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<blockquote data-quote="Templetroll" data-source="post: 424892" data-attributes="member: 2201"><p>My daughter started gaming with our group when she was ten and she just turned thirteen this past weekend. During that time she has preferred to play talking animals. The one time she tried a human it was a teenage witch named Sabrina who died during the first encounter that session.</p><p></p><p>She started with a talking cat and she worked hard at being as self-absorbed yet curious as a cat should be. She worked her way through five of her nine lives; the DM provided her with an amulet that allowed her to change into a tiger so she could be more effective in combat.</p><p></p><p>She played a faerie dragon that worked well with the gnome illusionist I was playing and once used the Message spell to freak out the mighty dwarf fighter (and the player, who thought his PC was getting a warning from a ghost or something!) </p><p></p><p>Her talking owl was an emissary from a race of creatures that lived in a hidden valley in the High Forest and worshipped a gold dragon. She was wise and used the stealth ability of the owl to great effect. She had asked the DMif she could have a backpack and had to describe how the owl could use one. She pointed out the owl could turn it's head completely around and use its beak to work a simple closure and get things in and out of the backpack.</p><p></p><p>Currently she is playing a wolf Awakened by treants and granted druidic abilities to help protect the High Forest. We found saddlebags of holding that the wolf can wear but she is adamant about not being considered anyone's 'pet' or 'pack animal'. The wolf has bitten other PCs who make such jokes. She also considers herself the 'Alpha female of the 'pack'/party and makes certain to rip out the choice pieces of meat from slain foes if she is hungry. The party has also set aside some things like the liver of animals for her to have when possible. The Trip attack of the wolf has also been very effective in the combats the party has engaged in, changing the tide of battles as often as her druidic spells have.</p><p></p><p>In a campaign I'm running for her and my wife she is playing a wolf variant with horns that is a sorceror, kind of Monster Rancher type of thing. I've made her a minion of Lurue, the Unicorn demigod associated with Meilikki in the FR. My wife is playing a Hathran working to be a Rashemi Witch.</p><p></p><p></p><p>I can recommend talking animals highly and they don't need to be cartoonish at all.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 424892, member: 2201"] My daughter started gaming with our group when she was ten and she just turned thirteen this past weekend. During that time she has preferred to play talking animals. The one time she tried a human it was a teenage witch named Sabrina who died during the first encounter that session. She started with a talking cat and she worked hard at being as self-absorbed yet curious as a cat should be. She worked her way through five of her nine lives; the DM provided her with an amulet that allowed her to change into a tiger so she could be more effective in combat. She played a faerie dragon that worked well with the gnome illusionist I was playing and once used the Message spell to freak out the mighty dwarf fighter (and the player, who thought his PC was getting a warning from a ghost or something!) Her talking owl was an emissary from a race of creatures that lived in a hidden valley in the High Forest and worshipped a gold dragon. She was wise and used the stealth ability of the owl to great effect. She had asked the DMif she could have a backpack and had to describe how the owl could use one. She pointed out the owl could turn it's head completely around and use its beak to work a simple closure and get things in and out of the backpack. Currently she is playing a wolf Awakened by treants and granted druidic abilities to help protect the High Forest. We found saddlebags of holding that the wolf can wear but she is adamant about not being considered anyone's 'pet' or 'pack animal'. The wolf has bitten other PCs who make such jokes. She also considers herself the 'Alpha female of the 'pack'/party and makes certain to rip out the choice pieces of meat from slain foes if she is hungry. The party has also set aside some things like the liver of animals for her to have when possible. The Trip attack of the wolf has also been very effective in the combats the party has engaged in, changing the tide of battles as often as her druidic spells have. In a campaign I'm running for her and my wife she is playing a wolf variant with horns that is a sorceror, kind of Monster Rancher type of thing. I've made her a minion of Lurue, the Unicorn demigod associated with Meilikki in the FR. My wife is playing a Hathran working to be a Rashemi Witch. I can recommend talking animals highly and they don't need to be cartoonish at all. [/QUOTE]
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