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Talking Animals!
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<blockquote data-quote="arwink" data-source="post: 424848" data-attributes="member: 2292"><p>Good point,a nd I think it's going to depend on your own individual take on the whole concept. </p><p></p><p>Personally, the best example of talking animals I can remember is the narnia series, which clearly gives the talking animals anthropomorphic traits absent in the mute creatures. When I included talking animals in 2e, this was usually the approach I took. Slightly bigger, definately smarter, and more human. The animal traits were present as personality quirks. </p><p></p><p>With awakend creatures, I tend to look at the animals background. A druids companion, suddenly finding itself smarter, capable of speach and wandering with the druid through a sizable metropolis, basically started to take on human traits and mannerisms. There was no question about it, I simply started thinking about it in terms of the current surroundings and the actions of the druid, her best friend, and went from there.</p><p></p><p>A wolf another party encountered in the forest, simlialy awakened to serve as a guardian, was simply a wolf capable of speach and rational thought. He didn't think like a human, but he thought as well as one. This time round, the references I used when building the personality were the wolf characters in the belgariad and tad williams tailchasers song. I tried to keep the animal traits as dominant as possible, and left the human elements at a bare minimum. Strange syntax when they were speaking, a decidedly wolfish persona and a general tendency to talk in a pack.</p><p></p><p>Yet a third strand I can remember taking is fey creatures, which didn't think like humans or the creatures they resembled. The main goal there was to just make things alien, to emphasis that this was neither human nor beast.</p><p></p><p>I'm not sure there was a point in there. I meant there to be. Basically, I think it's one of those ideas worth playing with, trying in different styles when possible. There's too many approaches to deal in specifics...</p></blockquote><p></p>
[QUOTE="arwink, post: 424848, member: 2292"] Good point,a nd I think it's going to depend on your own individual take on the whole concept. Personally, the best example of talking animals I can remember is the narnia series, which clearly gives the talking animals anthropomorphic traits absent in the mute creatures. When I included talking animals in 2e, this was usually the approach I took. Slightly bigger, definately smarter, and more human. The animal traits were present as personality quirks. With awakend creatures, I tend to look at the animals background. A druids companion, suddenly finding itself smarter, capable of speach and wandering with the druid through a sizable metropolis, basically started to take on human traits and mannerisms. There was no question about it, I simply started thinking about it in terms of the current surroundings and the actions of the druid, her best friend, and went from there. A wolf another party encountered in the forest, simlialy awakened to serve as a guardian, was simply a wolf capable of speach and rational thought. He didn't think like a human, but he thought as well as one. This time round, the references I used when building the personality were the wolf characters in the belgariad and tad williams tailchasers song. I tried to keep the animal traits as dominant as possible, and left the human elements at a bare minimum. Strange syntax when they were speaking, a decidedly wolfish persona and a general tendency to talk in a pack. Yet a third strand I can remember taking is fey creatures, which didn't think like humans or the creatures they resembled. The main goal there was to just make things alien, to emphasis that this was neither human nor beast. I'm not sure there was a point in there. I meant there to be. Basically, I think it's one of those ideas worth playing with, trying in different styles when possible. There's too many approaches to deal in specifics... [/QUOTE]
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