Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Talisman, the board game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 1439607" data-attributes="member: 2804"><p>For those lurkers who have never played Talisman, it works like this.</p><p></p><p>Everbody picks a character from those provided. Each character is sort of a race/class combo all in one. Elven archer, Swashbuckler, Necromancer, Vampire, Thief, Dwarf Warrior, Holy Warrior, etc.</p><p></p><p>Each character has Strength and Craft. Two simple attributes. Each character also has four lives. Lives are basically like HP. You also start with a gold piece each. The characters all have an alignment, good, neutral, or evil. And they can gain experience points from performing quests or killing monsters. XP can then be traded in for a bonus Craft, or Strength, or Gold, or Life. Each character also has some sort of special ability or two or three. For example, the Vampire could animate monsters he has killed and have them fight for him. The Prophetess could see the upcoming adventure cards. The Wizard got bonus spells, etc.</p><p></p><p>The board has different zones and regions that you go through. You roll dice and move your character in one direction or the other around the board, passing through different regions, and following the instructions of the space you land on.</p><p></p><p>Some of the spaces have special rules. Like if you go to the Graveyard, the evil characters can receive some special perks, they roll a die and can gain a gold, a life, or bonus Craft or Strength. Good characters might lose a life, or have something else bad happen.</p><p></p><p>But most spaces require you to draw one or more Adventure cards. These cards could be treasure, monsters, events, or NPC encounters. Monsters you have to fight and if you beat them you gain XP and any treasure cards they might be guarding. Events affect everyone in a certain region, or on the entire board. For example, you might get Blizzard and everyone in your region can now only move one space for the next two rounds. You can also meet NPCs. Witches who might hex you, Merchants who might sell you stuff that you can buy with your gold, or even someone who agrees to become your follower. They travel with you and provide some special benefit to your character. Like they can help you fight, or carry some of your treasure since you are limited in the amount of treasure you can carry.</p><p></p><p>Some treasure, is just valuable stuff that you can sell, other treasure includes weapons, armor, magic items, etc.</p><p></p><p>If you land on another player's spot, you can trade with them, or try to fight them and if you win, they either lose a life or give you some of their stuff.</p><p></p><p>The ultimate goal of the game is to become super powerful and then enter the Dragon's Tower. The Dragon's Tower is the most difficult region in the game. Full of uber traps and tough monsters. You can't even enter the tower unless you have a talisman (hence the name of the game). You can get Talismans by going on quests from some of the NPCs you meet, or by finding one, or trading for one, or killing for one. At the top of the Dragon's Tower you fight the dragon. If you win, you win the game. If you lose, bad things happen to your character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Depending on the number of players the game takes about 3-6 hours to play through.</p><p></p><p>Anyway, there is much more to it than that, for example, I didn't even mention that some characters can use spells, or that some monsters fight you with Craft instead of Strength, etc. but that should sum it up for those who have never played and are interested.</p><p></p><p>Its an awesome game. I love it.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1439607, member: 2804"] For those lurkers who have never played Talisman, it works like this. Everbody picks a character from those provided. Each character is sort of a race/class combo all in one. Elven archer, Swashbuckler, Necromancer, Vampire, Thief, Dwarf Warrior, Holy Warrior, etc. Each character has Strength and Craft. Two simple attributes. Each character also has four lives. Lives are basically like HP. You also start with a gold piece each. The characters all have an alignment, good, neutral, or evil. And they can gain experience points from performing quests or killing monsters. XP can then be traded in for a bonus Craft, or Strength, or Gold, or Life. Each character also has some sort of special ability or two or three. For example, the Vampire could animate monsters he has killed and have them fight for him. The Prophetess could see the upcoming adventure cards. The Wizard got bonus spells, etc. The board has different zones and regions that you go through. You roll dice and move your character in one direction or the other around the board, passing through different regions, and following the instructions of the space you land on. Some of the spaces have special rules. Like if you go to the Graveyard, the evil characters can receive some special perks, they roll a die and can gain a gold, a life, or bonus Craft or Strength. Good characters might lose a life, or have something else bad happen. But most spaces require you to draw one or more Adventure cards. These cards could be treasure, monsters, events, or NPC encounters. Monsters you have to fight and if you beat them you gain XP and any treasure cards they might be guarding. Events affect everyone in a certain region, or on the entire board. For example, you might get Blizzard and everyone in your region can now only move one space for the next two rounds. You can also meet NPCs. Witches who might hex you, Merchants who might sell you stuff that you can buy with your gold, or even someone who agrees to become your follower. They travel with you and provide some special benefit to your character. Like they can help you fight, or carry some of your treasure since you are limited in the amount of treasure you can carry. Some treasure, is just valuable stuff that you can sell, other treasure includes weapons, armor, magic items, etc. If you land on another player's spot, you can trade with them, or try to fight them and if you win, they either lose a life or give you some of their stuff. The ultimate goal of the game is to become super powerful and then enter the Dragon's Tower. The Dragon's Tower is the most difficult region in the game. Full of uber traps and tough monsters. You can't even enter the tower unless you have a talisman (hence the name of the game). You can get Talismans by going on quests from some of the NPCs you meet, or by finding one, or trading for one, or killing for one. At the top of the Dragon's Tower you fight the dragon. If you win, you win the game. If you lose, bad things happen to your character. :D Depending on the number of players the game takes about 3-6 hours to play through. Anyway, there is much more to it than that, for example, I didn't even mention that some characters can use spells, or that some monsters fight you with Craft instead of Strength, etc. but that should sum it up for those who have never played and are interested. Its an awesome game. I love it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Talisman, the board game
Top