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Talisman RPG: What Makes It Unique?
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<blockquote data-quote="aramis erak" data-source="post: 8647882" data-attributes="member: 6779310"><p>Less hostilely than before...</p><p>The boardgame's been a staple of fantasy gaming boardgame collections since the mid 80's...</p><p>The core play of the boardgame is unchanged since the mid 1980's. (My set is too new... it lacks my favorite expansion... Timescape)</p><p></p><p>The newer Pegasus spinoff, Legendary Tales, is a great game, different from the original. Several more plays. It's got a lot of great ideas.</p><p></p><p>And, having grabbed the PDF, and planning on getting the dead tree when it comes out, <strong><span style="color: rgb(147, 101, 184)">there's a new Talisman Adventures book on DTRPG, soon to be dead tree... Tales of the Dungeon.</span></strong></p><p></p><p>Some more critters, two new Ancestries (Minotaur and Vampire), two new classes (Necromancer and Tomb Robber) - both of which are misleading names - and more travel and random encounter tables.</p><p>And a lot of issues rife for errata...</p><p></p><p>That said...</p><p>The Necromancer, unlike in other games, isn't running around making undead... they're controlling them, and eventually, becoming undead. (Possibly as early as level 6.) A high level Necromancer is literally immune to death unless you stake and decapitate them.</p><p></p><p>Tomb Robber isn't really a good name, either - it's the trap detection, trap disarming, and trap setting class. With some dungeon themed special abilities.</p><p></p><p>The new classes are very comparable to the core book ones. Except that the starting equipment listing is missing.</p><p></p><p>The Minotaur is a big, buff, badass... Assuming it's not errata'd later, the minotaur gets two +1's, rather than one, to aspects, but has no choice which two. Plus, they have horns, and get a charge bonus...</p><p></p><p>Vampires are not infectious undead; they're apparently a biological species - this isn't unprecedented in fiction, going at least back to Niven's <em><u>Ringworld</u></em> in 1970, if not before elsewhere. They do drink blood, they do have some of the specials, and they do bear a curse... And, as with the minotaur, appear to get two aspect +1's instead of 1, but again, no choice which 2. Errata may make this assessment.</p><p></p><p>Beautiful, but the editing seems a bit slipshod due to a number of omissions and unclear bits.</p><p></p><p>Oh, and the opening fluff and setting info? Excellent. Pegasus shines at that portion. It's rules clarity in the layout that's the editing issue. Still, I'm loving it as a read, and I've players interested in some of the new character material.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8647882, member: 6779310"] Less hostilely than before... The boardgame's been a staple of fantasy gaming boardgame collections since the mid 80's... The core play of the boardgame is unchanged since the mid 1980's. (My set is too new... it lacks my favorite expansion... Timescape) The newer Pegasus spinoff, Legendary Tales, is a great game, different from the original. Several more plays. It's got a lot of great ideas. And, having grabbed the PDF, and planning on getting the dead tree when it comes out, [B][COLOR=rgb(147, 101, 184)]there's a new Talisman Adventures book on DTRPG, soon to be dead tree... Tales of the Dungeon.[/COLOR][/B] Some more critters, two new Ancestries (Minotaur and Vampire), two new classes (Necromancer and Tomb Robber) - both of which are misleading names - and more travel and random encounter tables. And a lot of issues rife for errata... That said... The Necromancer, unlike in other games, isn't running around making undead... they're controlling them, and eventually, becoming undead. (Possibly as early as level 6.) A high level Necromancer is literally immune to death unless you stake and decapitate them. Tomb Robber isn't really a good name, either - it's the trap detection, trap disarming, and trap setting class. With some dungeon themed special abilities. The new classes are very comparable to the core book ones. Except that the starting equipment listing is missing. The Minotaur is a big, buff, badass... Assuming it's not errata'd later, the minotaur gets two +1's, rather than one, to aspects, but has no choice which two. Plus, they have horns, and get a charge bonus... Vampires are not infectious undead; they're apparently a biological species - this isn't unprecedented in fiction, going at least back to Niven's [I][U]Ringworld[/U][/I] in 1970, if not before elsewhere. They do drink blood, they do have some of the specials, and they do bear a curse... And, as with the minotaur, appear to get two aspect +1's instead of 1, but again, no choice which 2. Errata may make this assessment. Beautiful, but the editing seems a bit slipshod due to a number of omissions and unclear bits. Oh, and the opening fluff and setting info? Excellent. Pegasus shines at that portion. It's rules clarity in the layout that's the editing issue. Still, I'm loving it as a read, and I've players interested in some of the new character material. [/QUOTE]
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