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<blockquote data-quote="Liquidsabre" data-source="post: 2925100" data-attributes="member: 15635"><p>The area of effect attacks sound pretty good, just pick a square and just roll scatter dice to see which square the round lands in. Then give them a reflex save for dmg, but I might think about making the area a little larger than a 10-ft square, just not all that impressive. Additionally, you might try making the center of the blast deal more damage than the outer radius of the area, so have the center square deal 6d6 dmg, surrounding squares progressively deal 2d6 less dmg. That'd allow for a couple of shots to come pretty near the PCs but still not lethal enough to totally blow them away.</p><p></p><p>I agree with <strong>Ferrix</strong> that there'd likely be some kind of mounted machingun on the tank as well. It deal less dmg than the main gun of course but has a much easier time pinning down, suppressing, and otherwise weeding out infantry in cover. For even more PC-charging-the-tank-fun, you could even have the machinegun turret on top of the main gun and manned by a guy standing out of the main hatch on top of the tank (as an awfully temptign target to gain entry into the tank!). With infantry dug in on either side of the tank to protect it from infantry assaults (things like attaching bombs to the tank's tracks/wheels immobilizing it, possibly neutralized by bypasing it or coming in from the rear to finish it off, etc.) to make this particularly interesting.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 2925100, member: 15635"] The area of effect attacks sound pretty good, just pick a square and just roll scatter dice to see which square the round lands in. Then give them a reflex save for dmg, but I might think about making the area a little larger than a 10-ft square, just not all that impressive. Additionally, you might try making the center of the blast deal more damage than the outer radius of the area, so have the center square deal 6d6 dmg, surrounding squares progressively deal 2d6 less dmg. That'd allow for a couple of shots to come pretty near the PCs but still not lethal enough to totally blow them away. I agree with [b]Ferrix[/b] that there'd likely be some kind of mounted machingun on the tank as well. It deal less dmg than the main gun of course but has a much easier time pinning down, suppressing, and otherwise weeding out infantry in cover. For even more PC-charging-the-tank-fun, you could even have the machinegun turret on top of the main gun and manned by a guy standing out of the main hatch on top of the tank (as an awfully temptign target to gain entry into the tank!). With infantry dug in on either side of the tank to protect it from infantry assaults (things like attaching bombs to the tank's tracks/wheels immobilizing it, possibly neutralized by bypasing it or coming in from the rear to finish it off, etc.) to make this particularly interesting. [/QUOTE]
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