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*TTRPGs General
Tall vs broad advancement in RPGs
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<blockquote data-quote="jian" data-source="post: 9747244" data-attributes="member: 78087"><p>That is a fantastic point and well worth making. Lots of point buy systems use non-linear (I hesitate to say geometric) costs for skills/stats/whatever and that's generally a good idea unless the GM also thinks it's a good idea to hand out more XP accordingly. </p><p></p><p>There are games that aren't point buy but do allow you to buy advancements directly with XP, such as Advanced Tiny Dungeon. ATD is somewhat saved by the fact there's little tall advancement in magic and so forth - no magical or martial discipline is particularly better than another and having more doesn't make you more powerful in a measurable way - so you're required to do broad advancement however many Traits you buy. This is also roughly the case with Fabula Ultima and Skills, though you do get some helpful bonuses to certain checks with some Skills, as well as capstone Skills for Classes. </p><p></p><p>(FU also has a combat system where the action economy is king and generally, the side with more actions per round - usually the PCs - will win unless the big bad boss is cheating, which they usually are. This means that a goblin is little threat to most PCs but half a dozen goblins is actually a pretty serious threat to PCs at any level because of all the actions they have.)</p></blockquote><p></p>
[QUOTE="jian, post: 9747244, member: 78087"] That is a fantastic point and well worth making. Lots of point buy systems use non-linear (I hesitate to say geometric) costs for skills/stats/whatever and that's generally a good idea unless the GM also thinks it's a good idea to hand out more XP accordingly. There are games that aren't point buy but do allow you to buy advancements directly with XP, such as Advanced Tiny Dungeon. ATD is somewhat saved by the fact there's little tall advancement in magic and so forth - no magical or martial discipline is particularly better than another and having more doesn't make you more powerful in a measurable way - so you're required to do broad advancement however many Traits you buy. This is also roughly the case with Fabula Ultima and Skills, though you do get some helpful bonuses to certain checks with some Skills, as well as capstone Skills for Classes. (FU also has a combat system where the action economy is king and generally, the side with more actions per round - usually the PCs - will win unless the big bad boss is cheating, which they usually are. This means that a goblin is little threat to most PCs but half a dozen goblins is actually a pretty serious threat to PCs at any level because of all the actions they have.) [/QUOTE]
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