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<blockquote data-quote="Agent Oracle" data-source="post: 2925568" data-attributes="member: 40076"><p>Those are all excelent suggestions! I've decided on the tank doing 6d6 damage, with Multiple sections (Wheels, turret, body, smokestacks, furnace). The "light" gun will be faster than the main turret, but be exposed, (permitting the PC's to do what comes naturally, kill the guy manning the light gun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p><p></p><p></p><p></p><p>Sadly, not yet. I just set up a yahoo group, and I plan to continue the game online with the aid of a fine Virtual tabletop, since two of my players are moving (one state north and one state south, respectively). The whole gang wants to continue playing, so I've set up a yahoo group and gotten some resources for online gaming. When we get started, i'll send you a personal invitation, and you can join the game online. </p><p></p><p>Dragonstar is a great setting, very active, very open to any player style, race, class, character build (etc.) Though it does need some supplements to be used to maximum efficiency, so I've been allowing players to bring in other Sci-fi and fantasy books for me to look over and approve things from. Traveller d20 is our unofficial equipment guide. and this world is heavily based off of the Goodman Games book "Etherscope" which calls for more of a d20 modern approach, but I finangled it a bit.</p><p></p><p></p><p></p><p>Brilliant! Though a machine gunner in a steampunk setting has it's folleys... i'm thinking.. fire for 1d6 rounds... let the gun cool for 1d4. Damage of 2d8 (traditional) with a "continuous fire" option that allows me to tell the PC's that they are pinned by the enemy's fire.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2925568, member: 40076"] Those are all excelent suggestions! I've decided on the tank doing 6d6 damage, with Multiple sections (Wheels, turret, body, smokestacks, furnace). The "light" gun will be faster than the main turret, but be exposed, (permitting the PC's to do what comes naturally, kill the guy manning the light gun. :p) Sadly, not yet. I just set up a yahoo group, and I plan to continue the game online with the aid of a fine Virtual tabletop, since two of my players are moving (one state north and one state south, respectively). The whole gang wants to continue playing, so I've set up a yahoo group and gotten some resources for online gaming. When we get started, i'll send you a personal invitation, and you can join the game online. Dragonstar is a great setting, very active, very open to any player style, race, class, character build (etc.) Though it does need some supplements to be used to maximum efficiency, so I've been allowing players to bring in other Sci-fi and fantasy books for me to look over and approve things from. Traveller d20 is our unofficial equipment guide. and this world is heavily based off of the Goodman Games book "Etherscope" which calls for more of a d20 modern approach, but I finangled it a bit. Brilliant! Though a machine gunner in a steampunk setting has it's folleys... i'm thinking.. fire for 1d6 rounds... let the gun cool for 1d4. Damage of 2d8 (traditional) with a "continuous fire" option that allows me to tell the PC's that they are pinned by the enemy's fire. [/QUOTE]
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