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<blockquote data-quote="Mojave Rattler" data-source="post: 1257376" data-attributes="member: 15631"><p><u>Location</u>: Temple Terrace </p><p><u>Game</u>: <strong>Deadlands</strong>: <em>The Weird West </em></p><p><u>System</u>: non-D20 revised </p><p><u>Day/Time</u>: Fridays 5pm-midnight </p><p><u>Website</u>: <a href="http://osiris.acomp.usf.edu/deadlands" target="_blank">http://osiris.acomp.usf.edu/deadlands</a></p><p></p><p><u>Game setting</u>: Posse is currently in Kansas, not far from Abilene. Probably will be pushing out West further as the game progresses. </p><p></p><p>Campaign will fit the groups mood, lots of gunslingers = more action. Social characters = more social situations. There still will be plenty of both. Game began introducing the supernatural a few sessions ago. Stories can be found on the website. </p><p></p><p><u>Notes</u>: No problem with new players to the system, just ask that they make a character without a Arcane Background (cut down on the learning curve). </p><p></p><p>If you're unfamiliar with deadlands, its a western-horror game set in an alternate mid-late 19th century. More info on the game can be found at <a href="http://www.peginc.com" target="_blank">http://www.peginc.com</a></p><p></p><p></p><p>Also....</p><p></p><p>We may also alternate with the new <strong>Savage Worlds</strong>: <em>50 Fathoms</em> game by Pinnacle/Great White Games (same url as above). I intend to play in this one and one of the <strong>Deadlands</strong>: <em>Weird West</em> players will be GMing that one. Hopefully there'll be alot of high-seas adventure and a dash of piracy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p></p><p><u>Location</u>: Same as above, Temple Terrace.</p><p><u>Game</u>: 50 Fathoms</p><p><u>System</u>: Savage Worlds</p><p><u>Day/Time</u>: Fridays 5pm-midnight</p><p><u>Website</u>: TBD</p><p></p><p><u>Game Setting</u>: TBD</p><p></p><p><u>Other</u>: (From <a href="http://peginc.com/OurGames/SW50Fathoms.htm" target="_blank">http://peginc.com/OurGames/SW50Fathoms.htm</a>)</p><p></p><p><em>The natives say a trio of witches were discovered working dark sorcery in the land of Ograpog. The three were tried, sentenced by King Amemnus himself, and drowned with the rising tide. But with their dying breath the sisters uttered a dark curse, drowning Caribdus beneath 50 Fathoms of water. Soon after, ships from another world drifted through the mists of earth and into the “Thousand Isles.”</em></p><p><em></em></p><p><em>The visitors are sailors from the age of piracy, dashing corsairs, bloodthirsty buccaneers, or savage sea dogs. They’ve taken to this new world and now sail alongside its strange inhabitants—crab-like scurillians, massive grael, lonely doreen, mysterious kraken, cruel kehana, and the near-human masaquani. Many believe these visitors are destined to defeat the Sea Hags and save Caribdus, but most just seem interested in plundering her for the forgotten treasures of a drowned world.</em></p><p><em></em></p><p><em>50 Fathoms is a Plot Point setting for the Savage Worlds roleplaying and miniatures game.</em></p></blockquote><p></p>
[QUOTE="Mojave Rattler, post: 1257376, member: 15631"] [u]Location[/u]: Temple Terrace [u]Game[/u]: [b]Deadlands[/b]: [i]The Weird West [/i] [u]System[/u]: non-D20 revised [u]Day/Time[/u]: Fridays 5pm-midnight [u]Website[/u]: [url]http://osiris.acomp.usf.edu/deadlands[/url] [u]Game setting[/u]: Posse is currently in Kansas, not far from Abilene. Probably will be pushing out West further as the game progresses. Campaign will fit the groups mood, lots of gunslingers = more action. Social characters = more social situations. There still will be plenty of both. Game began introducing the supernatural a few sessions ago. Stories can be found on the website. [u]Notes[/u]: No problem with new players to the system, just ask that they make a character without a Arcane Background (cut down on the learning curve). If you're unfamiliar with deadlands, its a western-horror game set in an alternate mid-late 19th century. More info on the game can be found at [url]http://www.peginc.com[/url] Also.... We may also alternate with the new [b]Savage Worlds[/b]: [i]50 Fathoms[/i] game by Pinnacle/Great White Games (same url as above). I intend to play in this one and one of the [b]Deadlands[/b]: [i]Weird West[/i] players will be GMing that one. Hopefully there'll be alot of high-seas adventure and a dash of piracy ;) . [u]Location[/u]: Same as above, Temple Terrace. [u]Game[/u]: 50 Fathoms [u]System[/u]: Savage Worlds [u]Day/Time[/u]: Fridays 5pm-midnight [u]Website[/u]: TBD [u]Game Setting[/u]: TBD [u]Other[/u]: (From [url]http://peginc.com/OurGames/SW50Fathoms.htm[/url]) [i]The natives say a trio of witches were discovered working dark sorcery in the land of Ograpog. The three were tried, sentenced by King Amemnus himself, and drowned with the rising tide. But with their dying breath the sisters uttered a dark curse, drowning Caribdus beneath 50 Fathoms of water. Soon after, ships from another world drifted through the mists of earth and into the “Thousand Isles.” The visitors are sailors from the age of piracy, dashing corsairs, bloodthirsty buccaneers, or savage sea dogs. They’ve taken to this new world and now sail alongside its strange inhabitants—crab-like scurillians, massive grael, lonely doreen, mysterious kraken, cruel kehana, and the near-human masaquani. Many believe these visitors are destined to defeat the Sea Hags and save Caribdus, but most just seem interested in plundering her for the forgotten treasures of a drowned world. 50 Fathoms is a Plot Point setting for the Savage Worlds roleplaying and miniatures game.[/i] [/QUOTE]
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