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<blockquote data-quote="Gez" data-source="post: 1303636" data-attributes="member: 1328"><p>Something I especially like with Ars Magica is the grogs. They are little characters in importance, but they are plentiful and you may play any. We take advantage of this to always create a handful of them that are there for fun -- characters that would be unplayable in the long run, but you don't play them in the long run. It also permit to use more character concepts than in most other campaign style -- the only rival for that aspects are good ol' hack'n'slash games where PCs are killed everyday and you immediately roll up a new victim for the Dungeon of Doom.</p></blockquote><p></p>
[QUOTE="Gez, post: 1303636, member: 1328"] Something I especially like with Ars Magica is the grogs. They are little characters in importance, but they are plentiful and you may play any. We take advantage of this to always create a handful of them that are there for fun -- characters that would be unplayable in the long run, but you don't play them in the long run. It also permit to use more character concepts than in most other campaign style -- the only rival for that aspects are good ol' hack'n'slash games where PCs are killed everyday and you immediately roll up a new victim for the Dungeon of Doom. [/QUOTE]
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