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<blockquote data-quote="Paul Farquhar" data-source="post: 9030961" data-attributes="member: 6906155"><p>Have <em>you </em>read Treasure Island? Long John Silver is not a "good" pirate, but he is still a charismatic character who becomes a surrogate father to the protagonist, who is not actually a pirate at all. Pirates of the Caribbean is much the same: the protagonist is Elizabeth Swan, a non-pirate. Jack Sparrow is a DMPC who is pretty much the poster boy for Chaotic Neutral, betraying everyone at every turn, either for his own advantage or just to make trouble.</p><p></p><p>But In D&D, it's up to the players to decide if they are vigilante heroes, murderous blackguards, or innocents caught up in things. That's not the DM's call (although you can probably get a clue from what they write in the alignment box on their character sheet).</p><p></p><p>But it's a positive advantage if you players haven't read Treasure Island* et al, since it means you can freely steal the plots without anyone being any the wiser - it's what a pirate would do.</p><p></p><p></p><p>*Hardly surprising, give it's length and Victorian prose style make it much more difficult than modern children's literature, although in other respects it stands up better than some stuff written in the 70s and 80s.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9030961, member: 6906155"] Have [I]you [/I]read Treasure Island? Long John Silver is not a "good" pirate, but he is still a charismatic character who becomes a surrogate father to the protagonist, who is not actually a pirate at all. Pirates of the Caribbean is much the same: the protagonist is Elizabeth Swan, a non-pirate. Jack Sparrow is a DMPC who is pretty much the poster boy for Chaotic Neutral, betraying everyone at every turn, either for his own advantage or just to make trouble. But In D&D, it's up to the players to decide if they are vigilante heroes, murderous blackguards, or innocents caught up in things. That's not the DM's call (although you can probably get a clue from what they write in the alignment box on their character sheet). But it's a positive advantage if you players haven't read Treasure Island* et al, since it means you can freely steal the plots without anyone being any the wiser - it's what a pirate would do. *Hardly surprising, give it's length and Victorian prose style make it much more difficult than modern children's literature, although in other respects it stands up better than some stuff written in the 70s and 80s. [/QUOTE]
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