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Community
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talking during combat
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<blockquote data-quote="DonTadow" data-source="post: 2351659" data-attributes="member: 22622"><p>I'm in no ways stignent on the rules. I"m not sitting there with a timeline. And its arule i rarely have to enforce (There are a couple of players whom always try to sneak metagame tips by). I'm very lienient if it's in the spirit of good role play. I only enforce the rules when metagame role playing conversations. </p><p></p><p> There's something in my game I calll the "dramatic speech". I learned it from a DM whom did a lot of Buffy and AFMBE. It's when a player is in combat and they make a dramatic speech or conversation. I play my game out like an anime or tv show and if you ever watch those things, despite the action going around, say 100s of zombies coming at you, there are times when the cameral pans around and only focuses on those two or three individuals of the party, giving some dramatic speech or conversation. This is very popular in the Final Fantasy video games. So I allow this stuff, especially during hte climatic battles. I also don't mind if the npc says something in combat, and the pcs respond as I count this all up to good role playing and that's more important to me than combat. IN al honesty after 20 to 30 minutes of combat i encourage or incorpate something like this to break up the monatany for a bit (most of my group are heavy role players). I think its neccessary to have players look up spells, combat technqiues and occasionally monsters. Heck, for me its encouraged because that means that you have them on their toes. There are limits but I dont have a former timer anywhere in my game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. If a player is rambling I have some nice wrap it up music on my computer. (it always brings for a nice laugh from the pcs). </p><p></p><p>My big gripe, and there's a lot of "personal feelings" in here from two groups I was in whom where notorious for it, is metagaming during combat. It slows the game down, it forces the uncomfortable newbie to sometimes let others play their character, it's counterproductive to role playing, it trains players to not prepare for encounters and it can suck the suspense out of a combat.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2351659, member: 22622"] I'm in no ways stignent on the rules. I"m not sitting there with a timeline. And its arule i rarely have to enforce (There are a couple of players whom always try to sneak metagame tips by). I'm very lienient if it's in the spirit of good role play. I only enforce the rules when metagame role playing conversations. There's something in my game I calll the "dramatic speech". I learned it from a DM whom did a lot of Buffy and AFMBE. It's when a player is in combat and they make a dramatic speech or conversation. I play my game out like an anime or tv show and if you ever watch those things, despite the action going around, say 100s of zombies coming at you, there are times when the cameral pans around and only focuses on those two or three individuals of the party, giving some dramatic speech or conversation. This is very popular in the Final Fantasy video games. So I allow this stuff, especially during hte climatic battles. I also don't mind if the npc says something in combat, and the pcs respond as I count this all up to good role playing and that's more important to me than combat. IN al honesty after 20 to 30 minutes of combat i encourage or incorpate something like this to break up the monatany for a bit (most of my group are heavy role players). I think its neccessary to have players look up spells, combat technqiues and occasionally monsters. Heck, for me its encouraged because that means that you have them on their toes. There are limits but I dont have a former timer anywhere in my game ;). If a player is rambling I have some nice wrap it up music on my computer. (it always brings for a nice laugh from the pcs). My big gripe, and there's a lot of "personal feelings" in here from two groups I was in whom where notorious for it, is metagaming during combat. It slows the game down, it forces the uncomfortable newbie to sometimes let others play their character, it's counterproductive to role playing, it trains players to not prepare for encounters and it can suck the suspense out of a combat. [/QUOTE]
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talking during combat
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