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<blockquote data-quote="rknop" data-source="post: 7722893" data-attributes="member: 20176"><p>They did want to use some things from Golarion -- Iomedae, Hellknights, Absalom (after which the stationed is named), the starstone, the planets from <em>Distant Worlds</em>, memories of the Pathfinder Society after which the Starfinder Society patterned itself, etc. All of these things would make much less sense 10^5, 10^6, or 10^7 years into the future. (Or more.) They also wouldn't make sense if it were set in a distant sector of space.</p><p></p><p>They wanted a future version of the same setting, but they wanted to do it in such a way that GMs and players wouldn't see that the future was "set" in the metaplot, so nothing they did in the Pathfinder era mattered. The Gap solves that problem. It's also a pretty cool memory.</p><p></p><p>(Think about what happens if you fly FTL to 300+ light-years away from the Golarion system, and look back. What do you see? If you build a big enough telescope with a sufficiently precise coronagraph, you should be able to resolve the planet Golarion, and watch as it disappears. So... are the photons *just not there*? Or are they garbled somehow? And the notion that the *gods themselves* don't seem to remember the gap -- certainly less exalted extraplanar beings don't -- indicates that there's something *really special* about the Golarion system, but it's ineffable what is. It gives you a nice sense of mystery about the setting. You can then run games on top of this much like the first couple of seasons of Babylon 5, where the mystery is there and part of the background, but doesn't necessarily impact all of the stories all that much.)</p></blockquote><p></p>
[QUOTE="rknop, post: 7722893, member: 20176"] They did want to use some things from Golarion -- Iomedae, Hellknights, Absalom (after which the stationed is named), the starstone, the planets from [i]Distant Worlds[/i], memories of the Pathfinder Society after which the Starfinder Society patterned itself, etc. All of these things would make much less sense 10^5, 10^6, or 10^7 years into the future. (Or more.) They also wouldn't make sense if it were set in a distant sector of space. They wanted a future version of the same setting, but they wanted to do it in such a way that GMs and players wouldn't see that the future was "set" in the metaplot, so nothing they did in the Pathfinder era mattered. The Gap solves that problem. It's also a pretty cool memory. (Think about what happens if you fly FTL to 300+ light-years away from the Golarion system, and look back. What do you see? If you build a big enough telescope with a sufficiently precise coronagraph, you should be able to resolve the planet Golarion, and watch as it disappears. So... are the photons *just not there*? Or are they garbled somehow? And the notion that the *gods themselves* don't seem to remember the gap -- certainly less exalted extraplanar beings don't -- indicates that there's something *really special* about the Golarion system, but it's ineffable what is. It gives you a nice sense of mystery about the setting. You can then run games on top of this much like the first couple of seasons of Babylon 5, where the mystery is there and part of the background, but doesn't necessarily impact all of the stories all that much.) [/QUOTE]
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