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<blockquote data-quote="Doghead Thirteen" data-source="post: 3355733" data-attributes="member: 49966"><p>That's the whole idea.</p><p></p><p>We've got a lot of stacking modifiers; the direct skill - percentage is usually adjusted in one direction or the other. The reasoning behind usage of a single d10 to resolve most rolls is A) it keeps the number of dice down and B) it keeps at-a-glance percentages. We're contemplating moving over to d100, but we're not sure if that level of granularity is exactly necessary.</p><p></p><p>It's a base 10 rule system as a way to keep everything fast and simple. After a short time you start at-a-glancing your successes and fails.</p><p></p><p>The SK thing started off as a joke some years ago. I copy-pasted from my core rules file forgetting that a certain sweary word was in there, and am about to go edit the post.</p><p></p><p>Pent-up aggression? Quite possibly. I get pretty frustrated from time to time; my life's not exactly a cakewalk, and roleplaying is one of my stress-releif methods.</p><p></p><p>A good chunk of the 18.9 is background material. We're building a setting and system at the same time.</p><p></p><p>Thanks, Larcen. Another system to check out. I'll probably end up taking concepts from left and right, jury-rigging them together, then ditching half of it and changing bits until it all works. That's how us lot develop the game; the combat rules started life back in .95 as bits of Warhammer with scraps of Rifts welded on. They've come a long way since then.</p></blockquote><p></p>
[QUOTE="Doghead Thirteen, post: 3355733, member: 49966"] That's the whole idea. We've got a lot of stacking modifiers; the direct skill - percentage is usually adjusted in one direction or the other. The reasoning behind usage of a single d10 to resolve most rolls is A) it keeps the number of dice down and B) it keeps at-a-glance percentages. We're contemplating moving over to d100, but we're not sure if that level of granularity is exactly necessary. It's a base 10 rule system as a way to keep everything fast and simple. After a short time you start at-a-glancing your successes and fails. The SK thing started off as a joke some years ago. I copy-pasted from my core rules file forgetting that a certain sweary word was in there, and am about to go edit the post. Pent-up aggression? Quite possibly. I get pretty frustrated from time to time; my life's not exactly a cakewalk, and roleplaying is one of my stress-releif methods. A good chunk of the 18.9 is background material. We're building a setting and system at the same time. Thanks, Larcen. Another system to check out. I'll probably end up taking concepts from left and right, jury-rigging them together, then ditching half of it and changing bits until it all works. That's how us lot develop the game; the combat rules started life back in .95 as bits of Warhammer with scraps of Rifts welded on. They've come a long way since then. [/QUOTE]
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