Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tanks... for the memories...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agent Oracle" data-source="post: 2924909" data-attributes="member: 40076"><p>My players are currently in a Sci-Fi/Fantasy Campaign setting (Dragonstar D&D in spaaaaccceee). </p><p></p><p>They happen to be clones of a team of crack infiltrator operatives, who were supposed to keep their memory tapes updated, but conveniently avoided doing as such for almost two years because the process of updating a memory tape hurts like hell (and causes severe temprary stat drain across the board, to reflect the severity of it to my players)</p><p></p><p>My next session features a setpiece battle wherein the players will be part of a fireteam trying to hold a position against an oncoming enemy froce. The first few things will be infantry, which they can hold their own against... but it's all setup for the big showdown, where a tank rolls into the city square.</p><p></p><p>I'm worried I might be putting them in over their heads.</p><p></p><p>Any reccomendations for how to run a Tank? Here's a few details I thought of, but i'm a little wary to implement:</p><p></p><p>1. The tank is from the Steampunk force, It's main cannon is exactly that, a Black powder cannon. The shells are not explosive, but shatter and inflict damage to everything in a 5' radius of where they impact</p><p></p><p>2. The armor is thick, several inches thick. But i'm torn between low AC / high DR (as a large, slow-moving object is wont to be) and High AC / No DR (as the apparatus of Kawalsh)</p><p></p><p>3. Turning the turret takes time, 1 round per 90 degrees of turret rotation. This will allow the players to take advantage of momentary lapses in it's firing arc.</p><p></p><p>4. reloading takes 1d4 rounds, similar to a dragon's breath, this gives players a chance to equalize damage inflicted / damage taken.</p><p></p><p>5. Size is... well, big as hell : i'm thinking 20 feet wide by 35 feet long. what category is that?</p><p></p><p>6. The damage for the main gun: sadly, my only references suggest 10d10, but that's for a plasma weapon (and it would kill my players outright) any suggestions?</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2924909, member: 40076"] My players are currently in a Sci-Fi/Fantasy Campaign setting (Dragonstar D&D in spaaaaccceee). They happen to be clones of a team of crack infiltrator operatives, who were supposed to keep their memory tapes updated, but conveniently avoided doing as such for almost two years because the process of updating a memory tape hurts like hell (and causes severe temprary stat drain across the board, to reflect the severity of it to my players) My next session features a setpiece battle wherein the players will be part of a fireteam trying to hold a position against an oncoming enemy froce. The first few things will be infantry, which they can hold their own against... but it's all setup for the big showdown, where a tank rolls into the city square. I'm worried I might be putting them in over their heads. Any reccomendations for how to run a Tank? Here's a few details I thought of, but i'm a little wary to implement: 1. The tank is from the Steampunk force, It's main cannon is exactly that, a Black powder cannon. The shells are not explosive, but shatter and inflict damage to everything in a 5' radius of where they impact 2. The armor is thick, several inches thick. But i'm torn between low AC / high DR (as a large, slow-moving object is wont to be) and High AC / No DR (as the apparatus of Kawalsh) 3. Turning the turret takes time, 1 round per 90 degrees of turret rotation. This will allow the players to take advantage of momentary lapses in it's firing arc. 4. reloading takes 1d4 rounds, similar to a dragon's breath, this gives players a chance to equalize damage inflicted / damage taken. 5. Size is... well, big as hell : i'm thinking 20 feet wide by 35 feet long. what category is that? 6. The damage for the main gun: sadly, my only references suggest 10d10, but that's for a plasma weapon (and it would kill my players outright) any suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tanks... for the memories...
Top