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<blockquote data-quote="d4" data-source="post: 1286991" data-attributes="member: 12699"><p>in my last D&D campaign, i ran a fairly significant story arc concerning orcs in a mountain pass, similar to what you're doing.</p><p></p><p>it turned out the orcs were based out of a red dragon's lair, and had struck up an alliance with it. they watched over its hoard while it was away and also in some ways worshipped it as an avatar of their evil god of fire.</p><p></p><p>in this world, orcs and ogres were related species, so there were also quite a few ogres in the tribe. the leader of the tribe was a half-dragon ogre fighter, the daughter of the red dragon and the former ogre chieftain's sister. her main lieutenants were an orc barbarian and an orc cleric of the fire god.</p><p></p><p>the tribe had a lot of little outposts throughout the mountain pass to stop any travelers from being able to make it through. the PCs ended up having to take out several of these before the caravan they were guarding was able to make it to the other side of the mountains.</p><p></p><p>the tribe had quite a few rangers in it, and they had used their animal handling skills to train a number of falcons. they used these falcons as a messenger system between the outposts and the main lair. in one particularly memorable assault when the PCs attacked one of the outposts, one orc ranger managed to limp over to the falcon cage before dying and released a dozen or so falcons into the sky. the PC sorcerer managed to bring down about half of them with magic missiles before they flew out of range, but the others made it back to the main lair, alerting the orcs there that something was amiss...</p><p></p><p>i played these orcs as being much more intelligent and much less chaotic than the default MM orc, but it made for quite an adventure; one of the PCs' favorites from that whole campaign.</p></blockquote><p></p>
[QUOTE="d4, post: 1286991, member: 12699"] in my last D&D campaign, i ran a fairly significant story arc concerning orcs in a mountain pass, similar to what you're doing. it turned out the orcs were based out of a red dragon's lair, and had struck up an alliance with it. they watched over its hoard while it was away and also in some ways worshipped it as an avatar of their evil god of fire. in this world, orcs and ogres were related species, so there were also quite a few ogres in the tribe. the leader of the tribe was a half-dragon ogre fighter, the daughter of the red dragon and the former ogre chieftain's sister. her main lieutenants were an orc barbarian and an orc cleric of the fire god. the tribe had a lot of little outposts throughout the mountain pass to stop any travelers from being able to make it through. the PCs ended up having to take out several of these before the caravan they were guarding was able to make it to the other side of the mountains. the tribe had quite a few rangers in it, and they had used their animal handling skills to train a number of falcons. they used these falcons as a messenger system between the outposts and the main lair. in one particularly memorable assault when the PCs attacked one of the outposts, one orc ranger managed to limp over to the falcon cage before dying and released a dozen or so falcons into the sky. the PC sorcerer managed to bring down about half of them with magic missiles before they flew out of range, but the others made it back to the main lair, alerting the orcs there that something was amiss... i played these orcs as being much more intelligent and much less chaotic than the default MM orc, but it made for quite an adventure; one of the PCs' favorites from that whole campaign. [/QUOTE]
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