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<blockquote data-quote="Clint_L" data-source="post: 9029979" data-attributes="member: 7035894"><p>I'm going to gently suggest that your first posts reads like you have a very condescending view of younger players and are making an awful lot of assumptions about people that you stated you don't really know.</p><p></p><p>I DM for tons of people younger than me. In general, younger people are smart and well-informed. Most that I meet are pretty good with pop culture references. I can't imagine any of them thinking that a pirate-themed campaign would involve "a merchant ship that put up no fight, and they got loot of like 200 barrels of pickled fish." I mean, that's just a weird idea - why would <em>anyone</em> want to play that campaign?</p><p></p><p>My current Grade 9 campaign is, in fact, pirate-themed. First, working for a patron they tracked down the source of raids on their patron's interests, which turned out to be a new pirate faction. Then they travelled to an established pirate outpost to try to learn more, having to prove themselves in a fighting put to get a bit of credibility. Then they had to find a sunken wreck to recover an artifact needed to infiltrate the island of this upstart pirate crew, which they are currently in the process of doing. Tomorrow, they will likely take on the nominal leader of these pirates, only to discover that his real master has another plan.</p><p></p><p>None of these concepts was difficult for Grade 9s to understand. I suggest that you are kind of over-thinking what "pirate" or "secret-agent" means in order to cast aspersions on your group's cultural knowledge for not being the same as yours. If you have, as it seems, such a low opinion of them, why are you going to be their DM?</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9029979, member: 7035894"] I'm going to gently suggest that your first posts reads like you have a very condescending view of younger players and are making an awful lot of assumptions about people that you stated you don't really know. I DM for tons of people younger than me. In general, younger people are smart and well-informed. Most that I meet are pretty good with pop culture references. I can't imagine any of them thinking that a pirate-themed campaign would involve "a merchant ship that put up no fight, and they got loot of like 200 barrels of pickled fish." I mean, that's just a weird idea - why would [I]anyone[/I] want to play that campaign? My current Grade 9 campaign is, in fact, pirate-themed. First, working for a patron they tracked down the source of raids on their patron's interests, which turned out to be a new pirate faction. Then they travelled to an established pirate outpost to try to learn more, having to prove themselves in a fighting put to get a bit of credibility. Then they had to find a sunken wreck to recover an artifact needed to infiltrate the island of this upstart pirate crew, which they are currently in the process of doing. Tomorrow, they will likely take on the nominal leader of these pirates, only to discover that his real master has another plan. None of these concepts was difficult for Grade 9s to understand. I suggest that you are kind of over-thinking what "pirate" or "secret-agent" means in order to cast aspersions on your group's cultural knowledge for not being the same as yours. If you have, as it seems, such a low opinion of them, why are you going to be their DM? [/QUOTE]
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