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<blockquote data-quote="der_kluge" data-source="post: 3690304" data-attributes="member: 945"><p>Believe it or not, I'm not even that familiar with the core system. What I know of it, I hate, which is why we wrote the Artificer's Handbook. Now *that* system I can pretty much use blindfolded, at least the basic formula - 10gp(spell level * caster level -1) * # of spell slots ^2.</p><p></p><p>Sniffles, you might consider picking up the Artificer's Handbook (it's available in PDF). It replaces (optionally) the core Craft feats with a simplified hierarchy of Craft Simple, Medium, and Complex (though I could be misremembering their names). </p><p></p><p>The general idea is that it makes no sense to require one feat to create Boots of Flying and another separate feat to create a Ring of Flying. Same spell - why do I need two different feats? Well, with this system, you don't.</p><p></p><p>Another common criticism, as BG has pointed out - is that the default Craft mechanic requires XP expenditure. The Artificer's Handbook has alternate rules around that, too. So, the wizard lagging behind isn't a problem. It also solves the "I just leveled, and have no excess XP" problem which occurs with the core system.</p><p></p><p></p><p>I use the Artificer's Handbook in my game, and I'd never consider going back to anything other than it, honestly. It's just SO much better, in my opinion. Of course, I'd think that way, I wrote it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As to your question - Craft Wondrous is good, and so is Craft Wand - being able to cast 50 of any spell is a HUGE power boost for a wizard or cleric (wands of cure moderate wounds, anyone?). I think the latter is more powerful, but I believe it requires 5th level. </p><p></p><p>You also have to make sure there's actual downtime in your game to allow you the time necessary to create these things.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3690304, member: 945"] Believe it or not, I'm not even that familiar with the core system. What I know of it, I hate, which is why we wrote the Artificer's Handbook. Now *that* system I can pretty much use blindfolded, at least the basic formula - 10gp(spell level * caster level -1) * # of spell slots ^2. Sniffles, you might consider picking up the Artificer's Handbook (it's available in PDF). It replaces (optionally) the core Craft feats with a simplified hierarchy of Craft Simple, Medium, and Complex (though I could be misremembering their names). The general idea is that it makes no sense to require one feat to create Boots of Flying and another separate feat to create a Ring of Flying. Same spell - why do I need two different feats? Well, with this system, you don't. Another common criticism, as BG has pointed out - is that the default Craft mechanic requires XP expenditure. The Artificer's Handbook has alternate rules around that, too. So, the wizard lagging behind isn't a problem. It also solves the "I just leveled, and have no excess XP" problem which occurs with the core system. I use the Artificer's Handbook in my game, and I'd never consider going back to anything other than it, honestly. It's just SO much better, in my opinion. Of course, I'd think that way, I wrote it. :) As to your question - Craft Wondrous is good, and so is Craft Wand - being able to cast 50 of any spell is a HUGE power boost for a wizard or cleric (wands of cure moderate wounds, anyone?). I think the latter is more powerful, but I believe it requires 5th level. You also have to make sure there's actual downtime in your game to allow you the time necessary to create these things. [/QUOTE]
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