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<blockquote data-quote="dante" data-source="post: 203588" data-attributes="member: 1117"><p><strong>the story continues...</strong></p><p></p><p>As Nat and Ilimitar are setting up the tent, two men approach them. One man introduces himself as Iperus, the leader of the local militia. He inquires as to what they intend to do with the prisoners and suggests they could hold them in the local jail, a tiny building with only one cell and a guardroom. Nat graciously accepts the offer and escorts the prisoners to the jail, staying there with a young militiaman to guard them. After several hours, Ilimitar takes over for him. The next morning, Nat is awakened by a group of people standing around his tent. As he steps out of the tent to investigate, a man steps forward and addresses him:'Sir Paladin, we are most grateful for what you and your companions did for our village. We heard of your heroic fight in the inn with the Banite priest. We would like to offer you a breakfast we have prepared for you and your companion." Nat accepts the invitation, grumbling a bit about rather being addressed as Sir, rather than Sir Paladin and follows the group to a large farm where a table is set for two. As Nat enjoys a big breakfast, Ilimitar is also approached while standing guard in the jail. He declines the offer, even when the villagers say they could bring the breakfast to the jail for him. At the end of the morning, as Thazraim joins them, they start the interrogation of the female priest of Bane. Thazraim tries to tempt the woman, named Aselie to revealing all she knows about the Temple of Cyric. He tells her that she probably hates the Cyricists as much as he does. Since she will be executed, he suggests she might be able to please Bane one last time before that, by providing the information the party would need to destroy the Cyricists. Aselie tries to barter for her life, but soon realises that this is not an option. All she asks for then is a quick death, which she is promised. She tells Thazraim that she was also hunting for the Cyricists, but she doesn't have very solid information on who is involved. The Church of Bane was informed of the existence of this cell of Cyricists by a travelling priest of Bane, who saw a rune that is regularly used by Cyricists carved on a stone some 5 miles north of town. This travelling priest wnet on to Mulmaster and alerted the Imperceptor there. He ordered her and her companions to find and destroy the Cyricists in the town, and that's why she's here. She was told to squeeze the innkeeper and the blacksmith for information, but she never got to that. </p><p></p><p>Having heard enough, the group quietly rounds up the innkeeper and the blacksmith, asking them to join them in a room in the inn for some important meeting. Once there, Ilimitar starts to pressure them into telling the truth, while Thazraim tries to see whether they tell the truth or not. (not having access to the Zone of Truth or Discern Lie spell, they have to do this with Sense Motive). First they are questioned together, both denying vehemently any involvement with Cyric or any other cult. The innkeeper, Sethus claims he worships Shaundakul, the blacksmith claims he follows Tyr. Thazraim the paladin believes the innkeeper but has his doubts about the blacksmith. Then they separate the two and Ilimitar continues the interrogation of the Blacksmith together with Thazraim, while Nat guards the innkeeper in another room. Ilimitar casts a prestidigitation spell and uses it to create a small red ball over the head of the blacksmith, who looks up anxiously. Ilimitar explains that this is a lie-detector spell. If he tells the truth, the ball turns green, if he lies it will be red. The blacksmith starts to get really afraid and nervous by now, as Ilimitar asks more questions. Ilimitar asks if the blacksmith has ever worshipped Cyric, the blacksmith denies the accusation and looks up at the ball, which Ilimitar turns bright red. The blacksmith starts to cry and yells:' no really, I've never even seen a Cyricist in my entire life'. The interrogation continues for quite a while, but the blacksmith continues to deny any involvement. He is also asked if he had any 'peculiar' clients. He tells about three of them, Obrinia Selamm, a gem merchant living in a large mansion north-east from town, Gerinne a retired adventurer and Widanc Daryk, also some-one who retired and started a farm nearby. But Thazraim, who has been watching him intently, thinks he's not telling them everything. Finally, the blacksmith admits to making an offering to Myrkul some 15 years ago, when a plague swept through the village, but nothing else. Thazraim still doesn't believe him though. They repeat the interrogation with the innkeeper, who also protests his innocence. Thazraim does believe his story overall is true enough.