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<blockquote data-quote="Von Ether" data-source="post: 1617331" data-attributes="member: 15582"><p>As a GM, I want to fiddle with the Skyships a little make them slower cargo ship, and make smaller, two men fighting craft. Now that's sky piracy!</p><p></p><p>As a player, I want to take the challenge of a simple Warforged fighter and make him have more personality (yet not be obnoxious) than people playing more "human" characters. I am tempted to make him look pretty beat up, where normal spell can't heal him, and he can't remember anything before he was pulled out of junk pile.</p><p></p><p>As he gains levels, more of his body "repairs" and he gets flashes of his life in the Last War. When he finally sees the Mournlands, he collapses on his knees and says, "They did it! Those fools finally did it! You had to blow it up, didn't you!!!!" ... sorry about that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I generally enjoy pulp settings, so I have a whole slew of PC ideas.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1617331, member: 15582"] As a GM, I want to fiddle with the Skyships a little make them slower cargo ship, and make smaller, two men fighting craft. Now that's sky piracy! As a player, I want to take the challenge of a simple Warforged fighter and make him have more personality (yet not be obnoxious) than people playing more "human" characters. I am tempted to make him look pretty beat up, where normal spell can't heal him, and he can't remember anything before he was pulled out of junk pile. As he gains levels, more of his body "repairs" and he gets flashes of his life in the Last War. When he finally sees the Mournlands, he collapses on his knees and says, "They did it! Those fools finally did it! You had to blow it up, didn't you!!!!" ... sorry about that. :) I generally enjoy pulp settings, so I have a whole slew of PC ideas. [/QUOTE]
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