Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Tap Tap Tap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BoldItalic" data-source="post: 6752311" data-attributes="member: 6777052"><p>BoldItalic moved closer and, calling on his friend to aid him, dragged the three unconscious kobolds and the three corpses across and wedged them together into the tunnel opening, stuffing them so tightly that the three still alive would not be able to move or wriggle free, even when they awoke. Then he motioned Rylnethaz to station himself beside the opening, back to the wall, and placed himself on the other side. "We will ambush whoever comes in response to the alarm," BoldItalic explained in a low voice. "Rather than meeting them on their own ground, let them come to us, here, where we have the upper hand." And so saying, he gave the alarm chain four good pulls and was rewarded with the sound of bells far down the tunnel.</p><p></p><p>Sure enough, moments later the sound of running feet could be heard approaching. A single kobold guard arrived and, seeing the mass of his fellow creatures wedged in the opening, began to laugh derisively, thinking that they had somehow trapped themselves like that in a panic. It was his last thought, for BoldItalic moved swiftly to the opening and, taking a sight over the heads of the waist-high kobolds, unleashed a frigid beam of blue-white light that froze the laughing guard dead where he stood.</p><p></p><p>There were no more footsteps after that, and the only sound was the muffled noises coming from the the kobolds that were beginning to wake up and starting to wriggle.</p><p></p><p>"There may be virtue in interrogating them," suggested Rylnethaz. "Do you know their language? I myself do not, nor would I wish to."</p><p></p><p>"Alas, no. I could cast a spell to understand what they are saying but it is fairly obvious that they are somewhat uncomfortable, even without using magic. I do not know any spell that would make them understand our questions, though."</p><p></p><p>"Perhaps we are obliged to slay them out of hand after all, but it grieves me to say it."</p><p></p><p>Just then, one of the kobolds in the heap surprised them by speaking in the common tongue. His accent was thick and it was hard to make out what he was saying but it was clear that he wanted to parley, to bargain for his life.</p><p></p><p>"Tell us why you are here. Who sent you to mine this cavern beneath the stairs above?" demanded Sir Rylnethaz sternly of the kobold.</p><p></p><p>And this is what the kobold told them ...</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6752311, member: 6777052"] BoldItalic moved closer and, calling on his friend to aid him, dragged the three unconscious kobolds and the three corpses across and wedged them together into the tunnel opening, stuffing them so tightly that the three still alive would not be able to move or wriggle free, even when they awoke. Then he motioned Rylnethaz to station himself beside the opening, back to the wall, and placed himself on the other side. "We will ambush whoever comes in response to the alarm," BoldItalic explained in a low voice. "Rather than meeting them on their own ground, let them come to us, here, where we have the upper hand." And so saying, he gave the alarm chain four good pulls and was rewarded with the sound of bells far down the tunnel. Sure enough, moments later the sound of running feet could be heard approaching. A single kobold guard arrived and, seeing the mass of his fellow creatures wedged in the opening, began to laugh derisively, thinking that they had somehow trapped themselves like that in a panic. It was his last thought, for BoldItalic moved swiftly to the opening and, taking a sight over the heads of the waist-high kobolds, unleashed a frigid beam of blue-white light that froze the laughing guard dead where he stood. There were no more footsteps after that, and the only sound was the muffled noises coming from the the kobolds that were beginning to wake up and starting to wriggle. "There may be virtue in interrogating them," suggested Rylnethaz. "Do you know their language? I myself do not, nor would I wish to." "Alas, no. I could cast a spell to understand what they are saying but it is fairly obvious that they are somewhat uncomfortable, even without using magic. I do not know any spell that would make them understand our questions, though." "Perhaps we are obliged to slay them out of hand after all, but it grieves me to say it." Just then, one of the kobolds in the heap surprised them by speaking in the common tongue. His accent was thick and it was hard to make out what he was saying but it was clear that he wanted to parley, to bargain for his life. "Tell us why you are here. Who sent you to mine this cavern beneath the stairs above?" demanded Sir Rylnethaz sternly of the kobold. And this is what the kobold told them ... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tap Tap Tap
Top