</p><p></p><p>Without substantial evidence and without a confession, both men are set free again. Looking for more clues, the group interrogates the Banite warrior, who identifies himself as Wejin, they captured as well. He pleads for his life, promising to change his ways. He doesn't provide much information, claiming Aselie never informed him about what exactly was going on. He does profess to attacking a farm some 7-8 miles north from town, since Aselie believed the temple of Cyric might be in there. During the attack, the farmer couple who lived there was killed, though he claims he didn't hurt them. Also during the day, the head of the militia comes around, and asks if he should make the arrangements for the burial of Finn Margaster and Lauda, to which Nat and Ilimitar agree. </p><p></p><p>That evening, at dinner, a woman enters the inn with a small child on her arm. She shuffles closer to the party and addresses Nat: 'Good Sir Paladin, I'm very sorry to impose on you like this, but could you perhaps look at my child, she is very ill.' Nat grumbles about not wanting to be addressed as a Paladin, but on the suggestion of Thazraim, they take the child into another room to look at her. Thazraim quickly determines the child is quite sick, with a high fever and casts a remove disease on her. Then they return to the woman in the common room and Thazraim hands over the child, saying that the grace of Torm has cured her. The woman thanks Nat profusely and making small bows she moves away and out the inn.</p><p></p><p>The next morning, on the 14 of Uktar all three, Thazraim, Nat and Ilimitar go scout out the stone where the rune of Cyric was said to be and the surrounding area. They inquire about the persons that the blacksmith mentioned during his interrogation and even visit them. Obrinia tells them she doesn't know about anything really suspicious going on, just two small groups of orcs passing north of town about a week ago. Widanc is home on his farm, working in the field with his wife who says she is a druid. Two more men live at the farm, both professional hunters. Gerinne is not home; he is out hunting according to his servants.</p><p></p><p>The group returns to the village, not being much wiser. They stop at the shrine of Torm and ask the priest Ryin about Gerinne, Obrinia and Widanc, but he can't tell them any more. They also ask him to pray for some Zone of Truth spells the next morning, they might need them. </p><p></p><p>The next morning, directly after breakfast, the group decides to haul in the blacksmith for further interrogation and go to his smithy. They find the door locked and nobody answering their call. The apprentice of the blacksmith is also standing outside, not sure what to do now his master is not opening the shop. Nat bashes in the door and searches the house. The groundfloor is empty, but in the sleeping room in the attic, they find the blacksmith, lying dead in his bed. A steel pin has been driven into his head from below and the blacksmith's hand is resting on the end of the pin. Nat immediately rushes out again and to the inn, where he tells the innkeeper he must come along. Nat's not sure yet whether this is to make sure the innkeeper doesn't run away or to make sure he doesn't get killed. </p><p></p><p>The party then proceeds to search the blacksmith's home from top to bottom. Under a floorboard in the attic, they find a small book and a leather pouch. The pouch contains a holy symbol of Cyric, the book is a holy script of Cyric, but it also contains a loose note with four names on them: Sala, Peristans, Kalmen and Sumeon. Then Iperus arrives, head of the militia. He has heard of the death of the blacksmith and has already ordered thirty men to don their militia outfit. The four names are quickly determined to be the first names of four persons in the village. Sala and Peristans are a farmer couple, living just outside of town, Kalmen lives in town but is a stonecutter with a small quarry some 5 miles to the east. Sumeon also lives in the village and does mostly odd jobs for farmers. All are immediately taken into custody and prepared for interrogation. </p><p></p><p>With so many prisoners, the time had also come for the execution of Aselie, the priest of Bane. Thazraim beheads her with one stroke of his longsword. When it comes to Wejin, he's still pleading for his life, begging the party to spare him. Thazraim is willing to believe him, but Nat is not and wants to kill him. As the discussion becomes more heated, Nat tries to cut it short by simply killing Wejin. He swings his axe and hits him square in the chest. Wejin falls to the ground, screaming in pain, but he isn't dead yet. Thazraim steps between Nat and the downed prisoner and tells Nat to stop this. He then turns around and stabilises the dying man. Turning back around, Thazraim and Nat discuss what to do with him. Nat is adamant about killing him, but Thazraim is willing to let him go. Unable to come to a conclusion, they ask Ilimitar who has remained silent all this time to cast the deciding vote. Ilimitar votes for killing him, and Nat quickly dispatches Wejin.</p></blockquote><p></p>
