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Talking your way out of the boss fight
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<blockquote data-quote="Nevvur" data-source="post: 7359270" data-attributes="member: 6783882"><p>As I said, with the werewolf scenario the players were pleased with the overall outcome, so I am too. I hope my description didn't sound like a complaint.</p><p></p><p>For the record, I do feel I telegraphed appropriately. Honestly, it felt like I was beating them over the head a bit, but my overall goal was to present a moral dilemma: vanquish the spirit to end the curse of lycanthropy, or free the spirit to right an ancient wrong. Dialog would have produced a third outcome, the "most good outcome," with both the curse ending and the spirit freed.</p><p></p><p>The PCs are all members of a church special forces task group. In the dialog preceding the ritual which would summon the wolf spirit, I advised the players of the church's official position on such matters, namely that the church would prefer the spirit were destroyed and the curse of lycanthrope ended. The party just went along with the position of their benefactors, so I consider their decision to fight to the end appropriate. A more nature oriented group (rangers/druids) not affiliated with the church may have had a very different perspective! </p><p></p><p>The only thing that really surprised me was the killing blow narration on the wolf spirit, awarded to the bard's player. "I hesitate a moment but eventually fire a silver bolt from my crossbow, piercing her chest and breaking her heart just like [the moon god] did thousands of years ago." This player had been relatively quiet most of the session, and if I had to guess I'd say he had the least emotional investment in this leg of the adventure. Still, his narration brought a moment of silence to the table that I'm not sure was entirely the relief of winning a tough fight. It was more like realizing you've just killed a "sympathetic villain." Mission accomplished, but still...</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7359270, member: 6783882"] As I said, with the werewolf scenario the players were pleased with the overall outcome, so I am too. I hope my description didn't sound like a complaint. For the record, I do feel I telegraphed appropriately. Honestly, it felt like I was beating them over the head a bit, but my overall goal was to present a moral dilemma: vanquish the spirit to end the curse of lycanthropy, or free the spirit to right an ancient wrong. Dialog would have produced a third outcome, the "most good outcome," with both the curse ending and the spirit freed. The PCs are all members of a church special forces task group. In the dialog preceding the ritual which would summon the wolf spirit, I advised the players of the church's official position on such matters, namely that the church would prefer the spirit were destroyed and the curse of lycanthrope ended. The party just went along with the position of their benefactors, so I consider their decision to fight to the end appropriate. A more nature oriented group (rangers/druids) not affiliated with the church may have had a very different perspective! The only thing that really surprised me was the killing blow narration on the wolf spirit, awarded to the bard's player. "I hesitate a moment but eventually fire a silver bolt from my crossbow, piercing her chest and breaking her heart just like [the moon god] did thousands of years ago." This player had been relatively quiet most of the session, and if I had to guess I'd say he had the least emotional investment in this leg of the adventure. Still, his narration brought a moment of silence to the table that I'm not sure was entirely the relief of winning a tough fight. It was more like realizing you've just killed a "sympathetic villain." Mission accomplished, but still... [/QUOTE]
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