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<blockquote data-quote="Doghead Thirteen" data-source="post: 3355079" data-attributes="member: 49966"><p>OK, done a bit of writing to start getting a feel for what I want the magic system to be like...</p><p></p><p><em>Magic is… like the most powerful drug in the universe. Once you’ve cast your first spell, once you’ve felt that rush, you’ll never be able to give it up.</em></p><p><em></em></p><p><em>Elsewhere in the galaxy, it’s a precise science. But then they’re not dealing with a system-wide thaumatic aura as rarified as the one we’ve got here on Earth.</em></p><p><em></em></p><p><em>Here on Earth, magic is like being in love with a beautiful woman who has six overprotective combat cyborg brothers. You’re messing with a power man cannot understand or truly control, and if you get it wrong you are so dead they’ll be able to bury you in a matchbox. </em></p><p><em></em></p><p><em>It’s not like it’s portrayal in pre-Change fantasy novels. We’re talking ancient rituals, Words of Power, stone circles and Beltane fires. All that stuff is there for a very good reason, and that reason is control. It’s no mistake that every Collegium in the galaxy teaches the three C’s – control, control and control.</em></p><p><em></em></p><p><em>Every magic user is a living Chernobyl reactor thirty seconds before meltdown – barely understood, barely under control and when it goes sky-high everyone within thirty kilometres is going to seriously regret it.</em></p><p><em></em></p><p>- Dr John Kirth, Harvard Doctor of Thaumatic Science, 12/02/2022</p><p></p><p>The whole game system is very slam-bang, with action movie physics in force. The combat rules are very fast-playing, there's no social system (that's all roleplayed without dice) and everything's sort of retro-Matrix; the guns are big, the cars have chrome and huge air intakes, and there's no such thing as cyberpsychosis.</p><p></p><p>I want the whole game to feel like it's taking place on the big screen.</p><p></p><p>(And yes, this is a heavily disguised bump)</p></blockquote><p></p>
[QUOTE="Doghead Thirteen, post: 3355079, member: 49966"] OK, done a bit of writing to start getting a feel for what I want the magic system to be like... [I]Magic is… like the most powerful drug in the universe. Once you’ve cast your first spell, once you’ve felt that rush, you’ll never be able to give it up. Elsewhere in the galaxy, it’s a precise science. But then they’re not dealing with a system-wide thaumatic aura as rarified as the one we’ve got here on Earth. Here on Earth, magic is like being in love with a beautiful woman who has six overprotective combat cyborg brothers. You’re messing with a power man cannot understand or truly control, and if you get it wrong you are so dead they’ll be able to bury you in a matchbox. It’s not like it’s portrayal in pre-Change fantasy novels. We’re talking ancient rituals, Words of Power, stone circles and Beltane fires. All that stuff is there for a very good reason, and that reason is control. It’s no mistake that every Collegium in the galaxy teaches the three C’s – control, control and control. Every magic user is a living Chernobyl reactor thirty seconds before meltdown – barely understood, barely under control and when it goes sky-high everyone within thirty kilometres is going to seriously regret it. [/I] - Dr John Kirth, Harvard Doctor of Thaumatic Science, 12/02/2022 The whole game system is very slam-bang, with action movie physics in force. The combat rules are very fast-playing, there's no social system (that's all roleplayed without dice) and everything's sort of retro-Matrix; the guns are big, the cars have chrome and huge air intakes, and there's no such thing as cyberpsychosis. I want the whole game to feel like it's taking place on the big screen. (And yes, this is a heavily disguised bump) [/QUOTE]
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