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Tantras - Forgotten Realms Campaign
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<blockquote data-quote="Corran" data-source="post: 109478" data-attributes="member: 85"><p><strong>Between sessions 10 and 11.</strong></p><p></p><p>Finn says: I'll write a letter to my family to see if they can inform the families of Borric and Varsk about the sad events. Calim's parents live nearby however and the Tallendars live in Sembia.</p><p></p><p>I think we should reconsider the course we have been heading on. The two of us certainly can't fight orc warbands and I do not have the stomach for it anyway. I would suggest the following. All that fighting has brought us is grief, and there are easier methods of making money. I think we could make a living recovering ancient objects. I'm talking about antiques, but also other object, like lost church paraphernalia and anything else people would have recovered. I wouldn’t be surprised if we also would dig up a lost spellbook or two. Our experience in the goblin warrens, finding the Uthgardt burial mound, seems to indicate that there are still a lot of unexplored places containing items of value.</p><p></p><p>Personally I would prefer to work for libraries such as Candlekeep and the churches of Oghma and Deneir. I realise that that might not be enough to sustain us though and I think we should either just work as free agents and sell what we find to the highest bidder or we might find a wealthy patron who keep us on retainer or just pay us as long as we bring him everything we find. One thing though, with your spells and my knowledge of history, antiques and some diplomacy we can get a long way, but perhaps we need some one skilled in finding and disarming traps. I’ve heard that a lot of places are riddles with traps, why I don’t understand who would want to live in a trapped building. Locked doors might also give some problems; hence I think we should look for someone capable of dealing with these things. The only problem is that most of the people with these skills also have quite a larcenous proclivity, so we must be careful whom we recruit.</p><p></p><p>I think the best place to go would be Sembia. It would not be my first choice however I think it’s the best we can do. The people their have no taste or sense but a lot of money. We should see if someone there would want to employ us and if not we’ll just go and sell what we find on the free market there. There are lots of places to go delving nearby so that’s not a problem. The Dales and Cormanthor are a possibility, but if there really are drow there I think we should give it a pass. That leaves The Vast, meaning we could return to Tantras or The Vilhon Reach which is riddled with the remnants of older cultures I hear.</p><p></p><p>What I want to suggest is that we go to Shadowdale first to bring Calim’s family the sad news. This will extend our journey by probably less than a tenday, but it is the right thing to do. Afterwards we would travel south to Sembia and Selgaunt in particular. Cadrach’s family lives there and I have been to the city before. We should be able to get work there. On the way we keep a look out for anyone who might want to join us and we see if we can’t be paid for our journey by guarding a caravan going into the right direction or by transporting something ourselves.</p><p></p><p>What say ye?</p><p></p><p>Celedor’s reply: As I am travelling the world to learn more about magic as it is practiced beyond the halls of the university I have to agree that delving into ancient ruins offers the prospect of interesting magical discoveries. Although I can't help thinking that part of the reason that these treasures have not been discovered is related to the dangers involved in finding them. Part of this may be traps etc., but roaming monsters will always pose a threat. The ability to deal with them will remain important, and if we can't find those companions who can help us fight them by force, we will have to use tact. In any case, the possibility of uncovering ancient magical objects and teachings attracts me enormously, so I agree to your proposal. We can start off as free agents and see where the road takes us . . .</p></blockquote><p></p>
[QUOTE="Corran, post: 109478, member: 85"] [b]Between sessions 10 and 11.[/b] Finn says: I'll write a letter to my family to see if they can inform the families of Borric and Varsk about the sad events. Calim's parents live nearby however and the Tallendars live in Sembia. I think we should reconsider the course we have been heading on. The two of us certainly can't fight orc warbands and I do not have the stomach for it anyway. I would suggest the following. All that fighting has brought us is grief, and there are easier methods of making money. I think we could make a living recovering ancient objects. I'm talking about antiques, but also other object, like lost church paraphernalia and anything else people would have recovered. I wouldn’t be surprised if we also would dig up a lost spellbook or two. Our experience in the goblin warrens, finding the Uthgardt burial mound, seems to indicate that there are still a lot of unexplored places containing items of value. Personally I would prefer to work for libraries such as Candlekeep and the churches of Oghma and Deneir. I realise that that might not be enough to sustain us though and I think we should either just work as free agents and sell what we find to the highest bidder or we might find a wealthy patron who keep us on retainer or just pay us as long as we bring him everything we find. One thing though, with your spells and my knowledge of history, antiques and some diplomacy we can get a long way, but perhaps we need some one skilled in finding and disarming traps. I’ve heard that a lot of places are riddles with traps, why I don’t understand who would want to live in a trapped building. Locked doors might also give some problems; hence I think we should look for someone capable of dealing with these things. The only problem is that most of the people with these skills also have quite a larcenous proclivity, so we must be careful whom we recruit. I think the best place to go would be Sembia. It would not be my first choice however I think it’s the best we can do. The people their have no taste or sense but a lot of money. We should see if someone there would want to employ us and if not we’ll just go and sell what we find on the free market there. There are lots of places to go delving nearby so that’s not a problem. The Dales and Cormanthor are a possibility, but if there really are drow there I think we should give it a pass. That leaves The Vast, meaning we could return to Tantras or The Vilhon Reach which is riddled with the remnants of older cultures I hear. What I want to suggest is that we go to Shadowdale first to bring Calim’s family the sad news. This will extend our journey by probably less than a tenday, but it is the right thing to do. Afterwards we would travel south to Sembia and Selgaunt in particular. Cadrach’s family lives there and I have been to the city before. We should be able to get work there. On the way we keep a look out for anyone who might want to join us and we see if we can’t be paid for our journey by guarding a caravan going into the right direction or by transporting something ourselves. What say ye? Celedor’s reply: As I am travelling the world to learn more about magic as it is practiced beyond the halls of the university I have to agree that delving into ancient ruins offers the prospect of interesting magical discoveries. Although I can't help thinking that part of the reason that these treasures have not been discovered is related to the dangers involved in finding them. Part of this may be traps etc., but roaming monsters will always pose a threat. The ability to deal with them will remain important, and if we can't find those companions who can help us fight them by force, we will have to use tact. In any case, the possibility of uncovering ancient magical objects and teachings attracts me enormously, so I agree to your proposal. We can start off as free agents and see where the road takes us . . . [/QUOTE]
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