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talking during combat
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<blockquote data-quote="Infiniti2000" data-source="post: 2351343" data-attributes="member: 31734"><p>DonTadow, you make good points, but still there must be some compromise. Requiring at most 6 seconds of real-time and only during your turn is clearly one extreme. Allowing an unlimited amount of time is the other extreme. Different groups have different ideas on what they expect, and this is in large part due to the variety of gamers. There are groups out there who are all RL combat veterans (we used to have an special forces veteran in our group looong ago), others are groups of high schools kids (I'm old so I can call them kids), and still others, like my group, are all working professionals out of the university for 5-10 years, with kids. So, in my group, if the DM said, "Shut up, your 6 seconds is over" It would go very far because our primary purpose is to get together with friends. If one player wants to take an extra 20 seconds, heck, even 5 minutes, to look up a spell, we let him. If another players takes the extra time to extoll the virtues of Moradin in a thick Scottish brogue (and he does very well at it) for a full minute, we let him. And we enjoy every second of it.</p><p> </p><p>I have seen groups that require the spellcasters to know the spells they have prepared. And I mean know. There's no looking up the spell as you cast it to make sure you have the range, etc. right, nor are there allowances for "I assume you'd know the cure light wounds is a touch spell". Yes, that's when new gamers (particularly females) quit early because they can't possibly memorize all this useless crap, nor would they want to. As any good professional knows, you can't/don't memorize everything, you have references ready.</p><p> </p><p>So, the point of me rambling is to just say what I think we can all agree on, and that is that there is a middle ground and it's up to every gaming group to find there own middle ground. Don't underestimate the importance of this, though, especially with respect to new members. Really strict and rigid time constraints are HUGE turnoff for new gamers.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2351343, member: 31734"] DonTadow, you make good points, but still there must be some compromise. Requiring at most 6 seconds of real-time and only during your turn is clearly one extreme. Allowing an unlimited amount of time is the other extreme. Different groups have different ideas on what they expect, and this is in large part due to the variety of gamers. There are groups out there who are all RL combat veterans (we used to have an special forces veteran in our group looong ago), others are groups of high schools kids (I'm old so I can call them kids), and still others, like my group, are all working professionals out of the university for 5-10 years, with kids. So, in my group, if the DM said, "Shut up, your 6 seconds is over" It would go very far because our primary purpose is to get together with friends. If one player wants to take an extra 20 seconds, heck, even 5 minutes, to look up a spell, we let him. If another players takes the extra time to extoll the virtues of Moradin in a thick Scottish brogue (and he does very well at it) for a full minute, we let him. And we enjoy every second of it. I have seen groups that require the spellcasters to know the spells they have prepared. And I mean know. There's no looking up the spell as you cast it to make sure you have the range, etc. right, nor are there allowances for "I assume you'd know the cure light wounds is a touch spell". Yes, that's when new gamers (particularly females) quit early because they can't possibly memorize all this useless crap, nor would they want to. As any good professional knows, you can't/don't memorize everything, you have references ready. So, the point of me rambling is to just say what I think we can all agree on, and that is that there is a middle ground and it's up to every gaming group to find there own middle ground. Don't underestimate the importance of this, though, especially with respect to new members. Really strict and rigid time constraints are HUGE turnoff for new gamers. [/QUOTE]
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