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Talk me down: Withdrawal
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<blockquote data-quote="radmod" data-source="post: 5289144" data-attributes="member: 93008"><p>Sorry, I should've responded to your post directly, but I stupidly thought I had covered it with others.</p><p></p><p>Your argument is the best I've seen so far.</p><p>However, I still have problems with it.</p><p></p><p>1) Inconsistency. A normal double move allows you <em>just </em>to move. You can do nothing else that is not considered part of movement, or appropriate free actions. With the exception of certain actions, such as step+attack and charge, D&D does not allow you to take the equivalent of two actions while doing something else. In fact, standard D&D doesn't even allow a step to avoid AoO in conjunction with a move (I house rule is that a step can be taken as a move). Why can't I backpedal as you indicate and then when I see no one is following, cast a spell? I can't.</p><p>2) Believability. As above, a normal double move doesn't allow you to effectively do anything else that seems like an action. A step is believable because you are actively <strong>defending </strong>against attack but you are limited to 5 ft. A charge (in a sense a double move + standard action) is believable because momentum can provide an effective attack and, in effect, the chargee is somewhat off-guard. I don't see RAW withdrawal as believable, because even backpedaling quickly realistically would provide an AoO. Also, in simult terms, a backpedaling character who is being followed cannot realistically avoid the following creature (especially if faster) from attack attempts.</p><p>This brings up your concept of <em>hustling</em>. It's kind of funny because in my worlds all characters, unless specified or appropriate to the situation, are always considered to be hustling in combat. This is based on the concept that a creature cannot realistically walk his movement and make a truly effective attack. The concept of the withdrawing PC does not negate the idea that the following creature is also hustling. Essentially the movement rates are the same.</p><p>I like your explanation but I don't think it technically works. This is why, as I mentioned, we house ruled in 2e that a character can essentially take a move action up to half his move and defend themself.</p><p></p><p>As to your wonderful story (kudos!):</p><p>My current house withdraw (a step + move) covers Marcus in the same manner as RAW.</p><p></p><p>Also, what if we changed the story slightly:</p><p><em>he made a small dash <strong>around the corner of the wall</strong>, his sword trailing behind him. </em></p><p>In this case, the nefarious duke would not be allowed any attack, including the charge you indicated or an AoO. Even under my house withdrawal, he would not get an attack if their speeds were the same. However, if the duke were faster, he would. I find that realistic. This was similar to the situation that led to the house rule in the first place.</p></blockquote><p></p>
[QUOTE="radmod, post: 5289144, member: 93008"] Sorry, I should've responded to your post directly, but I stupidly thought I had covered it with others. Your argument is the best I've seen so far. However, I still have problems with it. 1) Inconsistency. A normal double move allows you [I]just [/I]to move. You can do nothing else that is not considered part of movement, or appropriate free actions. With the exception of certain actions, such as step+attack and charge, D&D does not allow you to take the equivalent of two actions while doing something else. In fact, standard D&D doesn't even allow a step to avoid AoO in conjunction with a move (I house rule is that a step can be taken as a move). Why can't I backpedal as you indicate and then when I see no one is following, cast a spell? I can't. 2) Believability. As above, a normal double move doesn't allow you to effectively do anything else that seems like an action. A step is believable because you are actively [B]defending [/B]against attack but you are limited to 5 ft. A charge (in a sense a double move + standard action) is believable because momentum can provide an effective attack and, in effect, the chargee is somewhat off-guard. I don't see RAW withdrawal as believable, because even backpedaling quickly realistically would provide an AoO. Also, in simult terms, a backpedaling character who is being followed cannot realistically avoid the following creature (especially if faster) from attack attempts. This brings up your concept of [I]hustling[/I]. It's kind of funny because in my worlds all characters, unless specified or appropriate to the situation, are always considered to be hustling in combat. This is based on the concept that a creature cannot realistically walk his movement and make a truly effective attack. The concept of the withdrawing PC does not negate the idea that the following creature is also hustling. Essentially the movement rates are the same. I like your explanation but I don't think it technically works. This is why, as I mentioned, we house ruled in 2e that a character can essentially take a move action up to half his move and defend themself. As to your wonderful story (kudos!): My current house withdraw (a step + move) covers Marcus in the same manner as RAW. Also, what if we changed the story slightly: [I]he made a small dash [B]around the corner of the wall[/B], his sword trailing behind him. [/I] In this case, the nefarious duke would not be allowed any attack, including the charge you indicated or an AoO. Even under my house withdrawal, he would not get an attack if their speeds were the same. However, if the duke were faster, he would. I find that realistic. This was similar to the situation that led to the house rule in the first place. [/QUOTE]
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