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<blockquote data-quote="Dausuul" data-source="post: 9033112" data-attributes="member: 58197"><p>Trade goods were the usual plunder for Golden Age pirates, but there were also hauls of treasure worthy of the gaudiest pirate fiction. The <em>Nossa Senhora do Cabo </em>carried gold, gems, and religious regalia worth a million pounds sterling when it was taken. The capture of the <em>Ganj-i-sawai</em> was a dramatic and bloody sea battle and the ship was laden with gold and silver, between 200,000 and 600,000 pounds' worth*.</p><p></p><p>You <em>could</em> have the players chase ships loaded with pickled fish, but why would you want to create and run such a dull adventure? Leave that stuff to NPCs -- the PCs should be the ones going after legendary prizes, and facing the attendant dangers.</p><p></p><p><span style="font-size: 12px">*Also, if you wanted an adventure centered on cursed pirate gold, the crimes committed by the victorious pirates on the <em>Ganj-i-sawai </em>would certainly justify such a thing.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 9033112, member: 58197"] Trade goods were the usual plunder for Golden Age pirates, but there were also hauls of treasure worthy of the gaudiest pirate fiction. The [I]Nossa Senhora do Cabo [/I]carried gold, gems, and religious regalia worth a million pounds sterling when it was taken. The capture of the [I]Ganj-i-sawai[/I] was a dramatic and bloody sea battle and the ship was laden with gold and silver, between 200,000 and 600,000 pounds' worth*. You [I]could[/I] have the players chase ships loaded with pickled fish, but why would you want to create and run such a dull adventure? Leave that stuff to NPCs -- the PCs should be the ones going after legendary prizes, and facing the attendant dangers. [SIZE=3]*Also, if you wanted an adventure centered on cursed pirate gold, the crimes committed by the victorious pirates on the [I]Ganj-i-sawai [/I]would certainly justify such a thing.[/SIZE] [/QUOTE]
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