Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Tap Tap Tap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BoldItalic" data-source="post: 6791733" data-attributes="member: 6777052"><p>The next day, Fingers set out to explore the castle from top to bottom. Some parts of it were curiously unfinished, as if they were still waiting for the new owner to decide on the details. There were stairways that led nowhere and upstairs windows into spaces that could not be reached from any corridors. There were doors that were just two-dimensional and didn't really open and many of the chests and closets that he did try to open turned out to be just dummies. The nearest analogy that he could think of, was that the whole castle was like stage set in a theatre. He did find a genuine armoury, though, in the basement of one of the towers and he equipped himself with a fine shortbow and several quivers of arrows. He set up an archery target in the courtyard and practised hitting the bull from various distances, from ground level and high up in the battlements. Tharivol saw and was impressed. "Remind me not to fight against a regiment of halfling archers," he remarked wryly.</p><p></p><p>Clotbert found an antechamber just behind the main hall with a stone table on a raised dais opposite the door and a stack of rolled-up tapestries nearby, waiting to be hung. With the agreement of Rylnethaz he made the chamber into a shrine dedicated to Myrristra. He did not have much in the way of statuettes or icons to put up, but he placed a few things that he always carried with him on the stone table, so that it became an altar, and he spent some time reciting payers of blessing. BoldItalic gave him a pair of silver lamps that he conjured out of somewhere, to place on the altar as well. When Rylnethaz came along, he found the whole effect very calming and felt that he would like to come often and meditate in this place.</p><p></p><p>There was a stable-block in the courtyard and some fine horses waiting to be saddled. "I should employ a groom," mused Rylnethaz, "and other servants besides."</p><p></p><p>BoldItalic looked thoughtful. "There are no other people here in this land, but ourselves," he remarked.</p><p></p><p>"True, we have seen none so far," replied Rylnethaz, "But we should ride abroad. I have a feeling that there should be a town not an hour's ride north and a little east of here. Shall we mount up and venture forth?"</p><p></p><p>"By all means, but I would caution you to bring Clotbert and Fingers with us. If there is to be a town, their aid may be invaluable in dealing with its citizens."</p><p></p><p>The four set out, with Sir Rylnethaz riding on a fine, sturdy charger that answered to the name 'Mrrh' and the others found suitable mounts as well. The way was easy going and they picked up a trail after skirting a wood, that led them to a highway. A sign pointed north to a place called 'Overbridge', which they guessed would be a town, and gave the distance as "twa myles". A short time later, cresting a rise, they beheld a small town lying on the banks of a river, with a fine stone bridge on which a row of colourful market stalls had been set up. <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6791733, member: 6777052"] The next day, Fingers set out to explore the castle from top to bottom. Some parts of it were curiously unfinished, as if they were still waiting for the new owner to decide on the details. There were stairways that led nowhere and upstairs windows into spaces that could not be reached from any corridors. There were doors that were just two-dimensional and didn't really open and many of the chests and closets that he did try to open turned out to be just dummies. The nearest analogy that he could think of, was that the whole castle was like stage set in a theatre. He did find a genuine armoury, though, in the basement of one of the towers and he equipped himself with a fine shortbow and several quivers of arrows. He set up an archery target in the courtyard and practised hitting the bull from various distances, from ground level and high up in the battlements. Tharivol saw and was impressed. "Remind me not to fight against a regiment of halfling archers," he remarked wryly. Clotbert found an antechamber just behind the main hall with a stone table on a raised dais opposite the door and a stack of rolled-up tapestries nearby, waiting to be hung. With the agreement of Rylnethaz he made the chamber into a shrine dedicated to Myrristra. He did not have much in the way of statuettes or icons to put up, but he placed a few things that he always carried with him on the stone table, so that it became an altar, and he spent some time reciting payers of blessing. BoldItalic gave him a pair of silver lamps that he conjured out of somewhere, to place on the altar as well. When Rylnethaz came along, he found the whole effect very calming and felt that he would like to come often and meditate in this place. There was a stable-block in the courtyard and some fine horses waiting to be saddled. "I should employ a groom," mused Rylnethaz, "and other servants besides." BoldItalic looked thoughtful. "There are no other people here in this land, but ourselves," he remarked. "True, we have seen none so far," replied Rylnethaz, "But we should ride abroad. I have a feeling that there should be a town not an hour's ride north and a little east of here. Shall we mount up and venture forth?" "By all means, but I would caution you to bring Clotbert and Fingers with us. If there is to be a town, their aid may be invaluable in dealing with its citizens." The four set out, with Sir Rylnethaz riding on a fine, sturdy charger that answered to the name 'Mrrh' and the others found suitable mounts as well. The way was easy going and they picked up a trail after skirting a wood, that led them to a highway. A sign pointed north to a place called 'Overbridge', which they guessed would be a town, and gave the distance as "twa myles". A short time later, cresting a rise, they beheld a small town lying on the banks of a river, with a fine stone bridge on which a row of colourful market stalls had been set up. [LEFT][COLOR=#000000] [/COLOR][/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tap Tap Tap
Top