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<blockquote data-quote="DracoSuave" data-source="post: 5367409" data-attributes="member: 71571"><p>SKILL CHALLENGE!</p><p></p><p>Alright, a Gelatinous Cube is an elite, so a difficulty level 2 skill challenge is appropriate.</p><p></p><p>They should need to use Dungeoneering as one of their skills to even sort out how to -start- taming this thing. Beyond that, let <strong>them </strong>try to figure out what skills or other actions are appropriate and how. If it's reasonable, nod, and allow the attempt. If it's merely plausible, allow one try. If it's completely bunkus, have them roll, but remind them it does nothing. </p><p></p><p>During this time, the gelatinous cube won't be standing there quietly either. It WILL be doing what it normally does; trying to eat them. They'll still roll and act on initiative as usual. It may even be that half the party will be fighting to survive while the other half does their taming attempt. You may even add in a rule that Intimidate checks are required whenever a player damages the cube, with failures on that counting towards as one of the three failures on the skill challenge, and successes on it, well, not counting as one of the three failures.</p><p></p><p>Challenge Success = One tamed cube. </p><p>Challenge Failure = they'll have to defeat the cube normally.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5367409, member: 71571"] SKILL CHALLENGE! Alright, a Gelatinous Cube is an elite, so a difficulty level 2 skill challenge is appropriate. They should need to use Dungeoneering as one of their skills to even sort out how to -start- taming this thing. Beyond that, let [B]them [/B]try to figure out what skills or other actions are appropriate and how. If it's reasonable, nod, and allow the attempt. If it's merely plausible, allow one try. If it's completely bunkus, have them roll, but remind them it does nothing. During this time, the gelatinous cube won't be standing there quietly either. It WILL be doing what it normally does; trying to eat them. They'll still roll and act on initiative as usual. It may even be that half the party will be fighting to survive while the other half does their taming attempt. You may even add in a rule that Intimidate checks are required whenever a player damages the cube, with failures on that counting towards as one of the three failures on the skill challenge, and successes on it, well, not counting as one of the three failures. Challenge Success = One tamed cube. Challenge Failure = they'll have to defeat the cube normally. [/QUOTE]
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