareness, Influence, Intellect, Spirit, Strength) - very much like D&D attributes in what they cover. A character has a die rating in each of six Values (Devotion, Glory, Justice, Liberty, Mastery, Truth) - These indicate how much a character is dedicated to that value, and how much drive the character gets when that value is relevant. There is a balance to these, such that being high in some means being low in others. Rayla, for example, has a high die in Devotion, as she's strongly driven by her devotion to her friends or cause. She has a low die in Glory, as she isn't seeking fame. A character will have three Distinctions (all rated at a d8, to start with). Typically, one has to do with a character's background, kindred, or ancestry. Another has to do with their training, vocation, or role. The third is a memorable personality quirk or feature. Rayla, from the show, as distinctions "Moonshadow Elf", "Reluctant Assassin", and "Act First, Think Later" The Cortex system has a few options for how to deal with failure. The standard is Complications - if a Complication gets too hairy, then you can't work around it and it renders you ineffective for the rest of the scene. Other Cortex games take a form of Life Points. Tales of Xadia has instead opted to work with Stress - when you are on the losing side of a conflict, you take a die of Stress. Also, the Narrator can use one of your Stress dice when building a pool to roll against you. There's a bunch of different types of Stress. You can be Afraid, Angry, Anxious, Corrupted (like, by black magic), Exhausted, or Injured. If any of your Stress dice go over d12, you are Stressed out, and no longer effective in the scene. [B][I]Super cool design choice[/I][/B] - this is not fully detailed in the playtest rules, but you get credit to use for character advancement by [I]clearing stress[/I]. If you always succeed, and don't take a lot of stress, you won't grow. If you try risky things, and sometimes fail and take stress, when you reduce that stress down to nothing, you get points for growth. Now, here's the real important bit that many D&D players might struggle with.... Let us imagine... Orc and Pie. You walk into a room, there is an orc, and a pie. If you try to just take the pie, the orc is going to resist you. The typical D&D player response is, "I enter combat, kill the orc, then I can do what I want with the pie." Combat ensues, the orc dies, and the PC can take the pie unopposed. In Tales of Xadia, the player response is, "I'm going to take that pie. If the orc wants to stop me, he'll have to enter a Contest with me, in which I will beat him about the head and shoulders with my mace." The Contest is joined, the orc loses, takes some stress, and the PC gets the pie. Unless the actual goal is "I wanna [I]kill[/I] that guy!" then that guy is unlikely to actually die. But that's okay, because killing is not necessary to get what you want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tales of Xadia Public Playtest Coming Soon
Top