[QUOTE="dante, post: 203588, member: 1117"] [b]the story continues...[/b] As Nat and Ilimitar are setting up the tent, two men approach them. One man introduces himself as Iperus, the leader of the local militia. He inquires as to what they intend to do with the prisoners and suggests they could hold them in the local jail, a tiny building with only one cell and a guardroom. Nat graciously accepts the offer and escorts the prisoners to the jail, staying there with a young militiaman to guard them. After several hours, Ilimitar takes over for him. The next morning, Nat is awakened by a group of people standing around his tent. As he steps out of the tent to investigate, a man steps forward and addresses him:'Sir Paladin, we are most grateful for what you and your companions did for our village. We heard of your heroic fight in the inn with the Banite priest. We would like to offer you a breakfast we have prepared for you and your companion." Nat accepts the invitation, grumbling a bit about rather being addressed as Sir, rather than Sir Paladin and follows the group to a large farm where a table is set for two. As Nat enjoys a big breakfast, Ilimitar is also approached while standing guard in the jail. He declines the offer, even when the villagers say they could bring the breakfast to the jail for him. At the end of the morning, as Thazraim joins them, they start the interrogation of the female priest of Bane. Thazraim tries to tempt the woman, named Aselie to revealing all she knows about the Temple of Cyric. He tells her that she probably hates the Cyricists as much as he does. Since she will be executed, he suggests she might be able to please Bane one last time before that, by providing the information the party would need to destroy the Cyricists. Aselie tries to barter for her life, but soon realises that this is not an option. All she asks for then is a quick death, which she is promised. She tells Thazraim that she was also hunting for the Cyricists, but she doesn't have very solid information on who is involved. The Church of Bane was informed of the existence of this cell of Cyricists by a travelling priest of Bane, who saw a rune that is regularly used by Cyricists carved on a stone some 5 miles north of town. This travelling priest wnet on to Mulmaster and alerted the Imperceptor there. He ordered her and her companions to find and destroy the Cyricists in the town, and that's why she's here. She was told to squeeze the innkeeper and the blacksmith for information, but she never got to that. Having heard enough, the group quietly rounds up the innkeeper and the blacksmith, asking them to join them in a room in the inn for some important meeting. Once there, Ilimitar starts to pressure them into telling the truth, while Thazraim tries to see whether they tell the truth or not. (not having access to the Zone of Truth or Discern Lie spell, they have to do this with Sense Motive). First they are questioned together, both denying vehemently any involvement with Cyric or any other cult. The innkeeper, Sethus claims he worships Shaundakul, the blacksmith claims he follows Tyr. Thazraim the paladin believes the innkeeper but has his doubts about the blacksmith. Then they separate the two and Ilimitar continues the interrogation of the Blacksmith together with Thazraim, while Nat guards the innkeeper in another room. Ilimitar casts a prestidigitation spell and uses it to create a small red ball over the head of the blacksmith, who looks up anxiously. Ilimitar explains that this is a lie-detector spell. If he tells the truth, the ball turns green, if he lies it will be red. The blacksmith starts to get really afraid and nervous by now, as Ilimitar asks more questions. Ilimitar asks if the blacksmith has ever worshipped Cyric, the blacksmith denies the accusation and looks up at the ball, which Ilimitar turns bright red. The blacksmith starts to cry and yells:' no really, I've never even seen a Cyricist in my entire life'. The interrogation continues for quite a while, but the blacksmith continues to deny any involvement. He is also asked if he had any 'peculiar' clients. He tells about three of them, Obrinia Selamm, a gem merchant living in a large mansion north-east from town, Gerinne a retired adventurer and Widanc Daryk, also some-one who retired and started a farm nearby. But Thazraim, who has been watching him intently, thinks he's not telling them everything. Finally, the blacksmith admits to making an offering to Myrkul some 15 years ago, when a plague swept through the village, but nothing else. Thazraim still doesn't believe him though. They repeat the interrogation with the innkeeper, who also protests his innocence. Thazraim does believe his story overall is true enough. Without substantial evidence and without a confession, both men are set free again. Looking for more clues, the group