Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Talking your way out of the boss fight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nevvur" data-source="post: 7359179" data-attributes="member: 6783882"><p>Two case studies:</p><p></p><p>1) I'm a player in a game where the party was on a quest to forge the Supercool Sword that would be a symbol of office for a would-be king of the Eladrin. Part of the quest involved obtaining the essence of a primordial elemental. The location/owner of said essence was revealed to us, but we were not to told <em>how </em>to obtain it. I was personally prepared for a "fight the boss, loot the body" situation, but one of the PCs opened the scene with some dialog, which led to more dialog and some social skill checks, which led to the primordial fire elemental willingly lending its essence to the construction of the sword.</p><p></p><p>Part of me was deflated, because how many times do you get to tackle a primordial fire elemental? Part of me was relieved, because how many times do you want to be the main melee character in a fight staged over lava in an active volcano?!</p><p></p><p>2) I'm DMing a game where the players were on the trail of a dangerous werewolf. This led them to discover a location where an ancient wolf spirit had been trapped. A different, friendly NPC afflicted since birth with lycanthropy has devised a way to use the spirit's power to undo his curse, and the PCs opt to help him. Doing so will require bringing the spirit into the material plane and destroying it bodily. I seasoned the adventure with some pre-modern church legends about lycanthropy, suggesting this setting's moon god and this particular spirit had a "prior relationship" that ended poorly. One of the PCs is a cleric of that moon god, and my intent was to enable him to engage the spirit as a proxy. </p><p></p><p>Throughout the ensuing fight, I narrated the wolf as being particularly focused on said PC. The party ended up hacking it to pieces without the cleric ever attempting dialog, but it was entirely possible for him to radically alter the course of the fight. That is, to reconcile the differences between the moon god and the wolf spirit and create a peaceful outcome. After the session, I mused aloud, "Why do you think it was so focused on you?" to the cleric. He responded, "It probably knew I worked for Madrizod (moon god) and I was 'guilty by association.'"</p><p></p><p>Which is kinda true. The wolf spirit had confused the cleric for an avatar/likeness of Madrizod and believed she was literally facing the lover who scorned her. I was a little disappointed the cleric didn't think to try dialog, but the players were still pleased with the fight and overall resolution of that adventure.</p><p></p><p>---</p><p></p><p>Now to the questions.</p><p></p><p>When you create a "boss fight" scenario, do you plan for non-combat resolutions? All of the time, most of the time, some of the time, hardly ever, never? </p><p></p><p>As a DM, does it ever feel anticlimactic when you've got this big set piece ready to roll and the players flip it on its head? Examples? As a player, have you ever felt disappointed when diplomacy prevails?</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7359179, member: 6783882"] Two case studies: 1) I'm a player in a game where the party was on a quest to forge the Supercool Sword that would be a symbol of office for a would-be king of the Eladrin. Part of the quest involved obtaining the essence of a primordial elemental. The location/owner of said essence was revealed to us, but we were not to told [I]how [/I]to obtain it. I was personally prepared for a "fight the boss, loot the body" situation, but one of the PCs opened the scene with some dialog, which led to more dialog and some social skill checks, which led to the primordial fire elemental willingly lending its essence to the construction of the sword. Part of me was deflated, because how many times do you get to tackle a primordial fire elemental? Part of me was relieved, because how many times do you want to be the main melee character in a fight staged over lava in an active volcano?! 2) I'm DMing a game where the players were on the trail of a dangerous werewolf. This led them to discover a location where an ancient wolf spirit had been trapped. A different, friendly NPC afflicted since birth with lycanthropy has devised a way to use the spirit's power to undo his curse, and the PCs opt to help him. Doing so will require bringing the spirit into the material plane and destroying it bodily. I seasoned the adventure with some pre-modern church legends about lycanthropy, suggesting this setting's moon god and this particular spirit had a "prior relationship" that ended poorly. One of the PCs is a cleric of that moon god, and my intent was to enable him to engage the spirit as a proxy. Throughout the ensuing fight, I narrated the wolf as being particularly focused on said PC. The party ended up hacking it to pieces without the cleric ever attempting dialog, but it was entirely possible for him to radically alter the course of the fight. That is, to reconcile the differences between the moon god and the wolf spirit and create a peaceful outcome. After the session, I mused aloud, "Why do you think it was so focused on you?" to the cleric. He responded, "It probably knew I worked for Madrizod (moon god) and I was 'guilty by association.'" Which is kinda true. The wolf spirit had confused the cleric for an avatar/likeness of Madrizod and believed she was literally facing the lover who scorned her. I was a little disappointed the cleric didn't think to try dialog, but the players were still pleased with the fight and overall resolution of that adventure. --- Now to the questions. When you create a "boss fight" scenario, do you plan for non-combat resolutions? All of the time, most of the time, some of the time, hardly ever, never? As a DM, does it ever feel anticlimactic when you've got this big set piece ready to roll and the players flip it on its head? Examples? As a player, have you ever felt disappointed when diplomacy prevails? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Talking your way out of the boss fight
Top