Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Talking to Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9030823" data-attributes="member: 6684958"><p>When I think "pirate" game, I'm thinking of a dark, gritty, unrated, evil type game. I'm not thinking of the happy guy swinging on a rope saying "tally-ho". I think a show like Black Sails for pirates.</p><p></p><p>It's like someone saying they want to play a "carjacker game", but they mean an "car racing game" </p><p></p><p></p><p>The problem is I like and want a long, long "rags to riches" style game that is HARD. And I'm not a Buddy DM that is a fan of the players. They get no help from me during the game. And I expect a huge level of simulation. </p><p></p><p>Now my Spelljammer game is made up of players like them. The big difference is that they really, really, really wanted to play in a Spelljammer game(and still do). So in game one they get into a ship fight...and loose badly with half the characters dying. What is left of their ship crashes on a moon and they have near nothing. Now THIS is the point where a lot of casual players will storm out of my game: they "lost" so they will take their dice and go home. </p><p></p><p>They try and fix their ship enough to take off, with two new 'moon' characters...but I run a hard core resource game. And it's a wild moon with no magic shops. Then their foes come after them and they are captured. They escape...and get the clever idea to take the foes ship. Lots of fighting...but they win and scrap the other ship to just barley make their ship spaceworthy. And spend the next game limping around space, hiding and trying to fix the ship. </p><p></p><p>Few casual gamers would stick with the above game. As soon as they lost the fight they would have just complained, told me i'm a bad dm and ran away. But my Spelljammer group stuck with it as they WANTED to...so they could take the good and bad. This group does not have that drive.</p><p></p><p></p><p>My point is more they said they wanted a "pirate game" not a "swashbuckling treasure hunt". </p><p></p><p></p><p></p><p></p><p>That sounds like a show to check out....that I've never heard of.</p><p></p><p></p><p>That sounds like Swashbucklers of the Caribbean to me.......</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9030823, member: 6684958"] When I think "pirate" game, I'm thinking of a dark, gritty, unrated, evil type game. I'm not thinking of the happy guy swinging on a rope saying "tally-ho". I think a show like Black Sails for pirates. It's like someone saying they want to play a "carjacker game", but they mean an "car racing game" The problem is I like and want a long, long "rags to riches" style game that is HARD. And I'm not a Buddy DM that is a fan of the players. They get no help from me during the game. And I expect a huge level of simulation. Now my Spelljammer game is made up of players like them. The big difference is that they really, really, really wanted to play in a Spelljammer game(and still do). So in game one they get into a ship fight...and loose badly with half the characters dying. What is left of their ship crashes on a moon and they have near nothing. Now THIS is the point where a lot of casual players will storm out of my game: they "lost" so they will take their dice and go home. They try and fix their ship enough to take off, with two new 'moon' characters...but I run a hard core resource game. And it's a wild moon with no magic shops. Then their foes come after them and they are captured. They escape...and get the clever idea to take the foes ship. Lots of fighting...but they win and scrap the other ship to just barley make their ship spaceworthy. And spend the next game limping around space, hiding and trying to fix the ship. Few casual gamers would stick with the above game. As soon as they lost the fight they would have just complained, told me i'm a bad dm and ran away. But my Spelljammer group stuck with it as they WANTED to...so they could take the good and bad. This group does not have that drive. My point is more they said they wanted a "pirate game" not a "swashbuckling treasure hunt". That sounds like a show to check out....that I've never heard of. That sounds like Swashbucklers of the Caribbean to me....... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Talking to Players
Top