interrogates the Banite warrior, who identifies himself as Wejin, they captured as well. He pleads for his life, promising to change his ways. He doesn't provide much information, claiming Aselie never informed him about what exactly was going on. He does profess to attacking a farm some 7-8 miles north from town, since Aselie believed the temple of Cyric might be in there. During the attack, the farmer couple who lived there was killed, though he claims he didn't hurt them. Also during the day, the head of the militia comes around, and asks if he should make the arrangements for the burial of Finn Margaster and Lauda, to which Nat and Ilimitar agree. That evening, at dinner, a woman enters the inn with a small child on her arm. She shuffles closer to the party and addresses Nat: 'Good Sir Paladin, I'm very sorry to impose on you like this, but could you perhaps look at my child, she is very ill.' Nat grumbles about not wanting to be addressed as a Paladin, but on the suggestion of Thazraim, they take the child into another room to look at her. Thazraim quickly determines the child is quite sick, with a high fever and casts a remove disease on her. Then they return to the woman in the common room and Thazraim hands over the child, saying that the grace of Torm has cured her. The woman thanks Nat profusely and making small bows she moves away and out the inn. The next morning, on the 14 of Uktar all three, Thazraim, Nat and Ilimitar go scout out the stone where the rune of Cyric was said to be and the surrounding area. They inquire about the persons that the blacksmith mentioned during his interrogation and even visit them. Obrinia tells them she doesn't know about anything really suspicious going on, just two small groups of orcs passing north of town about a week ago. Widanc is home on his farm, working in the field with his wife who says she is a druid. Two more men live at the farm, both professional hunters. Gerinne is not home; he is out hunting according to his servants. The group returns to the village, not being much wiser. They stop at the shrine of Torm and ask the priest Ryin about Gerinne, Obrinia and Widanc, but he can't tell them any more. They also ask him to pray for some Zone of Truth spells the next morning, they might need them. The next morning, directly after breakfast, the group decides to haul in the blacksmith for further interrogation and go to his smithy. They find the door locked and nobody answering their call. The apprentice of the blacksmith is also standing outside, not sure what to do now his master is not opening the shop. Nat bashes in the door and searches the house. The groundfloor is empty, but in the sleeping room in the attic, they find the blacksmith, lying dead in his bed. A steel pin has been driven into his head from below and the blacksmith's hand is resting on the end of the pin. Nat immediately rushes out again and to the inn, where he tells the innkeeper he must come along. Nat's not sure yet whether this is to make sure the innkeeper doesn't run away or to make sure he doesn't get killed. The party then proceeds to search the blacksmith's home from top to bottom. Under a floorboard in the attic, they find a small book and a leather pouch. The pouch contains a holy symbol of Cyric, the book is a holy script of Cyric, but it also contains a loose note with four names on them: Sala, Peristans, Kalmen and Sumeon. Then Iperus arrives, head of the militia. He has heard of the death of the blacksmith and has already ordered thirty men to don their militia outfit. The four names are quickly determined to be the first names of four persons in the village. Sala and Peristans are a farmer couple, living just outside of town, Kalmen lives in town but is a stonecutter with a small quarry some 5 miles to the east. Sumeon also lives in the village and does mostly odd jobs for farmers. All are immediately taken into custody and prepared for interrogation. With so many prisoners, the time had also come for the execution of Aselie, the priest of Bane. Thazraim beheads her with one stroke of his longsword. When it comes to Wejin, he's still pleading for his life, begging the party to spare him. Thazraim is willing to believe him, but Nat is not and wants to kill him. As the discussion becomes more heated, Nat tries to cut it short by simply killing Wejin. He swings his axe and hits him square in the chest. Wejin falls to the ground, screaming in pain, but he isn't dead yet. Thazraim steps between Nat and the downed prisoner and tells Nat to stop this. He then turns around and stabilises the dying man. Turning back around, Thazraim and Nat discuss what to do with him. Nat is adamant about killing him, but Thazraim is willing to let him go. Unable to come to a conclusion, they ask Ilimitar who has remained silent all this time to cast the deciding vote. Ilimitar votes for killing him, and Nat quickly dispatches Wejin. [/QUOTE]
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